v2026.05.05

A new update for Bconomy has been released.

New Features

  • Specials management UX overhaul. (TheDepartedOne)
    • The Use button for Calibrated Amplifiers (and similar Specials) now respects the real server cooldown – it stays disabled for the full cooldown even after the boost effect ends, so what you see matches what the server enforces.
    • Countdowns and “Expires in…” labels now respect clock skew between your client and the server, so timers won’t jump or disagree if your clock is a bit off.
    • Inventory grouping: in the Specials section you can toggle Group (defaults on). When grouped, multiple variants of the same Special collapse into one row showing total count and the nearest expiry. Click the “N types” / secondary button to view all variants.
    • Type-group modal: clicking a grouped row (or using certain text commands) opens a modal showing every variant of that Special type so you can pick which exact copy to use.
    • New text command: you can now use Specials by type name with /special/use <type> [action]. Examples: If you call /special/use with no args you get a clickable list in chat that fills your chat box when clicked – handy!
    • Arbitrary Amplifier picker now disables action buttons when that action already has the server-side max active boosts, and shows a countdown to the nearest expiry so you know when you can add another.
  • Combinable bulk boost filters. (TheDepartedOne)
    • The Bulk Pet / Bulk Farm Boost dialog replaced the single dropdown with independent toggles (Pinned, Boosted, Expiring). Turn any toggle on and choose Yes/No – toggles combine together so you can do things like “pinned + unboosted” in one go.
    • Text command support: compound filters work in commands, e.g. /bulkpetboost <item> 1 pinned,unboosted or /bulkpetboost <item> 1 unboosted,expiring:1h.
  • Timers: two-unit precision and duration tooltips. (TheDepartedOne)
    • Short timers now show two parts for better clarity – e.g. 4h 30m, 2m 15s instead of a single unit. Longer times use months/years where appropriate.
    • Hover any of the updated timers (boss modal weakpoints/overkill, pet & farm boost remaining, home-page boosts) to see a tooltip with the full breakdown (like 1y 2mo 3d 4h 7m 12s) and the exact local end time.

Bug Fixes

  • Killing blow console now shows weapons used. (TheDepartedOne)
    • When you land the killing blow on a boss the console message now lists which weapons you used and how many of each, matching the detail you already see for non-lethal attacks. Nice for bragging rights and logs!

Credits

v2026.04.28

A new update for Bconomy has been released.

Bug Fixes

  • Amount inputs now keep percent and math expressions. (TheDepartedOne)
    • Typing expressions like 50%, max, all, 2k*2, or 1k+500 into amount boxes now works across modals you already know – sell, use, craft, market buy, ball pit buy, feed, boost, burn, coinflip, bulk boost, vault upgrade, giveaway, and similar screens. No more losing the % or math when you submit.
    • The action button on each amount input now shows a live preview of the exact number it will send (for example it will read something like 💰 Sell (10) after you type 10% when you own 100). If your expression doesn’t resolve to a valid positive number, the button will be disabled so you can’t accidentally submit nonsense.
    • Chat commands keep the percent token too – e.g. /item sell <item> 10% will now send the percent expression to be resolved correctly instead of dropping the %.
  • Shared default avatar for players without a Discord avatar. (Wewert)
    • Players who don’t have a public Discord avatar will now see a single shared default avatar image (served from our CDN) instead of a generated, BcID-specific avatar. The default picture is the same for everyone in that situation, so no more uniquely generated fallbacks.

Credits

v2026.04.25

A new update for Bconomy has been released.

New Features

  • Museum collection updates. (Shadybliss)
    • New Delayed Development Relics collection – five new collectibles to find.
    • On the Museum page you can now choose which collection future collectible drops target. Pick where you want new items to go!
    • Items are now grouped by collection in the Items tab, so it’s easier to see progress for each collection.
    • The Museum page now shows a gold glow when a player has a hand in available.

Improvements

  • Museum reward progression. (Shadybliss)
    • BC rewards for completing museum collections now scale with repeat completions – you’ll earn more for repeats, up to a cap set by your Provenance (new perk).
    • Collections that require more collectibles now pay higher BC. Example ranges: Delayed Development Relics pays from 25m up to 25b, while Easter pays from 45m up to 45b.
    • Provenance can now reach level 19, unlocking access to up to Tier 20 Museum Rewards.

Credits

v2026.04.24.3

A new update for Bconomy has been released.

New Features

  • Per-collectible leaderboards. (TheDepartedOne)
    • Open a collectible’s detail modal and click the 🌎 Leaderboard button to see who has found the most of that specific collectible (total acquired across all time).

Bug Fixes

  • Museum Collectibles Found stat backfilled and corrected. (TheDepartedOne)
    • If you had collectibles before the stat existed, a backfill has corrected your displayed number so it now matches your actual finds (including finds recovered from completed cycles).
    • This should fix cases where your collectible count looked lower than expected after the stat was added.

Credits

v2026.04.24

A new update for Bconomy has been released.

New Features

  • Batch egg parent-name lookups. (TheDepartedOne)
    • When you scroll the eggs list, parent names now load together in one go instead of each egg asking the server separately. Scrolling the egg list feels smoother and is much less likely to trip request limits.
    • The egg detail modal still shows both parent names correctly when you open an egg – no change to modal behavior there, just faster list loading.

Bug Fixes

  • Amount inputs now understand shorthand and commas. (TheDepartedOne)
    • Typing things like 1k, 2m or numbers with commas like 1,000 into quantity fields now correctly becomes the intended number (e.g. 1000) instead of being mis-read as 1.
  • Tool modal augments restored. (TheDepartedOne)
    • You can again apply augments from the Tool status modal. Extending an existing augment also works even when the tool’s augment slots are full – you won’t get incorrectly blocked from extending.
  • Commands and hotkeys show and accept item:amount pairs. (TheDepartedOne)
    • Commands that include item prizes or item lists (for example, a giveaway) now show those items in the Hotkeys modal’s recently-used list.
    • You can type item arguments as itemId:amount in text commands and they’ll be recognised. Example: /giveaway/start 24 1 rock:100 will parse the rock:100 prize correctly.
  • /help now shows canonical command names and alternate syntax. (TheDepartedOne)
    • The /help popup now displays commands in the standard /category/name form (for example /item/sell or /action/fish), and it shows the alternate bulk argument style (like the item:amount... form) so the two call styles are clearer.
  • Friendly message when attacking with no boss active. (TheDepartedOne)
    • If you try to /boss/attack after the boss is dead, you’ll get the clear message “There is no boss currently active.” instead of a confusing error.
  • Percent quick-buttons (25%/50%/75%/100%) fixed. (TheDepartedOne)
    • Percent quick-buttons in amount inputs (like Burn modal, Coinflip, etc.) now submit the actual percentage of the available amount instead of always sending the full amount.
    • The Faction Vault deposit buttons (25%/50%/75%/100%) were also fixed so they no longer error when your client-side vault number is out of sync – the vault modal sends the percent to the server to be resolved against the server’s current max.
  • Faction join request actions fixed. (TheDepartedOne)
    • Accepting or declining faction join requests works again (previously those actions failed after a refactor).

Credits