v2026.07.10

A new update for Bconomy has been released.

New Features

  • Custom amount presets. (TheCarriedOne)
    • You can customise the quick-amount buttons on every amount input.
    • Click the ⚙️ next to the buttons to edit presets.
    • The Max button now fills the amount box by default instead of submitting straight away; you can switch it back to send-on-click in the preset settings.
    • Presets can be set per, for the lack of a better term, area (Default) or overridden for a specific item (This item). Deleting an override reverts that item to the area default.
    • Boss attack buttons (Bounties / Kill / Max) are now editable presets like the rest.

Improvements

  • Quest season leaderboards. (TheCarriedOne)
    • When a quest season ends, its final standings are saved and can be viewed later.
    • The quest leaderboard no longer lists level-1 players.
  • Boosts panel revamp. (TheCarriedOne)
    • Active Gemerald augments now appear in the Home Boosts.
    • The Boosts panel is now a collapsible tree. Each level shows a combined multiplier and the soonest expiry; you can collapse or expand levels.
    • A view button by Help switches between the tree and a plain list and offers Expand all / Collapse all.
    • When a boost row has more icons than fit, the strip scrolls horizontally.

Bug Fixes

  • UI fixes. (TheCarriedOne)
    • Chat send button no longer jumps in width while on cooldown; if you try to send too early a chat badge shows instead of error modal.
    • Arbitrary Amplifier action picker buttons stop resizing as cooldowns tick down.
    • On mobile, a slight sideways drift while scrolling no longer pops the sidebar open.

Credits

v2026.07.09.2

A new update for Bconomy has been released.

New Features

  • All items view and Compact mode. (TheCarriedOne)
    • A new button next to the item search switches between the normal grouped category view and a single flat “All items” list.
    • New Compact option shrinks item rows and section titles so more fits on screen.
    • The Salvage box has been removed from the items page. Utterly useless!
  • Boss attack preview and quick-fill. (TheCarriedOne)
    • Boss damage breakdown now shows a separate Buddy row for your pet’s held-weapon damage (it’s folded into the total so the total matches what you actually do).
    • A live preview under the attack input shows base, bonus (hover to see faction vs weakpoint), buddy, total, the boss HP% left after the hit, and how many standard-loot bounties that damage earns.
    • Type “kill” to auto-fill exactly how many of the selected weapon finish the boss, or “bounties” to fill up to the standard-loot cap. One-tap Kill / Bounties buttons appear under the input.
    • If you don’t own enough weapons the shortfall is shown and you can craft them; Attack stays disabled until you can fulfil the request.
    • The weapon-input toggle is now labelled Basic / Presets.

Improvements

  • Boost multiplier display. (TheCarriedOne)
    • Combined boost multipliers on the Home page drop trailing decimals (e.g. “6×” instead of “6.00×”) and now follow your compact numbers setting.
  • Hotkey defaults and legacy bindings. (TheCarriedOne)
    • Very old symbol-based hotkey bindings (from before the physical-key system) have been removed and will no longer work.
    • If your default hotkeys (like 1–4, G) disappear, open Hotkey Settings → ♻️ Restore default hotkeys to fill in unassigned defaults without changing hotkeys you’ve set elsewhere.
    • Tick “Replace overrides” to force defaults back onto their keys (this will unbind whatever was using them). Use “Reset all hotkeys” to wipe everything back to defaults.

Bug Fixes

  • Relay overclock badge tap. (TheCarriedOne)
    • Tapping the relay overclock ⚡ badge no longer shifts the sidebar or hides menu actions on mobile.
  • Market live activity feed. (TheCarriedOne)
    • The Market live activity feed now shows current activity after you leave and come back instead of staying frozen.
  • Long stacked durations. (TheCarriedOne)
    • Very large stacked boost durations now show their true length (for example a ~150‑year reads as 150 years instead of an incorrect shorter value of 6 years or so).

Credits

v2026.07.09

A new update for Bconomy has been released.

New Features

  • Market leaderboards. (TheCarriedOne)
    • Three new leaderboards and stats: Items Bought, Market Spent, and Market Profit.
    • These new boards show history immediately, past market activity is backfilled so they don’t start from zero.
  • Boss attack overhaul. (TheCarriedOne)
    • The Attack area now has Basic and Advanced modes.
    • Advanced mode lets you attack with several weapons at once: pick weapons, type how many of each, and see total base and boosted damage before you attack.
    • Save weapon loadouts as presets and reopen them in one click; the last preset you used opens automatically. Presets show their weapons and total base damage.
    • A Craft button will make exactly what you’re short across all selected weapons at once, shows how much it can make vs how much you need.
    • After you attack a boss an ‘Attacked’ badge appears on the boss card (home and sidebar) and in the boss modal; hover it to see each weapons you used and your total damage so far.
    • The weapon you picked is remembered when you close and reopen the boss modal.
  • Market fees & Insider cap. (TheCarriedOne)
    • Selling on the Market now always costs at least a 2.5% fee, this applies even if you have the Insider perk fully maxed.
    • The Insider perk now maxes at level 45 (was 50), runes automatically refunded so you can reallocate them.
    • When you create a Market listing you’ll see a live breakdown of the fee, what you receive per item, and the total after fee before you confirm.

Improvements

  • Sidebar item list options. (TheCarriedOne)
    • New Compact option for the sidebar item list to show much denser item cards.
    • New Only owned filter to show just the items you own.
    • Equipped is now a category you can show or hide in the sidebar (it’s off by default).
    • Category ‘Stop’ is renamed to ‘Stop in’ and now includes ‘Next categories’ and ‘Loot sources’ so you can pick exactly where pinned items stop showing.
  • Emoji picker. (TheCarriedOne)
    • The emoji picker now shows regular emojis alongside custom ones.
  • Inactivity reload prompt. (ShadyBliss)
    • After a long period of inactivity the game will ask you to reload instead of quietly reconnecting in the background.

Bug Fixes

  • Special usable on work. (TheCarriedOne)
    • The Arbitrary Amplifier special can be used on Work again.
  • Sidebar category picker bug. (TheCarriedOne)
    • Deselecting all sidebar item categories no longer removes the whole list.

Credits

v2026.07.08

A new update for Bconomy has been released.

New Features

  • Custom item categories. (TheCarriedOne)
    • Create your own item categories: give them a name, emoji, set items and order.
    • Pinned items become the reserved “Pinned” category. You may or may not continue using it.
    • Reorder and hide any Items section (built-in ones too).
    • Museum, Specials, and My Listings are now reorderable and sortable too.
    • Sidebar quick-items: pick which categories appear there.
    • Search now filters inside the categorized view (it no longer drops you to a flat list), auto-expands any collapsed sections the search matches, and has a clear button.
    • Duplicate Relay Network section is now removed.
    • Specials can be added to any category, any position. Pick a specific special (e.g. Calibrated Amplifier for Fish) or use (Any) to add all variants at once.
    • The old per-device “pinned specials” list is replaced by category membership, so you’ll need to re-add any specials you had pinned.

Improvements

  • Museum bad luck mitigation. (ShadyBliss)
    • Collectible finds now try to reduce repeated duplicates by helping missing collectibles catch up across your saved up sets.
    • Expanded Museum collection cards now show how many of each collectible you currently have in stock.
  • Boss faction bonus behavior. (ShadyBliss, TheCarriedOne)
    • Boss faction damage bonuses now increase when faction members are online while the boss is active, they no longer have to attack first.
    • Faction members who were online for a boss keep contributing to that boss’s faction bonus even if they later go offline.
    • The boss multiplier text now describes online faction members instead of calling them co-attackers.

Bug Fixes

  • Item counts and crafting preview. (TheCarriedOne)
    • When your phone or tab wakes from sleep and reconnects, item counts refresh immediately instead of showing stale numbers.
    • Crafting preview no longer suggests you can craft amounts you don’t actually have materials for.
    • If a craft can’t be paid for you now get a clear “not enough materials” message instead of a server error.
  • Work hotkey cooldown exploit fix. (TheCarriedOne)
    • Fixed an exploit where spamming the Work hotkey right after a global cooldown reset (with the Mint bay’s Cooldown Destroyer upgrade) let players repeatedly work with no cooldown for small BC payouts.

Credits

v2026.07.07

A new update for Bconomy has been released.

New Features

  • Special Store egg rotation. (Wewert)
    • The Special Store no longer sells Snowman Genesis Eggs, it’s now offering Dragon, Phoenix, Visitor, and Invader Genesis Eggs instead.
  • Autosell when opening crates. (TheCarriedOne)
    • When you open loot crates, items that exceed your configured autosell limits are automatically sold instead of landing in your inventory.
  • Relay tab badge. (TheCarriedOne)
    • The Relay tab (with Bay Telemetry researched) now shows a status badge: warnings for stalled/short-for-cooling bays, a countdown to the next overclock window, or a ⚡ when a bay is ready for it.
  • Museum hand-in badge. (TheCarriedOne)
    • The Museum nav tab shows a badge counting how many collectibles you can hand in for your currently active collection (it hides when there’s nothing to hand in).

Improvements

  • Augments layout on phones. (Shadox97)
    • The gem/augment rows in a tool’s Augments section stay tidy on phones.
  • Timers and tooltip wording. (TheCarriedOne)
    • Timers are shorter and rounded to a sensible unit by default (Compact Timers is on by default). You can switch between a single rounded unit (like “2h”) or two parts (“1h 30m”).
    • New “Max time part in tooltip” setting lets you choose whether long timers show years/months or only days in the hover detail.
  • Compact boosts. (TheCarriedOne)
    • Collapsed boost categories now show their active boost icons and a countdown for anything ending within a day without expanding, hover/click an icon for the full bar.
  • Quest progress on Quests button. (TheCarriedOne)
    • When you have a quest level to claim, the green Quests button bar now shows how far you are toward the next level.
  • Profile presence. (ShadyBliss, TheCarriedOne)
    • Profiles show a presence badge in the footer (Online, Idle, Offline, Active: Discord, or Idle: Discord) when the player has public profile presence enabled; staff can always see it.
    • Faction Lieutenants and Leaders see “Active N ago” alongside “Joined” on their own faction member cards. Member actions are now in an Actions menu on each member card, and the faction member list has a refresh button to update activity on demand.
  • Settings reorganized and searchable. (TheCarriedOne)
    • Settings are split into three tabs (Gameplay, Appearance, Account) with collapsible groups instead of one long list.
    • There’s a search box at the top that filters settings as you type, dimming non-matches.
    • Nested options (audio, animations, inventory-max, market data, sidebar badges, etc.) are tucked behind a small chevron instead of always showing.
    • Notification popups can now be placed in any of the six positions (top/bottom × left/center/right); for mobile the horizontal position makes no difference as it’s full-width.

Bug Fixes

  • Manage Pets: breeding selection. (TheCarriedOne)
    • In Manage Pets → Breed, once a pair goes on breeding cooldown it automatically clears from the selection so you can pick a new pair without closing and reopening the menu.
  • Use modal and amplifier/modifier errors. (TheCarriedOne)
    • Using an Arbitrary Amplifier or Forbidden Modifier repeatedly from the same open modal no longer fails on the second use.
  • Pet energy timer accuracy. (TheCarriedOne)
    • The pet energy timer in the nav menu now counts down at the correct rate while an adventure boost is active (it previously counted down too fast).
  • BC routed to faction stat accuracy. (TheCarriedOne)
    • The “BC routed to faction from minting” stat now shows the actual amount routed going forward instead of a tiny number that only counted mint ticks. Existing totals aren’t changed retroactively.

Credits