v2026.08.18

A new update for Bconomy has been released.

New Features

  • Transmutation Queue. (TheCarriedOne)
    • Refinery transmutations can now be queued: while one recipe is running you can line up more to run automatically, and they continue while you’re offline.
    • Unlock the queue with the new Transmutation Queue research, then buy the Transmutation Queue upgrade (5 tiers) to increase how many recipes you can queue from 2 to 10.
    • When you queue a step its required items are reserved from your inventory (and refunded if you cancel). A queued step’s “max” assumes earlier queued steps finish, so you can chain conversions (e.g. green→amber then amber→purple) even if you don’t yet have the intermediate item.
    • You can cancel a single queued step (any steps that depended on it are dropped and refunded).

Improvements

  • Mint Bay income and costs. (TheCarriedOne)
    • Mint Bays now generate BC in proportion to what they cost to build, each module and level-up pays for itself in a predictable number of days. Early modules repay fastest; very deep module counts repay more slowly.
    • Overall Mint income is much higher (FOR REAL this time) across the board (example: a 100-module max-level bay goes from ~18B to ~300B per day).
    • Heat in overclocked mode increased from 2.5× to 3.5×.
    • Mint modules beyond #100 no longer get ever more expensive: craft cost levels off instead of climbing indefinitely. Overpayment was refunded automatically.
    • Mint modules beyond #350 have the Salvage cost capped at 25M.
    • Module tooltips now show each mint module’s actual BC/min contribution.
    • Pending (unclaimed) mint BC that accrued before this update is preserved at the old rate; the new rates apply from this update onward.

    Credits

    v2026.08.17.3

    A new update for Bconomy has been released.

    New Features

    • Prestige bonus to Work. (TheCarriedOne)
      • Every ascension (Prestige) now permanently increases how much you earn from Work, stacking on top of your rank bonus.
      • Early Prestige tiers give the biggest jump and later tiers add progressively smaller amounts (example multipliers: about 1.5× at tier 10, 2.2× at tier 100, ~4× at tier 1000).
      • This has a kill-switch that I promise I will use this time, not like first day of Recovery bay.

    Improvements

    • Miniboss loot broadcast listing. (TheCarriedOne)
      • When a miniboss flees, the loot broadcast now lists each player who received a Tiny Gem Bag instead of folding low-damage contributors into a single summary line.

    Credits

    v2026.08.17.2

    A new update for Bconomy has been released.

    Improvements

    • Grouped module controls. (TheCarriedOne)
      • You can now level up modules from the grouped module list even without Batch Operations research if that group contains a single module.
      • “Lv +” buttons now dim when you can’t afford the next level (even after auto-crafting), so you can see at a glance which modules you can actually upgrade.
    • Mystical Ball profit/loss broadcast. (TheCarriedOne)
      • Hardcore Mystical Ball broadcasts now say whether the roll was a profit or a loss compared to the 250M BC cost of the item.
    • Saved boost set bulk-use error message. (TheCarriedOne)
      • Bulk-using a saved boost set now tells you which item’s amount was too high instead of showing a bare, confusing number comparison.

    Bug Fixes

    • Pinned Amplifiers and Pulsators fix. (TheCarriedOne)
      • On hardcore and seasonal profiles, Amplifiers and Pulsators you own now appear under the pinned category consistently.
    • Coinflip loss-prevention message. (TheCarriedOne)
      • When your Auspicious Coin breaks, the message now also tells you how many Auspicious Coins you have left equipped and in inventory.

    Credits

    v2026.08.17

    A new update for Bconomy has been released.

    Changelog

    • Discord bot now only launches the game. (TheCarriedOne)
      • The bot’s slash commands and their in-chat buttons are retired. You won’t be able to run game commands inside Discord anymore. Use /bconomy or Discord App picker to start the game from now on.

    Credits

    v2026.08.16

    A new update for Bconomy has been released.

    New Features

    • Vault badge. (TheCarriedOne)
      • A new “Vault” badge appears on the Faction / Vault nav tab and counts down while your FP boost is draining. As any other badge, requires Bay Telemetry research in Relay Network.
      • The badge hides when nothing is draining.
    • Item lock. (TheCarriedOne)
      • You can lock a usable item so it can’t be used by accident by using 🔒 Lock button in item modal.
      • While locked all controls that use the item are disabled.
      • Bulk sets that contain any locked item won’t execute until you unlock that item.
    • Coinflip: results, trophy, and leaderboards. (TheCarriedOne)
      • New Whiffed 💨 trophy: earn it when an Auspicious Coin breaks on its very first flip after you equip a fresh one.
      • Coinflip output now shows extra lines: win/loss streaks (🔥 for heads, 🧊 for tails), how many heads and tails your currently equipped Auspicious Coin has flipped, and when a coin breaks it shows how much BC it won you before breaking.
      • New Coinflip leaderboards under Players → Coinflip for best win streak, best loss streak, and best single-coin Auspicious Coin heads/tails/winnings.
      • The Stats modal now shows a “Streak info” on the coinflip stat row with your current streaks and links to each leaderboard.

    Improvements

    • Relay Network status bars. (TheCarriedOne)
      • The Relay Network status box is now a set of bars to match the overall feel of the whole page.
    • Rank Up modal tweaks. (TheCarriedOne)
      • Setting a target and turning on “Apply to progress bar” now makes the header progress bar actually track that target, and reopening the modal remembers your saved target.
      • You can pick a new “None” targeting option to clear a target without losing your saved tier/rank/mode.
      • The rank dropdown now shows each rank’s number.
      • “Maximum you can reach” shows more reliably and won’t duplicate when targeting “Max affordable”.
      • The Advance button will now advance as far as you can currently afford within your tier (not just one rank), and only appears when that is different from your main target.

    Bug Fixes

    • Amplifiers consumed in bulk sets. (TheCarriedOne)
      • Amplifiers used through a bulk set are now properly consumed from your account. Previously they were not removed and could be reused indefinitely.
    • Vault balance layout. (TheCarriedOne)
      • Fixed a large, wrong-looking gap in the Vault balance text (solo and faction vault) when “Compact numbers” is enabled.
    • Item popup buttons visible when collapsed. (TheCarriedOne)
      • Collapsing the item details in an item’s info popup no longer hides the Use / Equip / Sell buttons.

    Credits