v2026.04.04

A new update for Bconomy has been released.

New Features

  • Auto-upgrade after purchase. (TheDepartedOne)
    • New Auto-upgrade toggle in purchase modals for farm plots and generators. Turn it on and the server will attempt to upgrade the new facility immediately after you buy it (as far as your materials allow).
  • gameState dataFetch type. (TheDepartedOne)
    • Third-party tools and API users can now request live game state without joining a session. A POST to /api/data with { "type": "gameState" } (and a valid API key) returns the live fields: global action boosts, last global cooldown reset time, active boss status, ball pit status, and active giveaways (sorry – too lazy at this point to craft the response schema).

Bug Fixes

  • Pet feeding now recalculates energy capacity during feed loops. (TheDepartedOne)
    • If feeding food causes your pet to level up mid-feed, the code now notices the higher capacity and keeps feeding up to the new maximum. So if one big click would have leveled your pet and let it hold more energy, it will now accept that extra food instead of stopping early.

Credits

v2026.04.01

A new update for Bconomy has been released.

New Features

  • Building upgrade & purchase toggles. (TheDepartedOne)
    • All building modals (generators, farm plots, tools, stables) now have three new toggles: Recursive, Craft automatically, and Craft to max level. You’ll see them when you open an upgrade or purchase modal.
    • Flip Recursive to make crafting use recipe trees (craft intermediates automatically). Turn it off to craft only the exact item you click.
    • Craft automatically lets the upgrade/purchase button attempt to craft missing components for you before buying/upgrading.
    • Craft to max level sums the materials for all remaining levels and will try to upgrade as many levels as possible in one click.

Improvements

  • Inline craft buttons at every recipe level. (TheDepartedOne)
    • Recipe tree nodes now show a small “Craft N×” button at any depth. You can craft a required intermediate right from the tree.
    • When you only have some of what’s needed, the craft button shows a yellow partial-coverage style so it’s clearer what will be partially vs fully auto-crafted.

Credits

v2026.03.30

A new update for Bconomy has been released.

Changelog

  • Recursive item crafting. (TheDepartedOne)
    • The craft command can now automatically craft required sub-components for an item. Craft a complex item (looking at you, Little Brother) and game will automatically craft the pieces it needs instead of failing because one ingredient is missing.
    • Stable / Farm / Generator purchase or upgrade dialogs automatically fallback to crafting recursively. We will see what we can do with them regarding purchasing or upgrading multiple at a later date.
  • Equip button in item modal respects your Equip Max setting. (TheDepartedOne)
  • Market button always visible in item modal; shows ‘No listings’ when none exist. (TheDepartedOne)
  • Hotkeys no longer block browser shortcut combos. (Wewert)
    • Game hotkeys won’t swallow common browser shortcuts anymore – things like Ctrl/Cmd+F (find) or other browser combos should work as expected while you’re in the client.

    Credits

v2026.03.29

A new update for Bconomy has been released.

Changelog

  • Pinned/Unpinned filters in Bulk Pet Boost dialog. (TheDepartedOne)
    • When you open the bulk pet boost window you’ll see new filters to show Pinned or Unpinned pets.
  • Max inventory button settings and redundant button cleanup. (TheDepartedOne)
    • There’s a new setting to control the Use/Equip/Craft button behavior in inventory — you can configure them based on how you’d like the buttons to act.

    Credits

Back in Business

Hey folks! First off, I want to apologize for the lack of updates lately – it’s been a while, and I know that’s frustrating. The good news is that new developers have joined the Bconomy team, so you can expect updates to start coming a lot more frequently from here on out. Really excited about what’s ahead!

Changelog

Improvements

  • Significant behind-the-scenes work has been done to streamline how updates are built and released, making it easier to ship new content more often

Bug Fixes

  • Fixed a stale state issue with the Ball Pit that could cause the game to display outdated status information
    • Buy buttons are now properly re-enabled after a Ball Pit draw
    • Your personal ball count and the global count now update consistently

I’d like to give a personal shoutout to TheCarriedOne#165847 for his efforts in reviving work on Bconomy. He’s done a lot, especially in the way we deliver updates, so if you see him around be sure to thank him for the work he’s done!

Back to Bconomy – there’s no new seasonal event with this update, and we’d love to hear your thoughts on that. Would you prefer a new season kicks off sooner, or would you rather wait a bit longer for more content to land alongside it? Head over to #alerts in the Discord server and let us know in the poll.

That’s all for now! More gameplay updates are on the way – thanks for your patience and for playing!

-Wewert