Game Patch

A game patch for Bconomy has been released. There aren’t any new features in this patch, but issues that needed immediate resolution have been fixed. Once again, a major game update will be dropping March 1st with a new Season, new Specials and new Items. Let’s get hyped!

And… THANK YOU SUPPORTERS! With your financial support, a huge server upgrade is now in the works, which should resolve our lag issues for a LONG time. Much larger than I originally planned thanks to your generosity. I’ll also be able to add mechanics that require heavier computations (reintroducing higher multipliers, more realtime features). I’ll announce planned downtime for when this upgrade is happening. The future is looking bright because of you guys! Love you. Seriously. 🥺

Changelog

Specials

  • Noetic Pulsator cooldown increased to 5 minutes (from 2 minutes)

Pets

  • Eggs from the wild now drop each type (Fish, Hunt, Explore, Mine) in equal proportions

Leaderboard

  • Entries per page increased to 15 (from 10)
  • Name and leaderboard value are now formatted side-by-side, in the same row
  • Pets Leaderboard is now ordered by Lifetime Items Found stat

Supporter Perks

  • Message Background Colors: Set custom colors for the background of each chat message you send
  • New Name Style: Radiant
  • Supporters can now set customizations for an owned Faction, including Tag Color, Name Color, Name Style and Emblem
    • These customizations will be disabled if the owner’s perks expire
  • Improved preview on Customization menu
  • Name customizations are now displayed on Profiles, Leaderboard, Faction Members, and several other UI elements

Other

  • Improvements to data fetching logic, hopefully decreasing lag
  • Fixed bug allowing 3 Amplifiers to be active at once
  • Fixed bug preventing faction tag reset

Supporter Perks

Hey folks! This update introduces ways for players to support Bconomy financially. We’ve seen an increase in new players recently, and, along with that, server issues! That’s great! (sarcasm) Adding monetization features isn’t my favorite use of dev time, but it’s clearly necessary now for the long-term growth and survival of the game.

I’ve introduced some minor perks for those who generously support Bconomy with a few dollars each month. I will add more and more benefits to the subscription over time, and promise to keep them non-P2W for as long as possible. If Bconomy has brought you any enjoyment, I hope you’ll consider sparing a few bucks each month to keep the game alive.

This update is a bit sparse in terms of actual content. A ton of exciting features are planned for the next one, dropping March 1st! A huge expansion to the Farm, a new Season (with new Items, Global Events, and Quest Rewards to earn), and naturally dropping Specials are just on the horizon. Good things are worth waiting for!

Changelog

Ball Pit

  • Ball Pit is now drawn more often, every 15 minutes (from 1 hour)

Specials

  • Noetic Pulsator global cooldown reduced to 2 minutes (from 5 minutes)

Other

  • Potential fixes for lag issues caused by Faction recruitment system

Game Update

A game update for Bconomy has been released.

Changelog

Farm

  • An unlimited amount of Farm Plots are now able to be purchased, limited only by whether you can afford the Item cost requirement
    • The new infinite upgrade scaling mechanic introduced in this update is used here: each purchase will increase the Item requirement amount and complexity required for the next one

Generators

  • An unlimited amount of Generators are now able to be purchased, limited only by whether you can afford the Item cost requirement
    • The new infinite upgrade scaling mechanic introduced in this update is used here: each purchase will increase the Item requirement amount and complexity required for the next one

Pets

  • An unlimited amount of Stables are now able to be purchased, limited only by whether you can afford the Item cost requirement
    • The new infinite upgrade scaling mechanic introduced in this update is used here: each purchase will increase the Item requirement amount and complexity required for the next one

Quests

  • Newly generated quests no longer include non-item-finding entries (most notable Ball Pit)

Bosses

  • Each Boss now has a 100% chance of dropping a Special when defeated (from 50%)
  • Each Boss now drops 10 Lunar Shards when defeated (from 5)

Specials

  • Specials that add additional plots, stables, generators etc. now unlock an additional unit for free without impacting future unlock costs
  • XenoServer, Golden Lariat Specials are now usable

UI

  • New “Used to Purchase” section added to item info page
  • Tutorial can now be started at any time from Game Manual
  • Additions to some Game Manual pages (WIP)

Game Update

A game update for Bconomy has been released.

Changelog

Ball Pit

  • Introducing Ball Pit Types: Each ball pit now has a limitation for how many balls can be purchased by each user
    • Ball pit types are indicated by the color of ball during that pit
    • Ball pits with higher ball limits per user are rarer, while those with lower limits are more common
  • Web Client now receives (almost) immediate Ball Pit status updates
  • A message is now broadcast to Global chat 5 minutes before a ball pit is drawn with the current prize included

Game Update

A game update for Bconomy has been released.

Changelog

Web Client

  • Introducing Hotkeys! Configure Bconomy to run any game command or navigate to a UI element when a specific key is pressed
    • Recently run commands can be mapped in the Hotkey menu in Settings (you can also define your own custom commands)
    • The default hotkey mappings can now be changed or even unset
    • This new functionality, combined with Bconomy’s existing command-driven infrastructure design, will enable power users to elevate their efficiency with near-total customization of ingame keyboard shortcuts!
  • Updated new user intro “tutorial” to be more interactive & comprehensive
  • Fixed issue with main navbar dropdown acting finicky when mouse is going in/out of its area
  • Fixed issues where custom emojis sometimes wouldn’t render correctly
  • Toggle for enabling sound added to Settings page
  • Major internal webapp restructuring, hopefully providing performance improvements