v2026.04.25

A new update for Bconomy has been released.

New Features

  • Museum collection updates. (Shadybliss)
    • New Delayed Development Relics collection – five new collectibles to find.
    • On the Museum page you can now choose which collection future collectible drops target. Pick where you want new items to go!
    • Items are now grouped by collection in the Items tab, so it’s easier to see progress for each collection.
    • The Museum page now shows a gold glow when a player has a hand in available.

Improvements

  • Museum reward progression. (Shadybliss)
    • BC rewards for completing museum collections now scale with repeat completions – you’ll earn more for repeats, up to a cap set by your Provenance (new perk).
    • Collections that require more collectibles now pay higher BC. Example ranges: Delayed Development Relics pays from 25m up to 25b, while Easter pays from 45m up to 45b.
    • Provenance can now reach level 19, unlocking access to up to Tier 20 Museum Rewards.

Credits

v2026.04.24.3

A new update for Bconomy has been released.

New Features

  • Per-collectible leaderboards. (TheDepartedOne)
    • Open a collectible’s detail modal and click the 🌎 Leaderboard button to see who has found the most of that specific collectible (total acquired across all time).

Bug Fixes

  • Museum Collectibles Found stat backfilled and corrected. (TheDepartedOne)
    • If you had collectibles before the stat existed, a backfill has corrected your displayed number so it now matches your actual finds (including finds recovered from completed cycles).
    • This should fix cases where your collectible count looked lower than expected after the stat was added.

Credits

v2026.04.24

A new update for Bconomy has been released.

New Features

  • Batch egg parent-name lookups. (TheDepartedOne)
    • When you scroll the eggs list, parent names now load together in one go instead of each egg asking the server separately. Scrolling the egg list feels smoother and is much less likely to trip request limits.
    • The egg detail modal still shows both parent names correctly when you open an egg – no change to modal behavior there, just faster list loading.

Bug Fixes

  • Amount inputs now understand shorthand and commas. (TheDepartedOne)
    • Typing things like 1k, 2m or numbers with commas like 1,000 into quantity fields now correctly becomes the intended number (e.g. 1000) instead of being mis-read as 1.
  • Tool modal augments restored. (TheDepartedOne)
    • You can again apply augments from the Tool status modal. Extending an existing augment also works even when the tool’s augment slots are full – you won’t get incorrectly blocked from extending.
  • Commands and hotkeys show and accept item:amount pairs. (TheDepartedOne)
    • Commands that include item prizes or item lists (for example, a giveaway) now show those items in the Hotkeys modal’s recently-used list.
    • You can type item arguments as itemId:amount in text commands and they’ll be recognised. Example: /giveaway/start 24 1 rock:100 will parse the rock:100 prize correctly.
  • /help now shows canonical command names and alternate syntax. (TheDepartedOne)
    • The /help popup now displays commands in the standard /category/name form (for example /item/sell or /action/fish), and it shows the alternate bulk argument style (like the item:amount... form) so the two call styles are clearer.
  • Friendly message when attacking with no boss active. (TheDepartedOne)
    • If you try to /boss/attack after the boss is dead, you’ll get the clear message “There is no boss currently active.” instead of a confusing error.
  • Percent quick-buttons (25%/50%/75%/100%) fixed. (TheDepartedOne)
    • Percent quick-buttons in amount inputs (like Burn modal, Coinflip, etc.) now submit the actual percentage of the available amount instead of always sending the full amount.
    • The Faction Vault deposit buttons (25%/50%/75%/100%) were also fixed so they no longer error when your client-side vault number is out of sync – the vault modal sends the percent to the server to be resolved against the server’s current max.
  • Faction join request actions fixed. (TheDepartedOne)
    • Accepting or declining faction join requests works again (previously those actions failed after a refactor).

Credits

v2026.04.23

A new update for Bconomy has been released.

Bug Fixes

  • Discord market prices fixed. (TheDepartedOne)
    • Market preview messages and item embeds sent to Discord now show the actual BC price instead of displaying [object Object]. You’ll see real numbers again when browsing listings from Discord.
  • Account link mismatch now resolves correctly. (TheDepartedOne)
    • If the Discord/Google/email you’re trying to link already belongs to another Bconomy account, the mismatch screen’s choices now work correctly. Picking to move the sign-in will actually transfer the login method instead of getting stuck, and the buttons now clearly say whether you’re keeping your current account or switching to the conflicting one.

Other

  • All dataFetch API types have been renamed. (TheDepartedOne)
    • To adhere to the correct standards, all type properties in dataFetch endpoint have been renamed. Old values are still supported, but are now obsolete and should be adjusted by the callers, they will be removed in the future without further notice.

Credits

v2026.04.20.2

A new update for Bconomy has been released.

New Features

  • Toggle to opt out of extended market data. (TheDepartedOne)
    • The new Settings → Interface section includes a “📊 Extended Market Data” group with three sub-toggles: Live Activity, Pricing Delta, and Charts.

Bug Fixes

  • Price chart hover shows the correct year across year boundaries. (TheDepartedOne)
    • When you hover the price history chart near a year boundary, the tooltip now points to the correct data point and shows the right date.
  • Item logs and market activity ordering fixed (newest-first). (TheDepartedOne)
    • The item-logs modal now reliably shows the newest entries first. The same ordering fix was applied to the market activity feed so recent events appear at the top.
  • Scheduled jobs are more reliable across DST changes. (TheDepartedOne)
    • Background scheduled tasks (ball pits, giveaways, bosses, etc.) have been made DST-safe so they won’t silently stop running after daylight-saving clock changes. This should prevent the kind of missed ticks that caused timed event outages before (leaderboard resets, same ballpit for a day, etc).

Credits