v2026.04.05

A new update for Bconomy has been released.

New Features

  • Museum collectibles. (ShadyBliss)
    • A brand-new Museum entry in the sidebar with its own page: overview, collection cards, and per-collectible detail screens.
    • Collectibles are stored in a dedicated Museum area, you can hand them in to complete repeatable collections.
    • Collectibles can drop from normal gameplay actions (actions, work, feed, water, generator claim). When you find one you’ll get a notification.
    • There are special seasonal sets – Easter collectibles are included. The first time someone completes the Easter collection they unlock the Eggstravagant title.
  • Ball Pit broadcast details. (TheDepartedOne)
    • The global ball pit broadcast now shows the winner’s ball count and what percentage of the pot they won – so you can immediately see how big the win was.
    • There’s a second line in the broadcast that tells you the next ball pit’s balls-per-user limit and type.
  • Wallet and Inventory Worth leaderboards. (TheDepartedOne)
    • Two new leaderboard types: Wallet (đź’°) and Inventory Worth (🎒). They appear as the first two options in the web leaderboard dropdown and the Discord select menu.
    • The Inventory Worth leaderboard computes the value of what players hold, and both new options should load without errors. You can also call them from Discord, e.g. /leaderboard global wallet or /leaderboard global inventoryWorth.
  • Emoji picker search. (TheDepartedOne)
    • The emoji picker modal now includes a search field so you can find the emoji you want much faster instead of scrolling.

Improvements

  • Longer chat commands (removed character limit). (TheDepartedOne)
    • We’ve removed the old chat character limit for commands — you can now type longer command messages without them being cut off.
  • Emoji picker search. (TheDepartedOne)
    • The emoji picker modal now includes a search field so you can find the emoji you want much faster instead of scrolling.

Bug Fixes

  • Pet feed “craving” loop cap removed. (TheDepartedOne)
    • High-tier pets that needed long chains of valid food to finish a craving will now complete in a single feed command. The previous 100-iteration cap could leave pets still hungry and require you to feed them again – that won’t happen anymore.
  • Market seller stats fixed. (TheDepartedOne)
    • Selling on the market now correctly increments your seller stats (Listings Sold and Market Revenue), so your profile and /stats show the right totals after a sale.

Credits

v2026.04.04

A new update for Bconomy has been released.

New Features

  • Auto-upgrade after purchase. (TheDepartedOne)
    • New Auto-upgrade toggle in purchase modals for farm plots and generators. Turn it on and the server will attempt to upgrade the new facility immediately after you buy it (as far as your materials allow).
  • gameState dataFetch type. (TheDepartedOne)
    • Third-party tools and API users can now request live game state without joining a session. A POST to /api/data with { "type": "gameState" } (and a valid API key) returns the live fields: global action boosts, last global cooldown reset time, active boss status, ball pit status, and active giveaways (sorry – too lazy at this point to craft the response schema).

Bug Fixes

  • Pet feeding now recalculates energy capacity during feed loops. (TheDepartedOne)
    • If feeding food causes your pet to level up mid-feed, the code now notices the higher capacity and keeps feeding up to the new maximum. So if one big click would have leveled your pet and let it hold more energy, it will now accept that extra food instead of stopping early.

Credits

v2026.04.01

A new update for Bconomy has been released.

New Features

  • Building upgrade & purchase toggles. (TheDepartedOne)
    • All building modals (generators, farm plots, tools, stables) now have three new toggles: Recursive, Craft automatically, and Craft to max level. You’ll see them when you open an upgrade or purchase modal.
    • Flip Recursive to make crafting use recipe trees (craft intermediates automatically). Turn it off to craft only the exact item you click.
    • Craft automatically lets the upgrade/purchase button attempt to craft missing components for you before buying/upgrading.
    • Craft to max level sums the materials for all remaining levels and will try to upgrade as many levels as possible in one click.

Improvements

  • Inline craft buttons at every recipe level. (TheDepartedOne)
    • Recipe tree nodes now show a small “Craft N×” button at any depth. You can craft a required intermediate right from the tree.
    • When you only have some of what’s needed, the craft button shows a yellow partial-coverage style so it’s clearer what will be partially vs fully auto-crafted.

Credits

v2026.03.30

A new update for Bconomy has been released.

Changelog

  • Recursive item crafting. (TheDepartedOne)
    • The craft command can now automatically craft required sub-components for an item. Craft a complex item (looking at you, Little Brother) and game will automatically craft the pieces it needs instead of failing because one ingredient is missing.
    • Stable / Farm / Generator purchase or upgrade dialogs automatically fallback to crafting recursively. We will see what we can do with them regarding purchasing or upgrading multiple at a later date.
  • Equip button in item modal respects your Equip Max setting. (TheDepartedOne)
  • Market button always visible in item modal; shows ‘No listings’ when none exist. (TheDepartedOne)
  • Hotkeys no longer block browser shortcut combos. (Wewert)
    • Game hotkeys won’t swallow common browser shortcuts anymore – things like Ctrl/Cmd+F (find) or other browser combos should work as expected while you’re in the client.

    Credits

v2026.03.29

A new update for Bconomy has been released.

Changelog

  • Pinned/Unpinned filters in Bulk Pet Boost dialog. (TheDepartedOne)
    • When you open the bulk pet boost window you’ll see new filters to show Pinned or Unpinned pets.
  • Max inventory button settings and redundant button cleanup. (TheDepartedOne)
    • There’s a new setting to control the Use/Equip/Craft button behavior in inventory — you can configure them based on how you’d like the buttons to act.

    Credits