v2026.06.08.2

A new update for Bconomy has been released.

New Features

  • Bulk pet release. (TheCarriedOne)
    • Open Manage Pets → Bulk Release to pick many pets at once. Tick per-row checkboxes, select across pages, or use Select Page / Select All Filtered / Clear Selected and say goodbye to your beloved pets.

Improvements

  • Persist coolant selection + opt-in auto-apply on overclock. (TheCarriedOne)
    • The Coolant popover now remembers your last-selected multiplier (1x–5x).
    • The Mode popover has a new checkbox that will automatically apply that many coolant units immediately when you set a bay to Overclocked.
  • Lightweight number animations and a new animation setting. (TheCarriedOne)
    • Numbers (BC, inventory counts, pet bars, etc.) no longer count up from zero every time you open a tab or reveal a panel – they only animate when the value actually changes.
    • New setting: Settings → Play Animations → Number animation smoothness with options Auto / 60 / 30 / 15 FPS so you can tune how smooth or light the number animations are.

Bug Fixes

  • Killing blow now removes consumed weapons from your inventory immediately. (TheCarriedOne)
    • Weapons used to land the killing blow on a boss will disappear from your inventory right away instead of lingering until you refresh.

Credits

v2026.06.08

A new update for Bconomy has been released.

New Features

  • Live updates to all of a player’s sockets. (TheCarriedOne)
    • Take an action on one tab or device and your other open tabs/devices update instantly: actions, inventory, balances, and relay accrual will no longer sit stale until you reconnect.
    • After leaderboard calculations (including relay, which handles auto-deposit), all changes (including Refinery committed basket) are reflected immediately.

Bug Fixes

  • Relay heat and projection readouts no longer jump or snap. (TheCarriedOne)
    • Fixed a timing bug where relay heat numbers could jump to a different value the moment you make any action, or snap to a corrected number when you next acted. Heat now reads consistently whether the game was active or backgrounded.
    • This fixes both the Interlock Harmony asymmetry issue and cooling allocation timing so projected heat and output estimates stay stable and accurate even if an overclock or coolant changes while you were away.

Credits

v2026.06.06

A new update for Bconomy has been released.

Bug Fixes

  • Refinery re-commit now carries leftover correctly. (TheCarriedOne)
    • If you add items to the Refinery while a run is already in progress, the Refinery now carries the previous run’s unconsumed leftover into a fresh run together with your new items.
    • That means the refinery bonus window (the Grid Resonance boost) restarts and applies to the whole new run instead of only the newly-added portion.

Credits

v2026.06.05.2

A new update for Bconomy has been released.

New Features

  • Sidebar settings — configurable action & menu sidebars. (TheDepartedOne)
    • You’ll find a new Sidebar Settings area split into Action Sidebar and Menu Sidebar.
    • Show, hide and reorder the sections on your action sidebar (Actions, Items, Buddies, Boss, Tools) using the new reorder modal. Make the sidebar look the way you want.
    • Mark pets as buddies from the pet modal and pin one buddy per adventure type. Buddies get an orange tint, a quick-swap button on the sidebar, and are protected from accidental release.
    • Action quest badges can now show percentage completion (toggle Show Percentage in settings) instead of a raw count.
    • New compact boss card for the sidebar: small HP bar, boss icon and a minimal co-attacker/weakpoint row so you can keep boss info visible without the full panel.
    • Menu tab badges are configurable – enable/disable badges per tab and (when allowed) make them clickable. A new Home nav badge shows a countdown to your next daily reward.
    • Settings now let you keep animations but disable confetti (Play Animations → Show Confetti), and split audio into separate Sound Effects and Music toggles so you can mute music while keeping SFX.
  • Pet collector trophy broadcasts. (Shadox977, TheDepartedOne)
    • When you complete a pet species collection (collect all base skins), a message appears in global chat announcing it – e.g. “Alyra completed the 🐕 Dog pet collection!” — each species uses the correct emoji and name.

Improvements

  • Action button tooltips reworked. (TheDepartedOne)
    • The quest tooltip is richer: it lists each active item’s icon, name, remaining count and a thin progress bar in the same order as the Quests page.

Bug Fixes

  • Discord action command aliases now work again. (TheDepartedOne)
    • Slash shortcuts like /fish, /f, /hunt, /h, /explore, /e, /mine, /m and /work now execute actions from Discord as expected. Previously those aliases would silently do nothing and only the embed buttons worked.
  • Pets: pin and release bugs fixed. (TheDepartedOne)
    • Pinning a very large pet collection no longer throws an error – pins are now capped to your actual pet capacity so setpins won’t break when you have extra pet space.
    • Releasing a pet now removes it from your pinned list automatically.

Credits

v2026.06.05

A new update for Bconomy has been released.

New Features

  • Research effect toggles. (TheDepartedOne)
    • You can now turn a purchased research node’s passive effect off and back on without losing the node or its prerequisites.

Improvements

  • Clearer, tighter effect previews. (TheDepartedOne)
    • Effects of research is now easier to read.
    • Research cost is visible before unlocking prerequisites and after purchasing.

    Credits