v2026.07.07

A new update for Bconomy has been released.

New Features

  • Special Store egg rotation. (Wewert)
    • The Special Store no longer sells Snowman Genesis Eggs, it’s now offering Dragon, Phoenix, Visitor, and Invader Genesis Eggs instead.
  • Autosell when opening crates. (TheCarriedOne)
    • When you open loot crates, items that exceed your configured autosell limits are automatically sold instead of landing in your inventory.
  • Relay tab badge. (TheCarriedOne)
    • The Relay tab (with Bay Telemetry researched) now shows a status badge: warnings for stalled/short-for-cooling bays, a countdown to the next overclock window, or a ⚡ when a bay is ready for it.
  • Museum hand-in badge. (TheCarriedOne)
    • The Museum nav tab shows a badge counting how many collectibles you can hand in for your currently active collection (it hides when there’s nothing to hand in).

Improvements

  • Augments layout on phones. (Shadox97)
    • The gem/augment rows in a tool’s Augments section stay tidy on phones.
  • Timers and tooltip wording. (TheCarriedOne)
    • Timers are shorter and rounded to a sensible unit by default (Compact Timers is on by default). You can switch between a single rounded unit (like “2h”) or two parts (“1h 30m”).
    • New “Max time part in tooltip” setting lets you choose whether long timers show years/months or only days in the hover detail.
  • Compact boosts. (TheCarriedOne)
    • Collapsed boost categories now show their active boost icons and a countdown for anything ending within a day without expanding, hover/click an icon for the full bar.
  • Quest progress on Quests button. (TheCarriedOne)
    • When you have a quest level to claim, the green Quests button bar now shows how far you are toward the next level.
  • Profile presence. (ShadyBliss, TheCarriedOne)
    • Profiles show a presence badge in the footer (Online, Idle, Offline, Active: Discord, or Idle: Discord) when the player has public profile presence enabled; staff can always see it.
    • Faction Lieutenants and Leaders see “Active N ago” alongside “Joined” on their own faction member cards. Member actions are now in an Actions menu on each member card, and the faction member list has a refresh button to update activity on demand.
  • Settings reorganized and searchable. (TheCarriedOne)
    • Settings are split into three tabs (Gameplay, Appearance, Account) with collapsible groups instead of one long list.
    • There’s a search box at the top that filters settings as you type, dimming non-matches.
    • Nested options (audio, animations, inventory-max, market data, sidebar badges, etc.) are tucked behind a small chevron instead of always showing.
    • Notification popups can now be placed in any of the six positions (top/bottom × left/center/right); for mobile the horizontal position makes no difference as it’s full-width.

Bug Fixes

  • Manage Pets: breeding selection. (TheCarriedOne)
    • In Manage Pets → Breed, once a pair goes on breeding cooldown it automatically clears from the selection so you can pick a new pair without closing and reopening the menu.
  • Use modal and amplifier/modifier errors. (TheCarriedOne)
    • Using an Arbitrary Amplifier or Forbidden Modifier repeatedly from the same open modal no longer fails on the second use.
  • Pet energy timer accuracy. (TheCarriedOne)
    • The pet energy timer in the nav menu now counts down at the correct rate while an adventure boost is active (it previously counted down too fast).
  • BC routed to faction stat accuracy. (TheCarriedOne)
    • The “BC routed to faction from minting” stat now shows the actual amount routed going forward instead of a tiny number that only counted mint ticks. Existing totals aren’t changed retroactively.

Credits