v2026.08.22

A new update for Bconomy has been released.

Improvements

  • Bulk item actions. (TheCarriedOne)
    • You can use, craft, (un)lock or pin a whole selection of items at once from the Items page instead of doing them one-by-one.
    • Each item will use the amount set in that item’s “Value to use on item card” preference (holding Shift still means max).
    • The Pin button is now a dropdown showing all your categories so you can put the selection into any category, not just Pinned.
    • Reminder: you can select multiple items by clicking on the image on items page.
  • Feed selected pets. (TheCarriedOne)
    • In Manage Pets → Feed & Collect you can now check individual pets and feed only those, even if they’re not adventuring.
    • If you leave the selection empty it still feeds all adventuring pets like before.
  • Pet find rate shown on pet items bar. (TheCarriedOne)
    • The pet items bar now shows the pet’s current find rate.
  • Relay research tree rebuild. (TheCarriedOne)
    • The Relay research tree now reads left-to-right in tidy columns.
    • Research nodes are colour-coded by the title they lead to (nodes that feed several branches blend colours; the two core nodes stay neutral).
    • You can expand the tree to fill the page with a new ⛶ button. Not available on mobile.
    • Several title prerequisites changed, which means a few people will need to acquire the new prereq research before re-unlocking those lost.
      • Thermal Master now requires Thermal Routing;
      • Economic Engineer now requires Mint Baseline Trickle and Mint Fuel Efficiency;
      • Relay Architect no longer requires Mint Fuel Efficiency;
      • Status Watchdog now requires Thermal Routing, Mint Faction Routing, Recovery Bank Control and Recovery Auto-Focus.
    • The Refinery upgrade label is now “Base output buffer cap” for clarity.
    • The research view has Graph and List modes, with search and filters. Search queries title, effect text and branches of each node.
    • Hovering a node lights up its whole chain and dims the rest.
    • A list view toggle shows research as a sortable table (state, name, branch) for quick scanning, and your view mode and filters are remembered between visits (search always starts empty).

Bug Fixes

  • Rare Finds leaderboard and totals correction. (ShadyBliss)
    • Finding a Museum collectible no longer increases Rare Finds.
    • Existing Rare Finds totals and current/recent leaderboard windows are corrected.

Credits

v2026.08.19

A new update for Bconomy has been released.

New Features

  • Relay Network Store. (TheCarriedOne)
    • A new Store page in the Relay Network where you can spend Salvage on relay components and the raw materials from their recipes (no purchase limits beyond how much Salvage you have).
    • DX Coolant is available for 250 Salvage each. There’s a daily purchase limit that grows with your total module levels (capped at 5,000 per day).
    • Five catalog items rotate on sale each day at a discount.

Improvements

  • Bay fuel consumption. (TheCarriedOne)
    • Mint and Recovery bays now burn fuel twice as fast.

Credits

v2026.08.18

A new update for Bconomy has been released.

New Features

  • Transmutation Queue. (TheCarriedOne)
    • Refinery transmutations can now be queued: while one recipe is running you can line up more to run automatically, and they continue while you’re offline.
    • Unlock the queue with the new Transmutation Queue research, then buy the Transmutation Queue upgrade (5 tiers) to increase how many recipes you can queue from 2 to 10.
    • When you queue a step its required items are reserved from your inventory (and refunded if you cancel). A queued step’s “max” assumes earlier queued steps finish, so you can chain conversions (e.g. green→amber then amber→purple) even if you don’t yet have the intermediate item.
    • You can cancel a single queued step (any steps that depended on it are dropped and refunded).

Improvements

  • Mint Bay income and costs. (TheCarriedOne)
    • Mint Bays now generate BC in proportion to what they cost to build, each module and level-up pays for itself in a predictable number of days. Early modules repay fastest; very deep module counts repay more slowly.
    • Overall Mint income is much higher (FOR REAL this time) across the board (example: a 100-module max-level bay goes from ~18B to ~300B per day).
    • Heat in overclocked mode increased from 2.5× to 3.5×.
    • Mint modules beyond #100 no longer get ever more expensive: craft cost levels off instead of climbing indefinitely. Overpayment was refunded automatically.
    • Mint modules beyond #350 have the Salvage cost capped at 25M.
    • Module tooltips now show each mint module’s actual BC/min contribution.
    • Pending (unclaimed) mint BC that accrued before this update is preserved at the old rate; the new rates apply from this update onward.

    Credits

    v2026.08.17.3

    A new update for Bconomy has been released.

    New Features

    • Prestige bonus to Work. (TheCarriedOne)
      • Every ascension (Prestige) now permanently increases how much you earn from Work, stacking on top of your rank bonus.
      • Early Prestige tiers give the biggest jump and later tiers add progressively smaller amounts (example multipliers: about 1.5× at tier 10, 2.2× at tier 100, ~4× at tier 1000).
      • This has a kill-switch that I promise I will use this time, not like first day of Recovery bay.

    Improvements

    • Miniboss loot broadcast listing. (TheCarriedOne)
      • When a miniboss flees, the loot broadcast now lists each player who received a Tiny Gem Bag instead of folding low-damage contributors into a single summary line.

    Credits

    v2026.08.17.2

    A new update for Bconomy has been released.

    Improvements

    • Grouped module controls. (TheCarriedOne)
      • You can now level up modules from the grouped module list even without Batch Operations research if that group contains a single module.
      • “Lv +” buttons now dim when you can’t afford the next level (even after auto-crafting), so you can see at a glance which modules you can actually upgrade.
    • Mystical Ball profit/loss broadcast. (TheCarriedOne)
      • Hardcore Mystical Ball broadcasts now say whether the roll was a profit or a loss compared to the 250M BC cost of the item.
    • Saved boost set bulk-use error message. (TheCarriedOne)
      • Bulk-using a saved boost set now tells you which item’s amount was too high instead of showing a bare, confusing number comparison.

    Bug Fixes

    • Pinned Amplifiers and Pulsators fix. (TheCarriedOne)
      • On hardcore and seasonal profiles, Amplifiers and Pulsators you own now appear under the pinned category consistently.
    • Coinflip loss-prevention message. (TheCarriedOne)
      • When your Auspicious Coin breaks, the message now also tells you how many Auspicious Coins you have left equipped and in inventory.

    Credits