v2026.06.24.2

A new update for Bconomy has been released.

New Features

  • Release notes accordion modal. (TheCarriedOne)
    • What’s New now opens a scrollable list of recent release notes instead of only the latest one.
    • Posts you haven’t seen are badged New, and the newest unseen release opens automatically.
  • 🐈 risteal trophy. (TheCarriedOne)
    • New trophy awarded you know for what and when!

Improvements

  • Museum timed sunsets and countdowns. (TheCarriedOne)
    • Two collections (Easter and Delayed Development Relics) are open again and will remain live until 2 July 2026, 00:00 UTC.
    • When the countdown hits zero the collection sunsets: drops stop, but hand‑ins remain possible. A single Hand in all after sunset will drain the collection for you, claiming trophies and paying stray payouts (1B BC per leftover stray) and emptying the collection.
    • Players keep any collectibles they had hoarded, the amounts removed by the earlier premature sunset have been restored so reopening starts from the correct state. Trophies were also reset back.

Bug Fixes

  • Stop a failed trophy notification from crashing the instance. (TheCarriedOne)
    • Fixed a server crash where one player’s trophy unlock (or a transient database error during connect/command) could disconnect everyone on that game instance.

Credits

v2026.06.24

A new update for Bconomy has been released.

    Bug Fixes

    • Stellar Ascendant unlock condition fix. (TheCarriedOne)
      • Stellar Ascendant will now unlock correctly when your Mint bay has at least 25 max-level modules, even if extra Mint modules are still lower level. If you met the 25 max-level requirement but couldn’t unlock before, that should work now.

    Credits

    v2026.06.23.2

    A new update for Bconomy has been released.

    New Features

    • New museum collections. (ShadyBliss)
      • The Gemstone Collection and Fossil Collection have been added to the Museum.
    • Hand-in from collection cards. (ShadyBliss)
      • From an opened collection card you can now hand in glowing collectibles directly, no need to leave the card. There’s also a new Hand in all option to submit every item in that card at once.
    • Sunset collections and conversion. (SHADYblisssssssssnake)
      • Easter and Delayed Development Relics are now grouped under a new Sunset Collections area so they’re easier to find.
      • If the sunset migration runs and you still own leftover sunset collectibles, those leftovers will be converted into 1 billion BC per item.

    Improvements

    • Museum UI refresh: inline expansion and remembered state. (ShadyyyyBliss)
      • Collection cards now expand inline so you can browse without opening a modal, and the open/closed state of a card is remembered when you return to the Museum.

    Bug Fixes

    • Collectible names no longer break card layout. (ShadyBLIIIIIISSS)
      • Very long collectible names now truncate cleanly inside Museum cards instead of shifting tiles around. The full name is still available on hover.

    Credits

    v2026.06.23

    A new update for Bconomy has been released.

    New Features

    • Bulk “Set adventure” for pets. (TheCarriedOne)
      • You can now pick multiple pets in the Pet Bulk actions modal and apply a single action to all of them with the new bulk Set adventure flow.
      • The bulk action offers None, Specialization (sets each pet to its species’ loot type), Fish, Hunt, Explore, and Mine.
      • Switching between bulk actions no longer clears your whole selection, only buddy pets are deselected when needed.

    Bug Fixes

    • Fewer “An error occurred” errors. (TheCarriedOne)
      • Various rare command failures that could interrupt actions are much less likely now. The server detects and safely retries a handful of transient issues so you should see fewer errors in normal play.

    Credits

    v2026.06.22

    A new update for Bconomy has been released.

    New Features

    • Stellar Ascendant apex research node. (TheCarriedOne)
      • New top-tier Relay Network node: Stellar Ascendant (🌌). It’s the completionist apex above Network Sovereign (or Government, as some call it).
      • Unlock requirements: Network Sovereign plus every bay’s module slots full and maxed (the Mint counts as full at 25 modules), plus a big salvage + materials cost. The node grants the Stellar Ascendant title when unlocked.
      • Unlocking gives new cosmetics: an animated shooting‑stars profile background, a shimmering cosmic name effect, and a tinted chat name/message color so your chat text gets a subtle new tint.
      • If the requirements ever change and the node re-locks, you’ll be refunded any materials no longer needed; re-unlocking only charges the difference if the cost rises.
    • Menagerie main-track leaderboard and collection polish. (ShadyBliss)
      • The Menagerie leaderboard now counts main-track unlocks only (bonus unlocks no longer mix in).
      • Collection browsing gained a new sort: Least obtained, and main-species entries show missing relay launch bonus auras (e.g. White, Deepskyblue, Magenta).
      • Bonus progress badges now correctly count unlocked bonus auras.
    • Pest Control trophy. (TheCarriedOne)
      • New trophy: 🐛 Pest Control. It is granted for players who report game‑breaking bugs.

    Improvements

    • Refinery basket & runtime display alignment. (TheCarriedOne)
      • The Refinery’s committed item list and runtime estimate now match the server’s model: different item categories burn at different rates (raw items burn much faster than crafted ones), so raw-heavy baskets finish sooner.
      • Committed items now shrink together as the run burns (you won’t see cheap items vanish and then reappear when re-committing), and the deposit bar tooltip shows per-item BC/min burn so runtime estimates are more accurate.

    Bug Fixes

    • Discord emoji tokens render in profile names. (TheCarriedOne)
      • Discord emoji tokens like <:name:id> and <a:name:id> now show as inline images in the Profile modal header instead of raw token text.
    • Auto-craft preview now accounts for shared ingredients. (TheCarriedOne)
      • The Craft button in upgrade/craft UIs will no longer lie. If multiple needed items share the same raw material (for example, diamonds used by two parts), the button will be disabled correctly instead of server telling you “you’re missing materials”.
      • “Craft automatically on purchase” now actually works when buying a relay bay.

    Credits