A new update for Bconomy has been released.
Changelog
- XenoServer changes. (TheDepartedOne)
- You can again use XenoServers directly via special item modal.
- You can no longer use XenoServers to push a refinery bay past its module slot cap.
- If you already had a refinery bay with more modules than the current cap, the excess modules were removed and you were refunded what you spent.
- Refinery changes. (TheDepartedOne)
- The refinery’s per-minute Salvage output now depends only on your bay’s throughput, not on the specific item you commit. A single L1 module at normal speed produces about 1 Salvage per minute while running.
- What changes by item is how fast the bay’s committed “basket” drains. Categories now affect drain speed: Crafted items drain at 1×, Consumable items drain at 3x, Raw items at 5x. This affects the maximum committed basket duration.
- The refinery yield research nodes now reduce the category’s drain by 20% (so your basket lasts longer and you get ~25% more Salvage per committed BC of that category).
- Lowered the diminishing returns for each module installed, meaning crafting new modules is less punishing.
- The explicit Gear refinery category and its special research node were removed from the refinery UI and catalog. Weapons were kept refinable and are considered either Raw or Crafted.