v2026.06.27

A new update for Bconomy has been released.

New Features

  • Museum collectibles via Relay. (TheCarriedOne)
    • You can now find museum collectibles while playing through the Relay: when you claim a bay output, level a module, buy an upgrade, unlock a bay, or unlock research.

Improvements

  • Collapsible sections in modals and item pages. (TheCarriedOne)
    • Section headers inside modals (and on some pages/sidebars) now have a chevron, click the heading to collapse or expand that section.
    • Your collapsed/expanded choices are remembered in your browser, separately per modal/page and per section.

Bug Fixes

  • Market sale notification formatting. (TheCarriedOne)
    • The “X sold!” notification you get when someone buys your market listing now shows the item count normally (e.g. “1,234× Weeds sold!”) instead of the broken “{{n0}}× Weeds sold!” text.

Credits

v2026.06.27

A new update for Bconomy has been released.

New Features

  • Compact numbers setting. (TheCarriedOne)
    • New toggle in Settings → Interface that shortens big numbers (1.2M) instead of showing the full number (1,234,567) across the web client.
    • Hover any number to see the other format in a tooltip.
    • Market price/volume charts have their own Auto / On / Off compact-numbers override.
    • On mobile, leaderboard values stay compact (long-press shows the full number).
    • More granular control on what numbers are compacted or not is probably going to come later.

Improvements

  • Pet list sorting options. (TheCarriedOne)
    • New pet sorts options added: Adventure type, Aura rarity, ID, Level, Lifetime items found, Name, Skin rarity, and Tier.
  • Buddy activity emojis. (TheCarriedOne)
    • Each buddy in the sidebar now shows a small emoji for what it’s doing (fishing, hunting, exploring, mining) placed before the species emoji.
  • Boost item tiers shown. (TheCarriedOne)
    • Boost item names show their tier (for example: Nautical Compass (T1), Massive Driftnet (T4)) in the item modal, inventory, bulk-boost dropdowns, item lists, and market listings.
    • The active Boosts panel on Overview now shows tiers for personal and boss boosts (for example: Elvish Spirit (T1 Low); a maxed boss boost reads (T2 High)).

Credits

v2026.06.25

A new update for Bconomy has been released.

Changelog

  • Pet modal prev/next nav follows pinned+XP sort order. (TheCarriedOne)
    • Prev/next buttons in the pet modal now cycle through pets in the same order as the pets list (pinned pets first, then by XP)
  • Multiple trophy related fixes. (TheCarriedOne)
    • Raccoon now has a collector trophy. Raccoon had no `trophy. Whoops.
    • Trophy picker grouping fixes. Gem and Ancient now appear under Museum, risteal under Achievements, and Stellar Ascendant under Relay Network (previously they fell into the catch-all Special group).
  • Reworked Manage Pets modal. (TheCarriedOne)
    • The Manage Pets window is now one streamlined view. Pick an action from the dropdown: Boost, Edit Pins, Feed & Collect, Level Up, Release, Rename, Set adventure.
    • New pet filter: filter by Boosted (Yes/No) or by boosts Expiring within a time you set (e.g. 1h, 30m). Works on the Pets page and in the manage window.
  • Rework Edit Pins (draft-save, selection moves, auto-sort). (TheCarriedOne)
    • Editing pinned pets no longer saves on every click. Reorder freely, then hit Save pins (or Reset to undo).
    • Select multiple pinned pets and move them together, one slot up/down, or jump a whole page at a time. One caveat: only one page can be selected at a time.
    • A new Sort automatically tool sorts your pins by multiple rules at once (e.g. species, then tier), including by skin/aura rarity, with an option to pin all your pets in that order.
    • While editing pins, filtering dims non-matching pets instead of hiding them, so pin positions stay put.

Credits

v2026.06.24.3

A new update for Bconomy has been released.

New Features

  • Modal back/forward history + pet prev/next nav. (TheCarriedOne)
    • Modals now have back and forward buttons next to the close button, think browser history but for popups. If you opened an item’s detail from another modal, you can step back to where you came from instead of repeatedly closing and re-opening things.
    • The Pet modal gained previous/next arrows so you can flip through your owned pets in-place without closing and reopening the modal.
  • Apply Auralyzer / Skinulator from the pet window. (TheCarriedOne)
    • You can now open a pet, click the 🎨 Customize button and apply an Auralyzer or Skinulator directly to that pet.
    • The Customize button and dropdowns only show when you actually own those specials. The pet picker also shows each pet’s current skin · aura so you see what you’re changing.
  • Persistent 🔔 Notifications chat channel. (TheCarriedOne)
    • There’s a new Notifications channel in chat that keeps your game notifications for up to a week so they survive reloads and device switches (unlike the Console which clears on reconnect).

Credits

v2026.06.24.2

A new update for Bconomy has been released.

New Features

  • Release notes accordion modal. (TheCarriedOne)
    • What’s New now opens a scrollable list of recent release notes instead of only the latest one.
    • Posts you haven’t seen are badged New, and the newest unseen release opens automatically.
  • 🐈 risteal trophy. (TheCarriedOne)
    • New trophy awarded you know for what and when!

Improvements

  • Museum timed sunsets and countdowns. (TheCarriedOne)
    • Two collections (Easter and Delayed Development Relics) are open again and will remain live until 2 July 2026, 00:00 UTC.
    • When the countdown hits zero the collection sunsets: drops stop, but hand‑ins remain possible. A single Hand in all after sunset will drain the collection for you, claiming trophies and paying stray payouts (1B BC per leftover stray) and emptying the collection.
    • Players keep any collectibles they had hoarded, the amounts removed by the earlier premature sunset have been restored so reopening starts from the correct state. Trophies were also reset back.

Bug Fixes

  • Stop a failed trophy notification from crashing the instance. (TheCarriedOne)
    • Fixed a server crash where one player’s trophy unlock (or a transient database error during connect/command) could disconnect everyone on that game instance.

Credits