A new update for Bconomy has been released.
New Features
- Special Store egg rotation. (Wewert)
- The Special Store no longer sells Snowman Genesis Eggs, it’s now offering Dragon, Phoenix, Visitor, and Invader Genesis Eggs instead.
- Autosell when opening crates. (TheCarriedOne)
- When you open loot crates, items that exceed your configured autosell limits are automatically sold instead of landing in your inventory.
- Relay tab badge. (TheCarriedOne)
- The Relay tab (with Bay Telemetry researched) now shows a status badge: warnings for stalled/short-for-cooling bays, a countdown to the next overclock window, or a ⚡ when a bay is ready for it.
- Museum hand-in badge. (TheCarriedOne)
- The Museum nav tab shows a badge counting how many collectibles you can hand in for your currently active collection (it hides when there’s nothing to hand in).
Improvements
- Augments layout on phones. (Shadox97)
- The gem/augment rows in a tool’s Augments section stay tidy on phones.
- Timers and tooltip wording. (TheCarriedOne)
- Timers are shorter and rounded to a sensible unit by default (Compact Timers is on by default). You can switch between a single rounded unit (like “2h”) or two parts (“1h 30m”).
- New “Max time part in tooltip” setting lets you choose whether long timers show years/months or only days in the hover detail.
- Compact boosts. (TheCarriedOne)
- Collapsed boost categories now show their active boost icons and a countdown for anything ending within a day without expanding, hover/click an icon for the full bar.
- Quest progress on Quests button. (TheCarriedOne)
- When you have a quest level to claim, the green Quests button bar now shows how far you are toward the next level.
- Profile presence. (ShadyBliss, TheCarriedOne)
- Profiles show a presence badge in the footer (Online, Idle, Offline, Active: Discord, or Idle: Discord) when the player has public profile presence enabled; staff can always see it.
- Faction Lieutenants and Leaders see “Active N ago” alongside “Joined” on their own faction member cards. Member actions are now in an Actions menu on each member card, and the faction member list has a refresh button to update activity on demand.
- Settings reorganized and searchable. (TheCarriedOne)
- Settings are split into three tabs (Gameplay, Appearance, Account) with collapsible groups instead of one long list.
- There’s a search box at the top that filters settings as you type, dimming non-matches.
- Nested options (audio, animations, inventory-max, market data, sidebar badges, etc.) are tucked behind a small chevron instead of always showing.
- Notification popups can now be placed in any of the six positions (top/bottom × left/center/right); for mobile the horizontal position makes no difference as it’s full-width.
Bug Fixes
- Manage Pets: breeding selection. (TheCarriedOne)
- In Manage Pets → Breed, once a pair goes on breeding cooldown it automatically clears from the selection so you can pick a new pair without closing and reopening the menu.
- Use modal and amplifier/modifier errors. (TheCarriedOne)
- Using an Arbitrary Amplifier or Forbidden Modifier repeatedly from the same open modal no longer fails on the second use.
- Pet energy timer accuracy. (TheCarriedOne)
- The pet energy timer in the nav menu now counts down at the correct rate while an adventure boost is active (it previously counted down too fast).
- BC routed to faction stat accuracy. (TheCarriedOne)
- The “BC routed to faction from minting” stat now shows the actual amount routed going forward instead of a tiny number that only counted mint ticks. Existing totals aren’t changed retroactively.