v2026.06.22

A new update for Bconomy has been released.

New Features

  • Stellar Ascendant apex research node. (TheCarriedOne)
    • New top-tier Relay Network node: Stellar Ascendant (🌌). It’s the completionist apex above Network Sovereign (or Government, as some call it).
    • Unlock requirements: Network Sovereign plus every bay’s module slots full and maxed (the Mint counts as full at 25 modules), plus a big salvage + materials cost. The node grants the Stellar Ascendant title when unlocked.
    • Unlocking gives new cosmetics: an animated shooting‑stars profile background, a shimmering cosmic name effect, and a tinted chat name/message color so your chat text gets a subtle new tint.
    • If the requirements ever change and the node re-locks, you’ll be refunded any materials no longer needed; re-unlocking only charges the difference if the cost rises.
  • Menagerie main-track leaderboard and collection polish. (ShadyBliss)
    • The Menagerie leaderboard now counts main-track unlocks only (bonus unlocks no longer mix in).
    • Collection browsing gained a new sort: Least obtained, and main-species entries show missing relay launch bonus auras (e.g. White, Deepskyblue, Magenta).
    • Bonus progress badges now correctly count unlocked bonus auras.
  • Pest Control trophy. (TheCarriedOne)
    • New trophy: 🐛 Pest Control. It is granted for players who report game‑breaking bugs.

Improvements

  • Refinery basket & runtime display alignment. (TheCarriedOne)
    • The Refinery’s committed item list and runtime estimate now match the server’s model: different item categories burn at different rates (raw items burn much faster than crafted ones), so raw-heavy baskets finish sooner.
    • Committed items now shrink together as the run burns (you won’t see cheap items vanish and then reappear when re-committing), and the deposit bar tooltip shows per-item BC/min burn so runtime estimates are more accurate.

Bug Fixes

  • Discord emoji tokens render in profile names. (TheCarriedOne)
    • Discord emoji tokens like <:name:id> and <a:name:id> now show as inline images in the Profile modal header instead of raw token text.
  • Auto-craft preview now accounts for shared ingredients. (TheCarriedOne)
    • The Craft button in upgrade/craft UIs will no longer lie. If multiple needed items share the same raw material (for example, diamonds used by two parts), the button will be disabled correctly instead of server telling you “you’re missing materials”.
    • “Craft automatically on purchase” now actually works when buying a relay bay.

Credits

v2026.06.18.2

A new update for Bconomy has been released.

Improvements

  • Charge meter on Mint bays. (TheCarriedOne)
    • A new Charge bar now appears on the Mint bay card, shown beside the existing Fuel bar when you have the Work Amplifier upgrade.
    • Charge builds gradually as salvage is actually burned by the bay. Simply depositing salvage right before pressing Work no longer gives instant benefit.
    • The bar shows how much “Charge” the bay has built toward the cap (full charge now requires burning 300 salvage).

    Credits

    v2026.06.18

    A new update for Bconomy has been released.

      Improvements

      • Overclock + coolant in one command. (TheCarriedOne)
        • /relay/setmode command now supports passing optional coolant amount as the last argument.

      Bug Fixes

      • Over-supply fixes. (TheCarriedOne)
        • It is no longer possible to commit huge amounts of items to refinery committed basket that would go above your maximum.
        • Adjusting any bay configuration that impacts the maximum amounts of added items (Refinery basket, Cooling bay Cryo Gel storage) automatically adjusts the current maximum and refunds over-supply if necessary.
      • Support for numeric shorthand in inputs. (TheCarriedOne)
        • You can now use k/m/b/t shorthand when setting an item reserve amount, an autosell limit, and an auto-confirm threshold, matching other amount fields in the UI. For real this time!

      Credits

      v2026.06.17

      A new update for Bconomy has been released.

      New Features

      • Refinery Overdrive & burn-economy changes. (TheCarriedOne)
        • The Refinery now burns much more BC to produce Salvage. Salvage rates were retuned so salvage/min feels consistent, and Salvage values are now shown as whole numbers (no trailing decimals).
        • Overdrive is a new research-gated upgrade (up to 8 tiers). Once researched and bought you get a slider in the refinery UI to pick an active Overdrive tier. Higher tiers multiply BC burn a lot while giving slight Salvage gains, it’s an intentional BC sink for faster output.
        • Overdrive also raises active heat per tier (higher tiers run hotter). The refinery UI now shows Overdrive’s heat contribution separately in the heat tooltip so you can see the trade-off.
        • A refinery’s committed-basket duration now scales with how much you’ve invested in that bay (module levels): small/early bays complete much sooner (~12h), fully-built bays can hold up to ~96h before they complete.
        • Quest and leaderboard Salvage rewards were rescaled upward. Players have been back-paid the difference for quest milestones already earned so your quest progress/rewards reflect the new scale.

          Credits

          v2026.06.16.2

          A new update for Bconomy has been released.

          New Features

          • Item Collector trophies. (TheCarriedOne)
            • Every game item now has its own “<Item> Collector” trophy. Hold the most of an item to own that item’s Collector trophy.
            • Trophies are assigned at the daily reset: the current top holder is granted the trophy, anyone who no longer qualifies is revoked, and any equipped title tied to a revoked Collector is automatically removed.
            • Collector trophies can be equipped as titles.
            • There is an “Item Collectors” leaderboard that shows top holders of each item.
          • Hoarder tier trophies and Hoarder leaderboard. (TheCarriedOne)
            • New tier trophies reward players who hold many Collector trophies at once: Magpie (1+), Stockpiler (5+), Hoarder (10+). You always hold the highest tier you qualify for.
            • The tier trophy shows how many Collector trophies you currently have.
            • Tier trophies can be equipped as titles and an equipped title will follow your tier automatically (it clears if you drop to zero).
            • There is a combined “Hoarder” leaderboard that ranks players by how many Collector trophies they hold.

          Credits