v2026.07.08

A new update for Bconomy has been released.

New Features

  • Custom item categories. (TheCarriedOne)
    • Create your own item categories: give them a name, emoji, set items and order.
    • Pinned items become the reserved “Pinned” category. You may or may not continue using it.
    • Reorder and hide any Items section (built-in ones too).
    • Museum, Specials, and My Listings are now reorderable and sortable too.
    • Sidebar quick-items: pick which categories appear there.
    • Search now filters inside the categorized view (it no longer drops you to a flat list), auto-expands any collapsed sections the search matches, and has a clear button.
    • Duplicate Relay Network section is now removed.
    • Specials can be added to any category, any position. Pick a specific special (e.g. Calibrated Amplifier for Fish) or use (Any) to add all variants at once.
    • The old per-device “pinned specials” list is replaced by category membership, so you’ll need to re-add any specials you had pinned.

Improvements

  • Museum bad luck mitigation. (ShadyBliss)
    • Collectible finds now try to reduce repeated duplicates by helping missing collectibles catch up across your saved up sets.
    • Expanded Museum collection cards now show how many of each collectible you currently have in stock.
  • Boss faction bonus behavior. (ShadyBliss, TheCarriedOne)
    • Boss faction damage bonuses now increase when faction members are online while the boss is active, they no longer have to attack first.
    • Faction members who were online for a boss keep contributing to that boss’s faction bonus even if they later go offline.
    • The boss multiplier text now describes online faction members instead of calling them co-attackers.

Bug Fixes

  • Item counts and crafting preview. (TheCarriedOne)
    • When your phone or tab wakes from sleep and reconnects, item counts refresh immediately instead of showing stale numbers.
    • Crafting preview no longer suggests you can craft amounts you don’t actually have materials for.
    • If a craft can’t be paid for you now get a clear “not enough materials” message instead of a server error.
  • Work hotkey cooldown exploit fix. (TheCarriedOne)
    • Fixed an exploit where spamming the Work hotkey right after a global cooldown reset (with the Mint bay’s Cooldown Destroyer upgrade) let players repeatedly work with no cooldown for small BC payouts.

Credits

v2026.07.07

A new update for Bconomy has been released.

New Features

  • Special Store egg rotation. (Wewert)
    • The Special Store no longer sells Snowman Genesis Eggs, it’s now offering Dragon, Phoenix, Visitor, and Invader Genesis Eggs instead.
  • Autosell when opening crates. (TheCarriedOne)
    • When you open loot crates, items that exceed your configured autosell limits are automatically sold instead of landing in your inventory.
  • Relay tab badge. (TheCarriedOne)
    • The Relay tab (with Bay Telemetry researched) now shows a status badge: warnings for stalled/short-for-cooling bays, a countdown to the next overclock window, or a ⚡ when a bay is ready for it.
  • Museum hand-in badge. (TheCarriedOne)
    • The Museum nav tab shows a badge counting how many collectibles you can hand in for your currently active collection (it hides when there’s nothing to hand in).

Improvements

  • Augments layout on phones. (Shadox97)
    • The gem/augment rows in a tool’s Augments section stay tidy on phones.
  • Timers and tooltip wording. (TheCarriedOne)
    • Timers are shorter and rounded to a sensible unit by default (Compact Timers is on by default). You can switch between a single rounded unit (like “2h”) or two parts (“1h 30m”).
    • New “Max time part in tooltip” setting lets you choose whether long timers show years/months or only days in the hover detail.
  • Compact boosts. (TheCarriedOne)
    • Collapsed boost categories now show their active boost icons and a countdown for anything ending within a day without expanding, hover/click an icon for the full bar.
  • Quest progress on Quests button. (TheCarriedOne)
    • When you have a quest level to claim, the green Quests button bar now shows how far you are toward the next level.
  • Profile presence. (ShadyBliss, TheCarriedOne)
    • Profiles show a presence badge in the footer (Online, Idle, Offline, Active: Discord, or Idle: Discord) when the player has public profile presence enabled; staff can always see it.
    • Faction Lieutenants and Leaders see “Active N ago” alongside “Joined” on their own faction member cards. Member actions are now in an Actions menu on each member card, and the faction member list has a refresh button to update activity on demand.
  • Settings reorganized and searchable. (TheCarriedOne)
    • Settings are split into three tabs (Gameplay, Appearance, Account) with collapsible groups instead of one long list.
    • There’s a search box at the top that filters settings as you type, dimming non-matches.
    • Nested options (audio, animations, inventory-max, market data, sidebar badges, etc.) are tucked behind a small chevron instead of always showing.
    • Notification popups can now be placed in any of the six positions (top/bottom × left/center/right); for mobile the horizontal position makes no difference as it’s full-width.

Bug Fixes

  • Manage Pets: breeding selection. (TheCarriedOne)
    • In Manage Pets → Breed, once a pair goes on breeding cooldown it automatically clears from the selection so you can pick a new pair without closing and reopening the menu.
  • Use modal and amplifier/modifier errors. (TheCarriedOne)
    • Using an Arbitrary Amplifier or Forbidden Modifier repeatedly from the same open modal no longer fails on the second use.
  • Pet energy timer accuracy. (TheCarriedOne)
    • The pet energy timer in the nav menu now counts down at the correct rate while an adventure boost is active (it previously counted down too fast).
  • BC routed to faction stat accuracy. (TheCarriedOne)
    • The “BC routed to faction from minting” stat now shows the actual amount routed going forward instead of a tiny number that only counted mint ticks. Existing totals aren’t changed retroactively.

Credits

v2026.07.02

A new update for Bconomy has been released.

Improvements

  • Gem Augment UI. (Shadox97)
    • Putting a Gemerald on a tool is now faster: open a tool, expand Augments, and hit Use on the gem you want.
    • The augment bar always shows all four gem types and how many of each you own.
    • If a gem is already active on the tool it shows Extend plus its remaining time so you can top it up quickly.
  • Quest Overview groups. (Shadox97)
    • The Quests section on the Overview page now splits quest items into collapsible groups by the action that drops them.
    • Each group can be collapsed or expanded independently and remembers your preference between sessions.
    • Items that drop from more than one action will appear in every relevant group so you can find them where you expect.

Bug Fixes

  • Mint fuel Salvage cap enforcement. (TheCarriedOne)
    • Withdrawing mint fuel no longer lets your Salvage go over the 25M cap.

Credits

v2026.06.28.2

A new update for Bconomy has been released.

Improvements

  • Persistent pet settings. (TheCarriedOne)
    • Manage Pets now remembers your last-used filters, sorting, search text, selected bulk action, and related inputs like breeding properties
    • The main Pets page also remembers your pet list filters, sorting and search between visits.

Credits

v2026.06.28

A new update for Bconomy has been released.

Improvements

  • Breeding panel. (TheCarriedOne)
    • Breeding now lives inside Manage Pets → Breed so you can filter, search and sort your pets and pick parents the same way as other bulk actions.
    • Pick a Boost for each parent right in the breed panel; choosing one for a parent auto-applies it to the other parent if that one is empty.
    • New times field lets you breed the same pair multiple times in one go (limited by breeding cooldown, egg/pet space, balance and boost items).
    • Hatch toggle can auto-hatch each egg as it’s made.
    • Live cost preview shows the total BC, boost items used, and the cooldown you’ll incur before you commit.
    • When hatching, special pets now tell you their aura and skin immediately.
  • Chat emoji copying and tooltip. (TheCarriedOne)
    • Copying text that contains emojis now puts :emojiname: in the clipboard instead of ChatEmoji.
    • Hovering a chat emoji shows its name as a tooltip.
  • Boost category multipliers. (TheCarriedOne)
    • Each boost category heading now shows the combined multiplier total (for example Fish (4×)) before the collapse chevron so you can see totals at a glance.

Bug Fixes

  • Menagerie refresh. (ShadyBliss)
    • The Menagerie now updates immediately after you unlock a new skin or aura — no manual page refresh needed.

Credits