Welcome to the Relay Network

Generators are gone. The Relay Network is here.

For years, Generators were a passive BC faucet you bought, leveled, and forgot about. The Relay Network keeps that BC flowing, but now it also burns surplus inventory into a new material, runs hot under load, and gives you real decisions about how to push it.

Here is what changed, what is new, and what to do first.

TL;DR

  • Your old generators are decommissioned at launch and migrate one-for-one into Mint modules at the same level. You get a final BC payout.
  • Two bay families ship at launch: Mint (produces BC, same baseline as legacy generators) and Refinery (burns surplus inventory into Salvage).
  • Salvage is the new relay-only material. It funds research, bay upgrades, and new module crafting. Leftovers can be used as Mint fuel for a bonus.
  • Heat is the new throttle. Bays generate heat while they run. You manage it with bay modes and DX Coolant.
  • An account-wide research tree unlocks Salvage-paid upgrades that apply everywhere.
  • Per-bay bay upgrades add local capacity, heat resistance, and quality-of-life perks.
  • A new quest season, a new pet (raccoon), 6 new trophies, 3 new skins, and 6 new leaderboards arrive alongside the launch.
Continue reading Welcome to the Relay Network

v2026.05.08

A new update for Bconomy has been released.

New Features

  • Faction co-attacker count & boss damage multiplier. (Shadox97)
    • Left side shows your faction support and boost, for example: 👥 4 faction attackers — 3.00x.
    • Right side keeps a live countdown to the overkill window ending or the next weakpoint reveal – it’s now shown together with the attacker info.
  • Pets: new sort options, direction toggle, and per-pet sort badge. (TheDepartedOne)
    • On the Pets page you can now sort by Aura, Generation, or Breed Count.
    • When a non-default sort is active, a small badge appears in the top-right of each pet’s image showing that pet’s sort value so you can quickly see why pets are ordered that way.

Credits

v2026.05.07

A new update for Bconomy has been released.

New Features

  • Pets filter & sort bar. (TheDepartedOne)
    • There’s a new Sort dropdown and a Filters panel above your pet list on the Pets page – you can change how your pets are ordered and narrow the list by species, skin, aura, or whether a pet is on an adventure.
    • Filter and search behavior is consistent between the Pets page and the Manage Pets modal, and filter state stays per session.

Bug Fixes

  • Chat channel names no longer act like channel toggles. (Shadybliss)
    • Clicking a channel name in the chat dropdown now simply switches you to that channel like normal.
    • Adding or removing a second (split) chat panel only happens when you click the switch next to a channel.

Credits

v2026.05.06

A new update for Bconomy has been released.

New Features

  • Split chat. (TheDepartedOne)
    • Chat can now show multiple channels at once in stacked, vertical panels – each panel has its own header, scrollable history, and its own input box (only one input for an active chat – click anywhere on another chat to reveal the input for it).
    • Turn channels on or off from the channel selector dropdown (hover the channel header to open it) – each channel gets its own panel when enabled.
    • Drag the divider between panels to resize them. Sizes will reset if you toggle panels on/off or refresh the page.
    • Use the ▲/▼ buttons on a panel header to reorder panels.
  • Optional message timestamps. (TheDepartedOne)
    • Toggle message times on or off with the 🕐 Timestamps option in the channel dropdown or in Settings. When on, each chat message shows message time at the start. Timestamps are intentionally hidden in the Console channel.

    Credits

    v2026.05.05

    A new update for Bconomy has been released.

    New Features

    • Specials management UX overhaul. (TheDepartedOne)
      • The Use button for Calibrated Amplifiers (and similar Specials) now respects the real server cooldown – it stays disabled for the full cooldown even after the boost effect ends, so what you see matches what the server enforces.
      • Countdowns and “Expires in…” labels now respect clock skew between your client and the server, so timers won’t jump or disagree if your clock is a bit off.
      • Inventory grouping: in the Specials section you can toggle Group (defaults on). When grouped, multiple variants of the same Special collapse into one row showing total count and the nearest expiry. Click the “N types” / secondary button to view all variants.
      • Type-group modal: clicking a grouped row (or using certain text commands) opens a modal showing every variant of that Special type so you can pick which exact copy to use.
      • New text command: you can now use Specials by type name with /special/use <type> [action]. Examples: If you call /special/use with no args you get a clickable list in chat that fills your chat box when clicked – handy!
      • Arbitrary Amplifier picker now disables action buttons when that action already has the server-side max active boosts, and shows a countdown to the nearest expiry so you know when you can add another.
    • Combinable bulk boost filters. (TheDepartedOne)
      • The Bulk Pet / Bulk Farm Boost dialog replaced the single dropdown with independent toggles (Pinned, Boosted, Expiring). Turn any toggle on and choose Yes/No – toggles combine together so you can do things like “pinned + unboosted” in one go.
      • Text command support: compound filters work in commands, e.g. /bulkpetboost <item> 1 pinned,unboosted or /bulkpetboost <item> 1 unboosted,expiring:1h.
    • Timers: two-unit precision and duration tooltips. (TheDepartedOne)
      • Short timers now show two parts for better clarity – e.g. 4h 30m, 2m 15s instead of a single unit. Longer times use months/years where appropriate.
      • Hover any of the updated timers (boss modal weakpoints/overkill, pet & farm boost remaining, home-page boosts) to see a tooltip with the full breakdown (like 1y 2mo 3d 4h 7m 12s) and the exact local end time.

    Bug Fixes

    • Killing blow console now shows weapons used. (TheDepartedOne)
      • When you land the killing blow on a boss the console message now lists which weapons you used and how many of each, matching the detail you already see for non-lethal attacks. Nice for bragging rights and logs!

    Credits