A new update for Bconomy has been released.
New Features
- Specials management UX overhaul. (TheDepartedOne)
- The Use button for Calibrated Amplifiers (and similar Specials) now respects the real server cooldown – it stays disabled for the full cooldown even after the boost effect ends, so what you see matches what the server enforces.
- Countdowns and “Expires in…” labels now respect clock skew between your client and the server, so timers won’t jump or disagree if your clock is a bit off.
- Inventory grouping: in the Specials section you can toggle Group (defaults on). When grouped, multiple variants of the same Special collapse into one row showing total count and the nearest expiry. Click the “N types” / secondary button to view all variants.
- Type-group modal: clicking a grouped row (or using certain text commands) opens a modal showing every variant of that Special type so you can pick which exact copy to use.
- New text command: you can now use Specials by type name with
/special/use <type> [action]. Examples: If you call/special/usewith no args you get a clickable list in chat that fills your chat box when clicked – handy! - Arbitrary Amplifier picker now disables action buttons when that action already has the server-side max active boosts, and shows a countdown to the nearest expiry so you know when you can add another.
- Combinable bulk boost filters. (TheDepartedOne)
- The Bulk Pet / Bulk Farm Boost dialog replaced the single dropdown with independent toggles (Pinned, Boosted, Expiring). Turn any toggle on and choose Yes/No – toggles combine together so you can do things like “pinned + unboosted” in one go.
- Text command support: compound filters work in commands, e.g.
/bulkpetboost <item> 1 pinned,unboostedor/bulkpetboost <item> 1 unboosted,expiring:1h.
- Timers: two-unit precision and duration tooltips. (TheDepartedOne)
- Short timers now show two parts for better clarity – e.g. 4h 30m, 2m 15s instead of a single unit. Longer times use months/years where appropriate.
- Hover any of the updated timers (boss modal weakpoints/overkill, pet & farm boost remaining, home-page boosts) to see a tooltip with the full breakdown (like
1y 2mo 3d 4h 7m 12s) and the exact local end time.
Bug Fixes
- Killing blow console now shows weapons used. (TheDepartedOne)
- When you land the killing blow on a boss the console message now lists which weapons you used and how many of each, matching the detail you already see for non-lethal attacks. Nice for bragging rights and logs!