v2026.04.14

A new update for Bconomy has been released.

New Features

  • Quick-open slash commands. (Wewert)
    • Type /user, /profile, /logs, /trophies, /stats, /pets, /items and a few others to jump straight to those pages from chat.
    • If you leave the BcID argument off, commands like /profile and /pets open your own page. /items with no argument opens your inventory.

Improvements

  • Abbreviated faction FP numbers in member lists. (Wewert)
    • Faction member contribution totals now use a compact formatter (e.g. 1200 → 1.2k) in the member list so large numbers are easier to scan.

Bug Fixes

  • Stop iOS from auto-zooming the search modal. (Wewert)
    • iOS devices no longer zoom unexpectedly when you tap a search field.

Credits

v2026.04.13.2

A new update for Bconomy has been released.

Bug Fixes

  • Market fixes. (TheDepartedOne)
    • Auto-confirm rules work correctly now. Using shortcuts like max, all, % or typing an exact amount will obey your auto-confirm rules and won’t show the spurious “Invalid confirmation” error anymore.
    • If you set a price tolerance (using a command marketbuy <itemid> <amount> <maxPricePerItem>, no UI equivalent today), confirmation prompt will not appear as it is treated as intentional action.
    • The buy confirmation message is cleaner when every listing is the same price (compact single-price format), and overall confirmation text was tightened up so prompts are clearer.
    • Items marked as excluded from market (for example, Relay Frame) are now hidden from the Market page and search results so you won’t see them.

Credits

v2026.04.13

A new update for Bconomy has been released.

New Features

  • Premium profile backgrounds on user entries. (Wewert)
    • Users now show their animated background behind their entry in search results and in faction member lists.
    • Search result cards also get tuned text colors so names remain readable against bright backgrounds.

Credits

v2026.04.12

A new update for Bconomy has been released.

    Improvements

    • Ability to buy from multiple market listings. (TheDepartedOne)
      • It’s now possible to buy an item on the market from multiple listings at the same time. Players no longer need to navigate market multiple times just to buy enough items, granted they have the enough BC to buy them all at once.
      • Max/all/% in the amount input for buy now works based on the BC in wallet, no longer as item amounts. All the other numbers and formulas still use item amounts.
    • Market listings work in queue principle. (TheDepartedOne)
      • Instead of a single person replenishing the single stock of items on the market leaving no room for others to actually trade items, now the trades are queued.
      • This opens the market ever so slightly for all the players, not just those that have near-infinite amount of items to sell.
      • Beware: from now on you will see multiple listings in your own inventory/market tabs if you list same item multiple times at the same price.

    Bug Fixes

    • Boss HP decrement delay fixed. (Krisibelle)
      • Fixed a rare issue so the HP and damage numbers in the chat match the actual boss state. This should reduce confusing mismatches between what the chat shows and the true boss HP/damage during bosses.

    Credits

    v2026.04.10

    A new update for Bconomy has been released.

    New Features

    • Pet levelup command and UI. (TheDepartedOne)
      • New command: petslevelup – automatically feeds a pet to level 100, reincarnates it, and repeats up to a configurable max tier so you can level pets multiple times in one go.
      • You can level a single pet from the pet modal (new levelup button) or do bulk levelups from Manage modal.
      • There’s a new levelup manual page reachable from Help that explains settings and behavior.

    Improvements

    • Cooldown system rework. (TheDepartedOne)
      • Single-pet feed and claim actions now have no cooldown at all – you can feed or claim one pet repeatedly without waiting.
      • Bulk operations (bulk feed, bulk claim, bulk levelup) now share a short, server-backed cooldown: a 5-second cooldown that the buttons will show after use.
      • Museum evaluations that run during feed/levelup are gated behind a 5-minute internal cooldown; if the cooldown is active you’ll see a message explaining you must wait for the museum roll to be available.

    Credits