v2026.05.25

A new update for Bconomy has been released.

New Features

  • Relay heat redesign. (TheDepartedOne)
    • Bays no longer shut down or sit in a forced recovery. A hot bay just runs slower and keeps ticking the whole time. For more details, read the related blog post.

Improvements

  • Relay bay panel state persistence. (Shadybliss)
    • Relay bay panels now remember whether they were open or closed when you leave and return to the page.
    • If a Refinery output is full, deposit is empty or fully consumed, that’s now called out directly in the bay header so you can spot it at a glance.
  • Action button improvements. (Shadybliss)
    • New settings for action buttons:
      • Action Quest Counts: adds a number to the button showing how many quest items are related with the particular action
      • Compact Multipliers: compacts multipliers to show the shorthand version (1,000 -> 1K)
    • Both settings default to enabled. If you want to opt-out, you can do that in Settings.
  • Modifier-aware hotkeys. (TheDepartedOne)
    • Hotkeys can now use modifier combos like Ctrl+Shift+B in addition to single-key binds.
    • Existing symbol-based hotkeys you already set continue to work without any changes at least until 2026-07-01. We suggest remapping the old keys if you used symbols, such as $/%/#, as the keybinds. If you never used them, nothing changes.
  • XenoServer waivers full Salvage cost for Mint. (TheDepartedOne)
    • Using a XenoServer on the Mint bay now waives the full Salvage cost (previously half was still charged).
    • On any other bay it continues to charge half the Salvage cost as before.

Bug Fixes

  • Confirmation dialog Enter key. (Shadox97)
    • Pressing Enter on a confirmation dialog now always confirms the action.
  • Confirmation rules not showing on first open. (TheDepartedOne)
    • Opening Manage Confirmations no longer incorrectly shows “No confirmation rules configured.”.

Credits

Relay heat got a rework

We changed how heat works on your Relay bays. Here is the short version.

No more shutdowns

The biggest change: bays do not shut down anymore. Before, if a bay got too hot it would trip and sit in a long forced cooldown, making nothing the whole time. That is gone. A hot bay now just runs slower, and it never fully stops.

Hot just means slower

Heat works on a smooth slider now. While a bay is cool it runs at full speed. As it heats up it gradually makes less, down to a minimum it will not drop below. So even a maxed-out hot bay keeps producing, it is just working at a lower rate.

Continue reading Relay heat got a rework

v2026.05.23

A new update for Bconomy has been released.

Changelog

  • Relay UI overhaul. (Shadybliss)
    • The Relay Network screens got a visual refresh: more consistent game-themed colors across status panels, bay cards, module rows, and action buttons so things read cleaner at a glance.
    • Clicking a prerequisite link in research graph moves it to that prerequisite.
  • Heat changes. (TheReturnedOne)
    • A full bay now cools from full pool to zero in about 15 minutes when switched off, and forced recovery finishes in about 30 minutes.
    • You can now apply DX Coolant to a bay that is in forced recovery to shave time off its recovery pool.
    • Interlock Harmony fraction was increased (roughly a +4%/min cooling effect).
    • Overflow Cutoff now correctly works as if the bay is off, dissipating heat as well.
    • Committed basket “time remaining” estimates are now realistic.

Credits

v2026.05.22.2

A new update for Bconomy has been released.

Changelog

  • XenoServer changes. (TheDepartedOne)
    • You can again use XenoServers directly via special item modal.
    • You can no longer use XenoServers to push a refinery bay past its module slot cap.
    • If you already had a refinery bay with more modules than the current cap, the excess modules were removed and you were refunded what you spent.
  • Refinery changes. (TheDepartedOne)
    • The refinery’s per-minute Salvage output now depends only on your bay’s throughput, not on the specific item you commit. A single L1 module at normal speed produces about 1 Salvage per minute while running.
    • What changes by item is how fast the bay’s committed “basket” drains. Categories now affect drain speed: Crafted items drain at 1×, Consumable items drain at 3x, Raw items at 5x. This affects the maximum committed basket duration.
    • The refinery yield research nodes now reduce the category’s drain by 20% (so your basket lasts longer and you get ~25% more Salvage per committed BC of that category).
    • Lowered the diminishing returns for each module installed, meaning crafting new modules is less punishing.
    • The explicit Gear refinery category and its special research node were removed from the refinery UI and catalog. Weapons were kept refinable and are considered either Raw or Crafted.

Credits

Relay Network

A new update for Bconomy has been released.

New Features

  • Relay Network. (TheDepartedOne)
    • The Relay Network replaces Generators with a full system of bays, modules, heat, Salvage, and an account-wide research tree. Read the full launch post for the deep dive.
  • Relay Network Prep season results:
    • 1. straightpipes55 (Lv. 6231)
    • 2. Gottlieb (Lv. 2259)
    • 3. risty (Lv. 1722)
    • 4. kpiefan (Lv. 1629)
    • 5. hanzoxx (Lv. 1544)
    • 6. JustConquest (Lv. 1260)
    • 7. Ravenleft (Lv. 1211)
    • 8. .bepolite (Lv. 1182)
    • 9. KryptCeeper (Lv. 1085)
    • 10. Camf (Lv. 1077)

Improvements

  • Museum broadcast updates. (TheDepartedOne)
    • Repeated completions of the same museum collection now update the existing global chat and Discord broadcast instead of spamming duplicate rows.
  • Command flags now save with hotkeys and recent commands. (TheDepartedOne)
    • Hotkeys and recent commands now preserve boolean command options such as recursive crafting, auto crafting, max-level upgrades, auto-upgrade purchases, and stop-on-incomplete pet leveling.
    • You can now type command flags directly using bare boolean opt-ins like recursive and craftAuto.

Credits