Relay Preparation season

A new update for Bconomy has been released.

New Features

  • Relay Preparation season. (TheDepartedOne)
    • New season: Relay Preparation (πŸ“‘) replaces Cold Front and runs through 2026-05-11. Top 10 players in the last season:
      1. straightpipes55 β€” Level 13,109
      2. Lightman β€” Level 12,012
      3. JustConquestβ€” Level 5,645
      4. spartanhacker β€” Level 5,530
      5. KryptCeeper β€” Level 5,007
      6. hanzoxx β€” Level 5,003
      7. Ravenleft β€” Level 3,146
      8. marieslife β€” Level 3,095
      9. Zilenz β€” Level 2,941
      10. Camf β€” Level 2,834
    • New item: Relay Frame. It’s intentionally non-tradable and cannot be listed on the market, so you’ll keep it in your inventory if you earn one. Will be useful soon.
    • XenoServer will soon get a new use, therefore we suggest not using it for a while. Or use it, it’s yours after all! And no, DX Coolant is not getting removed, as it will get a use pretty soon!
    • The cockroach pet is now breedable.
    • No trophies for this short season, except Trailblazer as usual.
  • Track global boost usage. (Wewert)
    • The game now counts how many times global boosts are used (this covers the global boost commands you already know).
    • Historical uses have been backfilled from past logs, so overall stats/leaderboards that show boost usage will include past activity too.

Improvements

  • Loot crate open limits removed. (Wewert)
    • Per-command caps for several loot-open items are gone. You can open Ocean Bounty, Fancy Crate, Forest Bounty, Hillside Bounty, Cavern Bounty, Lunar Shard, and Exquisite Trunk without the old per-command limits – behavior otherwise stays the same.

Bug Fixes

  • Leaderboard paginator no longer wraps. (Wewert)
    • The pagination controls in the Leaderboards modal/footer will stay on a single row instead of breaking into multiple lines. The number input and ellipsis jump still work, just without the awkward wrapping.

Credits

v2026.04.06

A new update for Bconomy has been released.

New Features

  • Track museum collectible finds in stats. (Wewert)
    • There’s a new lifetime stat that counts every museum collectible you find.

Improvements

  • Make leaderboard self row jump to its page. (Wewert)
    • If your row in the user leaderboard is shown as an off-page “find me” entry, it now is clickable.
    • Clicking that row will jump you straight to the leaderboard page where your actual rank appears: no more hunting through pages!
  • Rename inventory leaderboard label to ‘Inventory’. (Wewert)
    • The leaderboard entry that used to say Inventory Worth now displays as Inventory, so the picker and label match.
  • Use storage box icon for museum collections. (Wewert)
    • The Museum β†’ Collections section now uses a distinct storage-box icon so it doesn’t repeat the main Museum emoji.

Bug Fixes

  • Show chat send cooldown countdown. (Wewert)
    • When you’re on a local send-message cooldown, the Send button now shows a small passive countdown so you can see how much time is left.
  • Stop confetti from replaying after tab restore. (Wewert)
    • Confetti from ambient generators (like farm or generator effects) won’t fire while your browser tab is hidden.
    • When you return to the tab, hidden-tab particles won’t suddenly replay as a burst.
    • “Ghost particles” should no longer appear onscreen.

Credits

v2026.04.05

A new update for Bconomy has been released.

New Features

  • Museum collectibles. (ShadyBliss)
    • A brand-new Museum entry in the sidebar with its own page: overview, collection cards, and per-collectible detail screens.
    • Collectibles are stored in a dedicated Museum area, you can hand them in to complete repeatable collections.
    • Collectibles can drop from normal gameplay actions (actions, work, feed, water, generator claim). When you find one you’ll get a notification.
    • There are special seasonal sets – Easter collectibles are included. The first time someone completes the Easter collection they unlock the Eggstravagant title.
  • Ball Pit broadcast details. (TheDepartedOne)
    • The global ball pit broadcast now shows the winner’s ball count and what percentage of the pot they won – so you can immediately see how big the win was.
    • There’s a second line in the broadcast that tells you the next ball pit’s balls-per-user limit and type.
  • Wallet and Inventory Worth leaderboards. (TheDepartedOne)
    • Two new leaderboard types: Wallet (πŸ’°) and Inventory Worth (πŸŽ’). They appear as the first two options in the web leaderboard dropdown and the Discord select menu.
    • The Inventory Worth leaderboard computes the value of what players hold, and both new options should load without errors. You can also call them from Discord, e.g. /leaderboard global wallet or /leaderboard global inventoryWorth.
  • Emoji picker search. (TheDepartedOne)
    • The emoji picker modal now includes a search field so you can find the emoji you want much faster instead of scrolling.

Improvements

  • Longer chat commands (removed character limit). (TheDepartedOne)
    • We’ve removed the old chat character limit for commands β€” you can now type longer command messages without them being cut off.
  • Emoji picker search. (TheDepartedOne)
    • The emoji picker modal now includes a search field so you can find the emoji you want much faster instead of scrolling.

Bug Fixes

  • Pet feed “craving” loop cap removed. (TheDepartedOne)
    • High-tier pets that needed long chains of valid food to finish a craving will now complete in a single feed command. The previous 100-iteration cap could leave pets still hungry and require you to feed them again – that won’t happen anymore.
  • Market seller stats fixed. (TheDepartedOne)
    • Selling on the market now correctly increments your seller stats (Listings Sold and Market Revenue), so your profile and /stats show the right totals after a sale.

Credits

v2026.04.04

A new update for Bconomy has been released.

New Features

  • Auto-upgrade after purchase. (TheDepartedOne)
    • New Auto-upgrade toggle in purchase modals for farm plots and generators. Turn it on and the server will attempt to upgrade the new facility immediately after you buy it (as far as your materials allow).
  • gameState dataFetch type. (TheDepartedOne)
    • Third-party tools and API users can now request live game state without joining a session. A POST to /api/data with { "type": "gameState" } (and a valid API key) returns the live fields: global action boosts, last global cooldown reset time, active boss status, ball pit status, and active giveaways (sorry – too lazy at this point to craft the response schema).

Bug Fixes

  • Pet feeding now recalculates energy capacity during feed loops. (TheDepartedOne)
    • If feeding food causes your pet to level up mid-feed, the code now notices the higher capacity and keeps feeding up to the new maximum. So if one big click would have leveled your pet and let it hold more energy, it will now accept that extra food instead of stopping early.

Credits

v2026.04.01

A new update for Bconomy has been released.

New Features

  • Building upgrade & purchase toggles. (TheDepartedOne)
    • All building modals (generators, farm plots, tools, stables) now have three new toggles: Recursive, Craft automatically, and Craft to max level. You’ll see them when you open an upgrade or purchase modal.
    • Flip Recursive to make crafting use recipe trees (craft intermediates automatically). Turn it off to craft only the exact item you click.
    • Craft automatically lets the upgrade/purchase button attempt to craft missing components for you before buying/upgrading.
    • Craft to max level sums the materials for all remaining levels and will try to upgrade as many levels as possible in one click.

Improvements

  • Inline craft buttons at every recipe level. (TheDepartedOne)
    • Recipe tree nodes now show a small β€œCraft N×” button at any depth. You can craft a required intermediate right from the tree.
    • When you only have some of what’s needed, the craft button shows a yellow partial-coverage style so it’s clearer what will be partially vs fully auto-crafted.

Credits