v2026.07.15

A new update for Bconomy has been released.

New Features

  • Recovery Bay status indicator and stats. (TheCarriedOne)
    • A small Recovery Bay icon now appears in the Actions panel header indicating the cooldown/fuel state of the bay.
    • Hover or click that indicator to see a popover with the bay’s current status and exactly how much cooldown each action’s last Recovery Bay cut removed.
    • Your Recovery Bay module count is now visible in your profile’s Facilities section and on the Players → Facilities leaderboard, just like Mint/Refinery/Cooling.
    • The navbar overclock badge and the ‘Overclock timer bay’ setting can now target the Recovery Bay.
    • A new stat, ‘Recovery time saved‘, shows the total cooldown time your Recovery Bay has cut off your loot actions.

Improvements

  • Recovery Bay rebalancing. (TheCarriedOne)
    • Yes. Nerf. Sad, but true.
  • Pet level-up controls and tidy-ups. (TheCarriedOne)
    • Pet level-up now shows a ‘Level’ field next to ‘Tier’ so you can pick a specific level in a pet’s final tier instead of always jumping to level 100.
    • You can now level tier 0 pets without immediately being forced into a reincarnation to tier 1.

    Credits

    The Recovery Bay

    The Relay Network has a new bay to build, and this one works for your adventurer directly. The Recovery Bay shortens the cooldowns on your loot actions (Fish, Hunt, Explore, and Mine) so you spend less time waiting and more time out gathering.

    What it does

    Every time you perform a loot action, the Recovery Bay gets a chance to trim a loot cooldown. When it lands, it knocks time off one of your loot actions and lets you go again sooner. It might shorten the action you just did, or a different one. The action you take is only the trigger; the bay decides where the saved time goes.

    Continue reading The Recovery Bay

    v2026.07.11.2

    A new update for Bconomy has been released.

    New Features

    • Facilities leaderboards and profile panel. (TheCarriedOne)
      • New Facilities entry under the Players tab on the Leaderboard for Farms, Stables and Cooling, Mint, or Refinery modules.
      • There’s an Extras switch (on by default) that lets you include or exclude bonus facilities/modules (extra farm plots, extra stables, and free relay module slots from XenoServer). Turn it off to count only the ones you paid for.
      • You can flip a Cost switch to show how much was paid to build those (base cost only; extras are free).
      • Boards only list players who own more than one of the selected facility/module.
      • Your player profile now has a Facilities section that lists the current counts you own for Farms, Stables, Cooling, Mint, and Refinery modules. Each row jumps to that facility’s leaderboard.

    Improvements

    • Item Collector leaderboard quick-jump. (TheCarriedOne)
      • On the Item Collectors leaderboard, clicking the amount next to a top holder now jumps straight to that item’s full leaderboard.
    • Stat leaderboard movement arrows and Custom period. (TheCarriedOne)
      • Stat leaderboards (every window except All-time) now show a position-change arrow after each rank.
      • Hover an arrow to see how many positions a player moved and the value change versus the previous period.
      • There’s a new Custom option in the stat dropdown so you can rank a specific day (within the last 70 days) or a specific week (Mon–Sun). The arrow compares that chosen period to the one right before it.

    Credits

    v2026.07.11

    A new update for Bconomy has been released.

      Improvements

      • Home and navigation UI. (TheCarriedOne)
        • Home boosts list shows “Personal” instead of “Item” for personal item boosts.
        • Clicking a quest card on Home now opens that quest item‘s info modal.
        • On mobile, the navigation/action menus open with a shorter swipe.
      • Item modal, card and equip controls. (TheCarriedOne)
        • Item modals now show a green “Active for <time left>” line while a boost item or Gemerald augment is running.
        • Typing an amount into an item modal’s Craft input updates the recipe to show the total resources needed for that amount.
        • Equippable items now have a full Equip amount input instead of a single Equip button.
        • The old “Max Inventory Buttons” setting has been removed. In its place each item’s Use / Craft / Equip preset config has a new “Value to use on item card” field that decides what a card button click sends by default (leave blank for 1). Holding Shift still sends max.
      • Buy specials from modal. (TheCarriedOne)
        • You can buy purchasable specials directly from that special’s own modal.
        • The special Buy input now supports buying multiple at once.
      • Collapse/expand sections. (TheCarriedOne)
        • Items page and sidebar items get new options to collapse or expand all sections at once.

      Credits

      v2026.07.10

      A new update for Bconomy has been released.

      New Features

      • Custom amount presets. (TheCarriedOne)
        • You can customise the quick-amount buttons on every amount input.
        • Click the ⚙️ next to the buttons to edit presets.
        • The Max button now fills the amount box by default instead of submitting straight away; you can switch it back to send-on-click in the preset settings.
        • Presets can be set per, for the lack of a better term, area (Default) or overridden for a specific item (This item). Deleting an override reverts that item to the area default.
        • Boss attack buttons (Bounties / Kill / Max) are now editable presets like the rest.

      Improvements

      • Quest season leaderboards. (TheCarriedOne)
        • When a quest season ends, its final standings are saved and can be viewed later.
        • The quest leaderboard no longer lists level-1 players.
      • Boosts panel revamp. (TheCarriedOne)
        • Active Gemerald augments now appear in the Home Boosts.
        • The Boosts panel is now a collapsible tree. Each level shows a combined multiplier and the soonest expiry; you can collapse or expand levels.
        • A view button by Help switches between the tree and a plain list and offers Expand all / Collapse all.
        • When a boost row has more icons than fit, the strip scrolls horizontally.

      Bug Fixes

      • UI fixes. (TheCarriedOne)
        • Chat send button no longer jumps in width while on cooldown; if you try to send too early a chat badge shows instead of error modal.
        • Arbitrary Amplifier action picker buttons stop resizing as cooldowns tick down.
        • On mobile, a slight sideways drift while scrolling no longer pops the sidebar open.

      Credits