v2026.05.22.2

A new update for Bconomy has been released.

Changelog

  • XenoServer changes. (TheDepartedOne)
    • You can again use XenoServers directly via special item modal.
    • You can no longer use XenoServers to push a refinery bay past its module slot cap.
    • If you already had a refinery bay with more modules than the current cap, the excess modules were removed and you were refunded what you spent.
  • Refinery changes. (TheDepartedOne)
    • The refinery’s per-minute Salvage output now depends only on your bay’s throughput, not on the specific item you commit. A single L1 module at normal speed produces about 1 Salvage per minute while running.
    • What changes by item is how fast the bay’s committed “basket” drains. Categories now affect drain speed: Crafted items drain at 1×, Consumable items drain at 3x, Raw items at 5x. This affects the maximum committed basket duration.
    • The refinery yield research nodes now reduce the category’s drain by 20% (so your basket lasts longer and you get ~25% more Salvage per committed BC of that category).
    • Lowered the diminishing returns for each module installed, meaning crafting new modules is less punishing.
    • The explicit Gear refinery category and its special research node were removed from the refinery UI and catalog. Weapons were kept refinable and are considered either Raw or Crafted.

Credits

Relay Network

A new update for Bconomy has been released.

New Features

  • Relay Network. (TheDepartedOne)
    • The Relay Network replaces Generators with a full system of bays, modules, heat, Salvage, and an account-wide research tree. Read the full launch post for the deep dive.
  • Relay Network Prep season results:
    • 1. straightpipes55 (Lv. 6231)
    • 2. Gottlieb (Lv. 2259)
    • 3. risty (Lv. 1722)
    • 4. kpiefan (Lv. 1629)
    • 5. hanzoxx (Lv. 1544)
    • 6. JustConquest (Lv. 1260)
    • 7. Ravenleft (Lv. 1211)
    • 8. .bepolite (Lv. 1182)
    • 9. KryptCeeper (Lv. 1085)
    • 10. Camf (Lv. 1077)

Improvements

  • Museum broadcast updates. (TheDepartedOne)
    • Repeated completions of the same museum collection now update the existing global chat and Discord broadcast instead of spamming duplicate rows.
  • Command flags now save with hotkeys and recent commands. (TheDepartedOne)
    • Hotkeys and recent commands now preserve boolean command options such as recursive crafting, auto crafting, max-level upgrades, auto-upgrade purchases, and stop-on-incomplete pet leveling.
    • You can now type command flags directly using bare boolean opt-ins like recursive and craftAuto.

Credits

Welcome to the Relay Network

Generators are gone. The Relay Network is here.

For years, Generators were a passive BC faucet you bought, leveled, and forgot about. The Relay Network keeps that BC flowing, but now it also burns surplus inventory into a new material, runs hot under load, and gives you real decisions about how to push it.

Here is what changed, what is new, and what to do first.

TL;DR

  • Your old generators are decommissioned at launch and migrate one-for-one into Mint modules at the same level. You get a final BC payout.
  • Two bay families ship at launch: Mint (produces BC, same baseline as legacy generators) and Refinery (burns surplus inventory into Salvage).
  • Salvage is the new relay-only material. It funds research, bay upgrades, and new module crafting. Leftovers can be used as Mint fuel for a bonus.
  • Heat is the new throttle. Bays generate heat while they run. You manage it with bay modes and DX Coolant.
  • An account-wide research tree unlocks Salvage-paid upgrades that apply everywhere.
  • Per-bay bay upgrades add local capacity, heat resistance, and quality-of-life perks.
  • A new quest season, a new pet (raccoon), 6 new trophies, 3 new skins, and 6 new leaderboards arrive alongside the launch.
Continue reading Welcome to the Relay Network

v2026.05.08

A new update for Bconomy has been released.

New Features

  • Faction co-attacker count & boss damage multiplier. (Shadox97)
    • Left side shows your faction support and boost, for example: 👥 4 faction attackers — 3.00x.
    • Right side keeps a live countdown to the overkill window ending or the next weakpoint reveal – it’s now shown together with the attacker info.
  • Pets: new sort options, direction toggle, and per-pet sort badge. (TheDepartedOne)
    • On the Pets page you can now sort by Aura, Generation, or Breed Count.
    • When a non-default sort is active, a small badge appears in the top-right of each pet’s image showing that pet’s sort value so you can quickly see why pets are ordered that way.

Credits

v2026.05.07

A new update for Bconomy has been released.

New Features

  • Pets filter & sort bar. (TheDepartedOne)
    • There’s a new Sort dropdown and a Filters panel above your pet list on the Pets page – you can change how your pets are ordered and narrow the list by species, skin, aura, or whether a pet is on an adventure.
    • Filter and search behavior is consistent between the Pets page and the Manage Pets modal, and filter state stays per session.

Bug Fixes

  • Chat channel names no longer act like channel toggles. (Shadybliss)
    • Clicking a channel name in the chat dropdown now simply switches you to that channel like normal.
    • Adding or removing a second (split) chat panel only happens when you click the switch next to a channel.

Credits