v2026.06.28.2

A new update for Bconomy has been released.

Improvements

  • Persistent pet settings. (TheCarriedOne)
    • Manage Pets now remembers your last-used filters, sorting, search text, selected bulk action, and related inputs like breeding properties
    • The main Pets page also remembers your pet list filters, sorting and search between visits.

Credits

v2026.06.28

A new update for Bconomy has been released.

Improvements

  • Breeding panel. (TheCarriedOne)
    • Breeding now lives inside Manage Pets → Breed so you can filter, search and sort your pets and pick parents the same way as other bulk actions.
    • Pick a Boost for each parent right in the breed panel; choosing one for a parent auto-applies it to the other parent if that one is empty.
    • New times field lets you breed the same pair multiple times in one go (limited by breeding cooldown, egg/pet space, balance and boost items).
    • Hatch toggle can auto-hatch each egg as it’s made.
    • Live cost preview shows the total BC, boost items used, and the cooldown you’ll incur before you commit.
    • When hatching, special pets now tell you their aura and skin immediately.
  • Chat emoji copying and tooltip. (TheCarriedOne)
    • Copying text that contains emojis now puts :emojiname: in the clipboard instead of ChatEmoji.
    • Hovering a chat emoji shows its name as a tooltip.
  • Boost category multipliers. (TheCarriedOne)
    • Each boost category heading now shows the combined multiplier total (for example Fish (4×)) before the collapse chevron so you can see totals at a glance.

Bug Fixes

  • Menagerie refresh. (ShadyBliss)
    • The Menagerie now updates immediately after you unlock a new skin or aura — no manual page refresh needed.

Credits

v2026.06.27

A new update for Bconomy has been released.

New Features

  • Museum collectibles via Relay. (TheCarriedOne)
    • You can now find museum collectibles while playing through the Relay: when you claim a bay output, level a module, buy an upgrade, unlock a bay, or unlock research.

Improvements

  • Collapsible sections in modals and item pages. (TheCarriedOne)
    • Section headers inside modals (and on some pages/sidebars) now have a chevron, click the heading to collapse or expand that section.
    • Your collapsed/expanded choices are remembered in your browser, separately per modal/page and per section.

Bug Fixes

  • Market sale notification formatting. (TheCarriedOne)
    • The “X sold!” notification you get when someone buys your market listing now shows the item count normally (e.g. “1,234× Weeds sold!”) instead of the broken “{{n0}}× Weeds sold!” text.

Credits

v2026.06.27

A new update for Bconomy has been released.

New Features

  • Compact numbers setting. (TheCarriedOne)
    • New toggle in Settings → Interface that shortens big numbers (1.2M) instead of showing the full number (1,234,567) across the web client.
    • Hover any number to see the other format in a tooltip.
    • Market price/volume charts have their own Auto / On / Off compact-numbers override.
    • On mobile, leaderboard values stay compact (long-press shows the full number).
    • More granular control on what numbers are compacted or not is probably going to come later.

Improvements

  • Pet list sorting options. (TheCarriedOne)
    • New pet sorts options added: Adventure type, Aura rarity, ID, Level, Lifetime items found, Name, Skin rarity, and Tier.
  • Buddy activity emojis. (TheCarriedOne)
    • Each buddy in the sidebar now shows a small emoji for what it’s doing (fishing, hunting, exploring, mining) placed before the species emoji.
  • Boost item tiers shown. (TheCarriedOne)
    • Boost item names show their tier (for example: Nautical Compass (T1), Massive Driftnet (T4)) in the item modal, inventory, bulk-boost dropdowns, item lists, and market listings.
    • The active Boosts panel on Overview now shows tiers for personal and boss boosts (for example: Elvish Spirit (T1 Low); a maxed boss boost reads (T2 High)).

Credits

v2026.06.25

A new update for Bconomy has been released.

Changelog

  • Pet modal prev/next nav follows pinned+XP sort order. (TheCarriedOne)
    • Prev/next buttons in the pet modal now cycle through pets in the same order as the pets list (pinned pets first, then by XP)
  • Multiple trophy related fixes. (TheCarriedOne)
    • Raccoon now has a collector trophy. Raccoon had no `trophy. Whoops.
    • Trophy picker grouping fixes. Gem and Ancient now appear under Museum, risteal under Achievements, and Stellar Ascendant under Relay Network (previously they fell into the catch-all Special group).
  • Reworked Manage Pets modal. (TheCarriedOne)
    • The Manage Pets window is now one streamlined view. Pick an action from the dropdown: Boost, Edit Pins, Feed & Collect, Level Up, Release, Rename, Set adventure.
    • New pet filter: filter by Boosted (Yes/No) or by boosts Expiring within a time you set (e.g. 1h, 30m). Works on the Pets page and in the manage window.
  • Rework Edit Pins (draft-save, selection moves, auto-sort). (TheCarriedOne)
    • Editing pinned pets no longer saves on every click. Reorder freely, then hit Save pins (or Reset to undo).
    • Select multiple pinned pets and move them together, one slot up/down, or jump a whole page at a time. One caveat: only one page can be selected at a time.
    • A new Sort automatically tool sorts your pins by multiple rules at once (e.g. species, then tier), including by skin/aura rarity, with an option to pin all your pets in that order.
    • While editing pins, filtering dims non-matching pets instead of hiding them, so pin positions stay put.

Credits