Generators are gone. The Relay Network is here.
For years, Generators were a passive BC faucet you bought, leveled, and forgot about. The Relay Network keeps that BC flowing, but now it also burns surplus inventory into a new material, runs hot under load, and gives you real decisions about how to push it.
Here is what changed, what is new, and what to do first.
TL;DR
- Your old generators are decommissioned at launch and migrate one-for-one into Mint modules at the same level. You get a final BC payout.
- Two bay families ship at launch: Mint (produces BC, same baseline as legacy generators) and Refinery (burns surplus inventory into Salvage).
- Salvage is the new relay-only material. It funds research, bay upgrades, and new module crafting. Leftovers can be used as Mint fuel for a bonus.
- Heat is the new throttle. Bays generate heat while they run. You manage it with bay modes and DX Coolant.
- An account-wide research tree unlocks Salvage-paid upgrades that apply everywhere.
- Per-bay bay upgrades add local capacity, heat resistance, and quality-of-life perks.
- A new quest season, a new pet (raccoon), 6 new trophies, 3 new skins, and 6 new leaderboards arrive alongside the launch.