v2026.10.30

A new update for Bconomy has been released.

New Features

  • Fun House commands. (TheCarriedOne)
    • Use commands to place dice and roulette bets, such as /funhouse/dice 8 100 or /funhouse/roulette red:100 17:50.
  • `/help` now lists available Fun House commands for games that could work with them without UI (e.g. Blackjack and Poker can’t work fully with hotkeys).
    • Use /funhouse/duelaccept without a duel ID to accept the top challenge on the duels board.
    • Hotkey cards now show each command in full, including its bet and amount.
  • Category and bulk set import and export. (TheCarriedOne)
    • Copy your categories and bulk sets to the clipboard and import them later.
    • When importing, choose to merge them with what you have or replace what you have.

Improvements

  • Remembered game choices. (TheCarriedOne)
    • Roulette remembers the chips on the table and your chip choice when you switch games or pages.
    • Dice remembers your bet pick, and the poker lobby remembers your buy-ins.
    • Switching profiles still clears these remembered choices.
  • Manage Categories window. (TheCarriedOne)
    • Items and bulk sets are now streamlined to look and feel the same way, with all sections collapsed to avoid clutter.
    • Bulk sets show the amount of items you currently own.
    • Clicking a pinned bulk set opens the modal directly to that set.

Bug Fixes

  • Dice bet highlighting. (TheCarriedOne)
    • After a dice roll, the board now highlights the bet that was actually rolled, including bets made with a hotkey.
  • Numpad Enter shortcut. (TheCarriedOne)
    • Pressing Enter on the numpad now jumps to the chat box, just like the regular Enter key.

Credits

v2026.10.29

A new update for Bconomy has been released.

New Features

  • New Fun House game: Dice. (TheCarriedOne)
    • Pick one bet and roll two dice: an exact total from 2 to 12, Low (2 to 6), High (8 to 12) or Doubles.
    • Rarer totals pay more, up to 35x your bet on a 2 or a 12.
  • New achievements. (TheCarriedOne)
    • Snake Eyes and Boxcars: win a dice bet on a total of 2 and on a total of 12, each with at least the min bet. Unlocks the Loaded Dice title.
    • Seen Every Face: roll every pair of dice faces, from 1 and 1 up to 6 and 6, with at least the min bet, and win. Unlocks the Dice Collector title.
    • Never Tell Me the Odds: double down on a hard 20 and win the hand. Unlocks the Scoundrel title. This is also a trophy, therefore you accumulate how many times you pull this off.

Improvements

  • Fun House rebalance. (TheCarriedOne)
    • Fun House Coins, Shop titles, Beat the House, Regular and Jackpot Hunter were rebalanced, with refunds where they apply. Chips won from other players are now kept as PvP chips and can’t be spent in the Shop.
    • All the details are in the Fun House rebalance post.

v2026.10.28

A new update for Bconomy has been released.

New Features

  • Texas Hold’em. (TheCarriedOne)
    • Play poker against up to 9 other players at tables in the Fun House. Choose low, mid, or high stakes; low stakes start at 10K/20K blinds.
    • You have 30 seconds to act. If time runs out, your hand checks when it can; otherwise, it folds. Two timeouts in a row sit you out, and after 5 minutes sitting out, you leave the table and get your chips back.
    • Not enough chips to play? You can also spectate the game! No sniping, (un)fortunately.

Credits

v2026.10.27

A new update for Bconomy has been released.

New Features

  • Purchase and upgrade overhaul. (Wewert)
    • Eligible profiles (with Market / Supply Depot access) can now fully automatically buy missing materials when purchasing or upgrading Farm Plots, Tools, Stables, Relay Bays, Modules, Bay upgrades, and Research.
    • Automatic missing material requests will intelligently fetch Market prices and seek out the cheapest way to obtain all materials required, considering every crafting ingredient in the recipe chain.
    • Choosing a target level for Farm and Tool upgrades or new Plot auto-upgrades is now enabled. This will set your recipe to show all Items required to obtain that level, and allows you to execute the automatic Market batches to obtain them.
    • Required Items for all recipe displays are now are listed from highest base cost to lowest to prevent confusion in preparing Items for crafting, like when you craft a higher-order Item and consume its constituents.
    • Other significant backend and frontend framework changes to support this QoL feature, and for general improvement gains.

Credits