v2026.07.08

A new update for Bconomy has been released.

New Features

  • Custom item categories. (TheCarriedOne)
    • Create your own item categories: give them a name, emoji, set items and order.
    • Pinned items become the reserved “Pinned” category. You may or may not continue using it.
    • Reorder and hide any Items section (built-in ones too).
    • Museum, Specials, and My Listings are now reorderable and sortable too.
    • Sidebar quick-items: pick which categories appear there.
    • Search now filters inside the categorized view (it no longer drops you to a flat list), auto-expands any collapsed sections the search matches, and has a clear button.
    • Duplicate Relay Network section is now removed.
    • Specials can be added to any category, any position. Pick a specific special (e.g. Calibrated Amplifier for Fish) or use (Any) to add all variants at once.
    • The old per-device “pinned specials” list is replaced by category membership, so you’ll need to re-add any specials you had pinned.

Improvements

  • Museum bad luck mitigation. (ShadyBliss)
    • Collectible finds now try to reduce repeated duplicates by helping missing collectibles catch up across your saved up sets.
    • Expanded Museum collection cards now show how many of each collectible you currently have in stock.
  • Boss faction bonus behavior. (ShadyBliss, TheCarriedOne)
    • Boss faction damage bonuses now increase when faction members are online while the boss is active, they no longer have to attack first.
    • Faction members who were online for a boss keep contributing to that boss’s faction bonus even if they later go offline.
    • The boss multiplier text now describes online faction members instead of calling them co-attackers.

Bug Fixes

  • Item counts and crafting preview. (TheCarriedOne)
    • When your phone or tab wakes from sleep and reconnects, item counts refresh immediately instead of showing stale numbers.
    • Crafting preview no longer suggests you can craft amounts you don’t actually have materials for.
    • If a craft can’t be paid for you now get a clear “not enough materials” message instead of a server error.
  • Work hotkey cooldown exploit fix. (TheCarriedOne)
    • Fixed an exploit where spamming the Work hotkey right after a global cooldown reset (with the Mint bay’s Cooldown Destroyer upgrade) let players repeatedly work with no cooldown for small BC payouts.

Credits