v2026.06.12.2

A new update for Bconomy has been released.

Improvements

  • Action-based bulk pets modal with rename. (TheCarriedOne)
    • The old single-purpose Bulk Release is now Bulk actions.
    • Inside Bulk actions pick an action: Release (works like before) or the new Rename.
    • Bulk Rename lets you rename many pets at once using a template, e.g. {{species}} {{generation}}. A field picker shows the available fields so you don’t have to guess.
    • Two special template tokens:
      • {{randomName}}: each pet gets its own random name.
      • {{staticRandomName}}: every pet in the batch gets the same single random name.
  • Pinned filter for pets list. (TheCarriedOne)
    • There’s a new Pinned filter in the Pets list and the Manage Pets modal filter panel. Use it to show only pinned pets or only non-pinned pets.

Bug Fixes

  • Stop showing a modal after hatching an egg. (TheCarriedOne)
    • Hatching an egg no longer opens a follow-up modal. You’ll see the usual toast/output and confetti like before, no extra popup.

Credits

v2026.06.12

A new update for Bconomy has been released.

New Features

  • Menagerie — pet collection hub. (Shadybliss)
    • New Menagerie page where you can see your pet collection progress and browse leaderboards.
    • Hatching pets and using collection-related special items now count toward your Menagerie progress, you’ll see unlocks update as you gain pets.
    • New collection-related trophies and events tied to the Menagerie (watch for new goals on your profile/achievements).
  • Quest claim button on the action sidebar. (TheCarriedOne)
    • A new toggle Show Quest Claim Button appears at Settings → Sidebar Settings → Action Sidebar.
    • When enabled, a 🛎️ Quests button shows below your action buttons.
    • Claiming the Quests now opens a confirmation showing a preview of the rewards before you claim them.
    • Colorblind mode is respected for the action bar state so disabled/red states use the consistent orange color for better visibility.

Credits

v2026.06.09.2

A new update for Bconomy has been released.

    Bug Fixes

    • Surge capacitor / overclock cooling behavior corrected. (TheCarriedOne)
      • Overclock surge now acts as extra cooling on top of whatever cooling your setup is already providing, no longer deficit based.
      • Surge stops exactly when the bay’s heat hits 50%. That means reserve energy is no longer silently wasted while the bay sits cold.

    Credits

    v2026.06.09

    A new update for Bconomy has been released.

    Improvements

    • Relay bay UI rework. (TheCarriedOne)
      • The “Use N coolant when overclocking” choice is remembered.
      • The action buttons for a bay (Mode, Coolant, Deposit, Craft, Allocation) now sit next to the bar they affect instead of all being at the top.
      • There’s no separate “effectiveness” bar anymore. Each output bar’s tooltip shows a clear breakdown: Base / bonus / heat taper / Net rate.
      • The heat tooltip now lists DX Coolant and overclock drift as their own lines for better transparency.
      • If Grid Resonance is enabled, the fuel and refinery basket bars will turn yellow once they drop below 50% threshold.

      Credits

      v2026.06.08.2

      A new update for Bconomy has been released.

      New Features

      • Bulk pet release. (TheCarriedOne)
        • Open Manage Pets → Bulk Release to pick many pets at once. Tick per-row checkboxes, select across pages, or use Select Page / Select All Filtered / Clear Selected and say goodbye to your beloved pets.

      Improvements

      • Persist coolant selection + opt-in auto-apply on overclock. (TheCarriedOne)
        • The Coolant popover now remembers your last-selected multiplier (1x–5x).
        • The Mode popover has a new checkbox that will automatically apply that many coolant units immediately when you set a bay to Overclocked.
      • Lightweight number animations and a new animation setting. (TheCarriedOne)
        • Numbers (BC, inventory counts, pet bars, etc.) no longer count up from zero every time you open a tab or reveal a panel – they only animate when the value actually changes.
        • New setting: Settings → Play Animations → Number animation smoothness with options Auto / 60 / 30 / 15 FPS so you can tune how smooth or light the number animations are.

      Bug Fixes

      • Killing blow now removes consumed weapons from your inventory immediately. (TheCarriedOne)
        • Weapons used to land the killing blow on a boss will disappear from your inventory right away instead of lingering until you refresh.

      Credits