v2026.07.16

A new update for Bconomy has been released.

New Features

    Improvements

    • Recovery Bay. (TheCarriedOne)
      • The higher your Recovery Bay total level, the lower the chance to land in the small cut bracket.
      • A small cut minimum is no longer nearly zero. It now removes at least half of an action’s minimum cooldown (e.g. for Fish action, minimum cut is 10 seconds – half of 20 seconds of the red bar) at low investment, and scales up toward the full minimum as the bay levels.
      • A big cut will never be smaller than the guaranteed small-cut floor at low investment.
      • The lockout after a cut is shorter: now 30 to 60 seconds (used to be up to 2 minutes), with high level bay shaving the time to 3 to 6 seconds.
      • The Recovery Bay lockout timer now appears on mobile in the Actions menu, matching desktop.
    • Loot system. (TheCarriedOne)
      • Ocean Bounty can now drop Blowfish.
      • Forest Bounty can now drop Big Log.
      • Item modals for any lootbox-style item now show the full loot table, including odds.
      • Every item-based loot source or drop link is now clickable so you can open those loot tables.
    • Tool cards and augment info. (TheCarriedOne)
      • If you own a Forbidden Modifier, your tool card now shows a new row so you can apply it directly (no picker needed).
      • Tool modal augment gemerald card content has been reordered to better match the game-wide cards. Hovering the time remaining shows the full time tooltip as majority other places.
      • Hovering an active augment gem icon on the sidebar tool card also shows its exact time remaining.
    • Museum sidebar badge. (TheCarriedOne)
      • The Museum badge now always shows how many collectibles are ready to hand in.
      • The badge only turns green when handing in would complete the collection.

    Bug Fixes

    • Boss panel mobile layout. (TheCarriedOne)
      • The boss panel on the home page now uses the compact layout on mobile instead of overlapping text.

    Credits

    v2026.07.15

    A new update for Bconomy has been released.

    New Features

    • Recovery Bay status indicator and stats. (TheCarriedOne)
      • A small Recovery Bay icon now appears in the Actions panel header indicating the cooldown/fuel state of the bay.
      • Hover or click that indicator to see a popover with the bay’s current status and exactly how much cooldown each action’s last Recovery Bay cut removed.
      • Your Recovery Bay module count is now visible in your profile’s Facilities section and on the Players → Facilities leaderboard, just like Mint/Refinery/Cooling.
      • The navbar overclock badge and the ‘Overclock timer bay’ setting can now target the Recovery Bay.
      • A new stat, ‘Recovery time saved‘, shows the total cooldown time your Recovery Bay has cut off your loot actions.

    Improvements

    • Recovery Bay rebalancing. (TheCarriedOne)
      • Yes. Nerf. Sad, but true.
    • Pet level-up controls and tidy-ups. (TheCarriedOne)
      • Pet level-up now shows a ‘Level’ field next to ‘Tier’ so you can pick a specific level in a pet’s final tier instead of always jumping to level 100.
      • You can now level tier 0 pets without immediately being forced into a reincarnation to tier 1.

    Credits

    The Recovery Bay

    The Relay Network has a new bay to build, and this one works for your adventurer directly. The Recovery Bay shortens the cooldowns on your loot actions (Fish, Hunt, Explore, and Mine) so you spend less time waiting and more time out gathering.

    What it does

    Every time you perform a loot action, the Recovery Bay gets a chance to trim a loot cooldown. When it lands, it knocks time off one of your loot actions and lets you go again sooner. It might shorten the action you just did, or a different one. The action you take is only the trigger; the bay decides where the saved time goes.

    Continue reading The Recovery Bay

    v2026.07.11.2

    A new update for Bconomy has been released.

    New Features

    • Facilities leaderboards and profile panel. (TheCarriedOne)
      • New Facilities entry under the Players tab on the Leaderboard for Farms, Stables and Cooling, Mint, or Refinery modules.
      • There’s an Extras switch (on by default) that lets you include or exclude bonus facilities/modules (extra farm plots, extra stables, and free relay module slots from XenoServer). Turn it off to count only the ones you paid for.
      • You can flip a Cost switch to show how much was paid to build those (base cost only; extras are free).
      • Boards only list players who own more than one of the selected facility/module.
      • Your player profile now has a Facilities section that lists the current counts you own for Farms, Stables, Cooling, Mint, and Refinery modules. Each row jumps to that facility’s leaderboard.

    Improvements

    • Item Collector leaderboard quick-jump. (TheCarriedOne)
      • On the Item Collectors leaderboard, clicking the amount next to a top holder now jumps straight to that item’s full leaderboard.
    • Stat leaderboard movement arrows and Custom period. (TheCarriedOne)
      • Stat leaderboards (every window except All-time) now show a position-change arrow after each rank.
      • Hover an arrow to see how many positions a player moved and the value change versus the previous period.
      • There’s a new Custom option in the stat dropdown so you can rank a specific day (within the last 70 days) or a specific week (Mon–Sun). The arrow compares that chosen period to the one right before it.

    Credits

    v2026.07.11

    A new update for Bconomy has been released.

      Improvements

      • Home and navigation UI. (TheCarriedOne)
        • Home boosts list shows “Personal” instead of “Item” for personal item boosts.
        • Clicking a quest card on Home now opens that quest item‘s info modal.
        • On mobile, the navigation/action menus open with a shorter swipe.
      • Item modal, card and equip controls. (TheCarriedOne)
        • Item modals now show a green “Active for <time left>” line while a boost item or Gemerald augment is running.
        • Typing an amount into an item modal’s Craft input updates the recipe to show the total resources needed for that amount.
        • Equippable items now have a full Equip amount input instead of a single Equip button.
        • The old “Max Inventory Buttons” setting has been removed. In its place each item’s Use / Craft / Equip preset config has a new “Value to use on item card” field that decides what a card button click sends by default (leave blank for 1). Holding Shift still sends max.
      • Buy specials from modal. (TheCarriedOne)
        • You can buy purchasable specials directly from that special’s own modal.
        • The special Buy input now supports buying multiple at once.
      • Collapse/expand sections. (TheCarriedOne)
        • Items page and sidebar items get new options to collapse or expand all sections at once.

      Credits