A new update for Bconomy has been released.
New Features
- Sidebar settings — configurable action & menu sidebars. (TheDepartedOne)
- You’ll find a new Sidebar Settings area split into Action Sidebar and Menu Sidebar.
- Show, hide and reorder the sections on your action sidebar (Actions, Items, Buddies, Boss, Tools) using the new reorder modal. Make the sidebar look the way you want.
- Mark pets as buddies from the pet modal and pin one buddy per adventure type. Buddies get an orange tint, a quick-swap button on the sidebar, and are protected from accidental release.
- Action quest badges can now show percentage completion (toggle Show Percentage in settings) instead of a raw count.
- New compact boss card for the sidebar: small HP bar, boss icon and a minimal co-attacker/weakpoint row so you can keep boss info visible without the full panel.
- Menu tab badges are configurable – enable/disable badges per tab and (when allowed) make them clickable. A new Home nav badge shows a countdown to your next daily reward.
- Settings now let you keep animations but disable confetti (Play Animations → Show Confetti), and split audio into separate Sound Effects and Music toggles so you can mute music while keeping SFX.
- Pet collector trophy broadcasts. (Shadox977, TheDepartedOne)
- When you complete a pet species collection (collect all base skins), a message appears in global chat announcing it – e.g. “Alyra completed the 🐕 Dog pet collection!” — each species uses the correct emoji and name.
Improvements
- Action button tooltips reworked. (TheDepartedOne)
- The quest tooltip is richer: it lists each active item’s icon, name, remaining count and a thin progress bar in the same order as the Quests page.
Bug Fixes
- Discord action command aliases now work again. (TheDepartedOne)
- Slash shortcuts like
/fish, /f, /hunt, /h, /explore, /e, /mine, /m and /work now execute actions from Discord as expected. Previously those aliases would silently do nothing and only the embed buttons worked.
- Pets: pin and release bugs fixed. (TheDepartedOne)
- Pinning a very large pet collection no longer throws an error – pins are now capped to your actual pet capacity so setpins won’t break when you have extra pet space.
- Releasing a pet now removes it from your pinned list automatically.
Credits