v2026.05.22.2

A new update for Bconomy has been released.

Changelog

  • XenoServer changes. (TheDepartedOne)
    • You can again use XenoServers directly via special item modal.
    • You can no longer use XenoServers to push a refinery bay past its module slot cap.
    • If you already had a refinery bay with more modules than the current cap, the excess modules were removed and you were refunded what you spent.
  • Refinery changes. (TheDepartedOne)
    • The refinery’s per-minute Salvage output now depends only on your bay’s throughput, not on the specific item you commit. A single L1 module at normal speed produces about 1 Salvage per minute while running.
    • What changes by item is how fast the bay’s committed “basket” drains. Categories now affect drain speed: Crafted items drain at 1×, Consumable items drain at 3x, Raw items at 5x. This affects the maximum committed basket duration.
    • The refinery yield research nodes now reduce the category’s drain by 20% (so your basket lasts longer and you get ~25% more Salvage per committed BC of that category).
    • Lowered the diminishing returns for each module installed, meaning crafting new modules is less punishing.
    • The explicit Gear refinery category and its special research node were removed from the refinery UI and catalog. Weapons were kept refinable and are considered either Raw or Crafted.

Credits