v2026.08.07.3

A new update for Bconomy has been released.

New Features

  • Bulk boost sets. (TheCarriedOne)
    • Save named groups of boosts (either boost items or amplifiers) and use the whole set with one click from the Items sidebar.
    • Each set has its own emoji and name; boosts inside are sorted automatically by tier and action. Manage sets in the item-categories modal.
    • Editor has a Copy button that gives the chat command for the set so you can bind it to a hotkey.
    • Using a set consumes everything at once. Amplifiers that are capped or on cooldown are skipped and you’ll be shown a report; if anything in the set is on cooldown you’ll be asked to confirm first.
    • To be clear: you configure the bulk sets at the very bottom of Items -> Categories modal. Add items or specials (only one per section, can’t mix both) and save. You will see your bulk boosts in sidebar then, which you can toggle visibility on/off using the same bullseye icon that you already had before.

Bug Fixes

  • Noetic Pulsator preserved when Amnesiac triggers. (TheCarriedOne)
    • If the Amnesiac perk triggers while a Noetic Pulsator is active, it is no longer wasted and the charge is preserved.
  • Crafting with shared sub-materials. (TheCarriedOne)
    • Crafting items whose recipe reuses the same sub-material on multiple branches now works when you own some (but not all) of that sub-material.
    • Previously using “max” or any recursive craft could fail with “You don’t have enough <material> for this” even though the item modal said it was craftable.
  • Gem bag winners named in miniboss broadcasts. (TheCarriedOne)
    • Pluperfect Gemerald, Gem Bag, and Small Gem Bag winners now always appear in the miniboss kill broadcast, no matter how much damage they did.

Credits

v2026.08.07.2

A new update for Bconomy has been released.

Improvements

  • Trophy visibility by profile. (TheCarriedOne)
    • Item-collector trophy position changes in web chat now only show to players on the matching profile type.

Bug Fixes

  • Miniboss weakpoint damage and kill reporting. (TheCarriedOne)
    • Weakpoint weapons now actually deal double damage to minibosses, and non-weakpoint weapons deal half, so choosing the weakpoint changes how fast you kill it, not just the reward tier.
    • The kill modal’s “kill” preset sends the correct number of weapons now, based on the real, weakpoint-adjusted damage.
  • Mobile chat, Faction page, and Discord Activity. (TheCarriedOne)
    • On mobile, especially in Discord Activity, typing in chat no longer leaves messages scrolled up behind the keyboard.
    • The Faction page loads again (it was erroring for factions with relay activity).

Credits

v2026.08.07

A new update for Bconomy has been released.

    Improvements

    • Mint bay Work rate and charge. (TheCarriedOne)
      • Instead of letting Works be infinitely spammable at high ascension, higher ascension now makes each Work land more charged, so each one starts with a bigger payout head-start.
      • After you do a Work, chat will show up to two lines: how much sooner the next Work will be ready, and how charged the next Work will start.
      • Read more here.

    Bug Fixes

    • Discord Activity fixes. (TheCarriedOne)
      • Typing in chat inside the Activity on mobile (Android and iOS) should no longer let the keyboard cover the chat or push the view upward, the chat input should stay positioned just above the keyboard.
      • Switching between your main / ironman / hardcore profiles should now work inside the Discord Activity instead of showing an error.

    Credits

    Reworking the Mint Bay Work Cooldown

    The Mint bay’s Cooldown Destroyer has been one of the most powerful upgrades in the game for a short while. At high ascension it had drifted well past “powerful” and into “a little ridiculous”. So we’ve reworked (khem… nerfed.. cough) it. Here’s what it did before, what it does now, and what that means for you.

    Continue reading Reworking the Mint Bay Work Cooldown

    v2026.08.04.2

    A new update for Bconomy has been released.

    Improvements

    • Per-mode leaderboards and trophy picker. (TheCarriedOne)
      • Item Collectors and Hoarder leaderboards now have the same main/ironman/hardcore scope dropdown as other boards. Pick your mode to see that mode’s top holders.
      • Each mode now has its own top holder per item and its own hoarder ranking, so collector trophies are earned within your own mode instead of only by a single global top holder.
      • Trophy names no longer include “(Ironman)” or “(Hardcore)”.

    Credits