Game Patch

A game patch for Bconomy has been released.

Changelog

Quests

  • Quest Levels now increment automatically once you complete a set
  • Quest Rewards are now claimed independently of Quest Level
  • Reduced amount of Misc. Quests generated per set

Actions

  • Low Personal Boost now ranges from 2-3x (from 2-4x)
  • High Personal Boost now ranges from 4-7x (from 5-10x)
  • Readjusted Personal Boost hit rates for game pacing
  • Amplifiers now initiate a 3x Global Action Boost (from 5x)
  • Calibrated Amplifier use now incurs a global 1 hour cooldown before another Calibrated Amplifier of that Action type can be used

Items

  • Eternal Snowflake cooldown increased to 15min (from 10min)

Factions

  • Max FP/s drain for Boost increased to 1.2M/s (from 1M/s)

Burn

  • Tweaks to Burn reward distribution

Game Manual

  • New “Actions” section of Game Manual explaining Action mechanics has been added

The Quests Update: A Cold Start

A major game update for Bconomy has been released.

Changelog

Quests

  • Another long-awaited Bconomy feature revamp has arrived with the Quests rework and (re-) introduction of Seasons!
    • Seasons are in-game events that persist for several months, accompanied by themed limited-time loot, event-related gameplay changes and UI decor
    • The Winter 2024 Season – “A Cold Start” – has begun as soon as this update changelog is published! Log in and check it out!
  • Quests now come in sets – each Quest in a set must be fully completed before rewards can be claimed
    • Quests no longer require a cooldown for rerolling, and more quests are available to complete immediately once you claim rewards for a set
    • Progress through each Season by successfully completing Quests to increase your Quest Level!
    • Higher Quest Levels improve the Item, Special and Trophy rewards you receive for submitting each set of quests, but Quest difficulty will increase with Quest Level as well
    • Quest Level is now displayed on your Profile and is tracked on the Quest leaderboard
    • Quest rewards for each Level are displayed on the in-game interface
  • Veteran players will remember Campaigns, a similar, previous gameplay element that Seasons aims to serve as the spiritual successor to. I hope Seasons brings back the excitement of a limited time in-game event while building on that system with improvements!

Titles

  • Each player can now set a fixed Title independent of their current Rank
    • Players can use any Rank Title they have previously achieved
  • Trophies have been reworked so that each in-game Trophy now has a Title associated with it
    • Once a Trophy has been achieved, you can use that Trophy as your in-game Title for bragging rights!
    • Trophies can no longer be displayed on the “Triumphs” section of your profile
    • Some Legacy trophies were not migrated to the new system and have been removed
  • Several Rank Title names have been changed to be more gender-neutral
    • “Prefer Feminine Title” setting has been removed in favor of unified, gender-neutral Rank titles

Pets

  • Buddy contribution to current Action multiplier decreased to +0.01x per 5 levels (from 4 levels)
  • Significant improvements to Pets overview on Web Client

Items

  • New: Eternal Snowflake
    • A seasonal Item that, on use, resets all Action cooldowns fully! 10 minutes must pass before this item can be used again
  • New: DX Coolant
    • A seasonal Item that prevents Generator overheat when applied! As Generator overclocking is still in development, this item can’t actually be used for now
  • Removed: Hearty Loaf, Seasoned Potato

Actions

  • Each Tool level now grants +0.10x multiplier (from +0.15x)
  • Random Personal Boost durations are now 5min for low, 15min for high boosts
  • Random Personal Boost hit rates have been increased significantly

Specials

  • New: Forbidden Modifier
    • A cursed Special that allow you to permanently add a Level to a Tool of your choice, even if it would surpass that Tool’s normal leveling limit
  • All Global Action Boost-bearing Amplifiers now grant a 5x Action Boost on use (from 3x)
  • Only 1 Calibrated Amplifier or 2 Calibrated or Arbitrary Amplifiers can be active at once for an action
  • Removed: Mercurial Amplifier

Burn

  • Burn rewards have been adjusted for better gameplay pacing
  • Weekly Burn rewards have been implemented in addition to Daily rewards

Faction

  • Faction maximum Boost drain per second increased to 1,000,000 FP/s (from 800,000 FP/s)

Game Manual

  • The Game Manual is a new resource players can reference directly from within the Web Client (and coming soon to Discord Bot)
    • As a successor to the classic “bhelp” menu, it aims to provide detailed explanations for Bconomy game mechanics, straight from the developer’s mouth
      • This should serve as a helpful quick start guide for new players, while also including verified, more detailed information even veterans will appreciate
    • The actual content within the Game Manual is pretty sparse at the moment but I will be writing more entries between updates
      • Feedback and revision suggestions are appreciated!

Other

  • Ball Pit is now drawn at 00:30 of every hour to prevent issues with not being drawn due to database operation conflicts
    • Some leaderboard resets may be staggered to prevent similar issues as well

Game Update

A game update for Bconomy has been released.

Changelog

Specials

  • Specials are a brand new asset class in the world of Bconomy!
    • Unlike Items, each Special is represented as an individual entity internally
    • As a result, Specials are unstackable, as each can contain unique attributes
    • The introduction of the Specials system will play a big role in the uniqueness of Bconomy gameplay in future updates – for ex. being able to add enchants to gear & weapons, finding truly unique loot, and getting seasonal Special rewards that can’t be obtained once an event ends
    • Specials currently can’t be sold or transferred to other users
  • Calibrated, Arbitrary, and Mercurial Amplifiers
    • These Specials broadcast a global Action Boost for all online players!
    • Each Amplifier type has specific properties that affect the way it functions in-game
    • Amplifier multipliers can stack if more than one is active at once for a certain Action
    • Can be obtained from daily Burn leaderboard rewards (see below)
  • Noetic Pulsator
    • A Special that resets all Action cooldowns fully for all players when activated!
    • A global cooldown of 5 minutes is incurred before another Pulsator can be used
    • Can be obtained from daily Burn leaderboard rewards (see below)

Items

  • Lunar Shard can now be used to unlock a Rare Item, consuming the Shard in the process
    • Rare Item roll probabilities are weighted by the rare item’s base cost

Burn

  • Burn Rewards: Earn Rare Loot and Specials by burning the most BC per day!
    • Eligibility for who wins each Burn reward is displayed on both Web Client and Discord Bot
      • Some rewards are guaranteed for those in certain leaderboard positions, while some are distributed randomly!
    • Specials earned through daily Burn rewards have an expiration time of 7 days

Actions

  • Action Boosts (Global Random Events) have been removed
    • Functionally replaced by Amplifier specials
  • High Personal Boost activation probability has been decreased

Prestige Perks

  • Total Recall prestige perk has been removed
    • Functionally replaced by Noetic Pulsator special

Pets

  • Each Pet now tracks items found over its entire lifetime

Web Client

  • Active Boosts are now organized on the Home page, color coded by origin and sorted by multiplier for easier comprehension
  • Link to view your Profile is now included on Misc page
  • Use button next to eligible Items in Inventory now directly trigger relevant command
  • Game Log popup modal is now larger (if screen size allows) for easier readability
  • Redesigned mini status display elements to be more concise and readable
  • Possible fix for rendering error occurring on some devices (namely older devices and “non-traditional” browsers like TVs and smart fridges)

Other

  • Game Log now tracks Burn Reward distribution, Egg create/abandon/transfer/locate/hatch, Pet transfer/release, and Special use
  • Faction Members view sorts deposits by ascending, not descending
  • Leaderboards on Web Client and Discord Bot now use monospace fonts when applicable for readability

Game Update

A game update for Bconomy has been released.

Changelog

Pets

  • Introducing Pet Reincarnation – Increase your Pet’s Tier if it reaches Lv. 100
    • Reincarnated Pets find items faster for each Level based on their Tier, but also require more XP to level up as well
    • Reincarnated Pets also increase their Buddy action multiplier based on Tier
    • Reincarnation resets a Pet to Lv. 1 and causes it to lose all XP gained
  • Energy consumed per item found reduced to 100 (from 175)
  • XP Bonus for satisfying a Craving raised to 12x (from 8x)
  • Species item find speed bonus reduced to 1.5x (from 2x)
  • Time taken for Pet to find an item slashed across the board
    • New scaling function introduced for time reduction based on Tier
  • Pet Set Buddy cooldown reduced to 2 hours (from 4h)
  • Leveling up a Pet now has a small chance of resetting its Craving
  • Pets can now be transferred between different users
    • Transferring a Pet will cause its Level, Tier, XP, Energy and Adventure to be reset

Prestige Perks

  • “Playboy” Perk implemented: Lower the cooldown required before your Buddy can be set to a different pet
    • Each level reduces swap time by 15 minutes
  • “Total Recall” Perk cooldown scaling changes
    • Base perk benefit allows activation every 1 hour (from 2.5h)
    • Each level now reduces activation cooldown by 10 minutes
      • Minimum cooldown for perk is now 10 minutes (from 30m)
  • “Raiding Party” Perk maximum level is now 9 (10 Pets on adventure)
  • “Bcoin Specialist” Perk levels now increase Coinflip max wager by 50M (from 25M)

Ball Pit & Coinflip

  • Ball Pit is now drawn every 2 hours (from 4h)
  • Coinflip base max wager raised to 100M (from 5M)

Web UI/UX

  • Chat and messaging features have been overhauled!
    • Attachments, linked images, stickers and GIFs sent from Discord are now embedded in Web chat view
      • Click on embedded media to expand view while staying in-app
    • User pings: Mention a user across platforms when sending messages from the Web Client by prefixing their Username, BcID# or Discord ID# with @
      • Pings will be highlighted to the recipient
      • Pings are autopopulated when replying to a message on Discord
      • Pings are clickable to view a user’s Profile
    • Additional improvements to message formatting
    • Chat improvements in this update are a stepping stone in expanding cross-platform rich chat features to additional channels (New global channels, Faction channels, etc)

Game Patch

A game patch for Bconomy has been released.

Changelog

Pets

  • Energy consumed per item found reduced to 175 (from 500)
  • Time taken to for Pet to find an item reduced by 3x
  • XP Bonus for satisfying a Craving raised to 8x (from 4x)
    • Item roll probabilities for choosing next Cravings have been adjusted
  • New Pet-related Prestige Perks have been added (see below)
  • Top Pets leaderboard by Tier and Level has been added

Prestige

  • New Pet-related Prestige Perks have been added
    • “Stable Renovation” – Increase the number of Pets that can be owned (up to 50)
    • “Superheated Incubators” – Increase the number of Eggs that can be owned (up to 10)

Actions

  • Chance to roll a personal boost raised noticeably for all loot-bearing actions
  • Fixed rolling a new personal boost of same type overriding existing boosts
  • Rolling a personal boost for an action now also fully resets that action’s cooldown
  • Multiple of one booster item can now be activated, stacking effect duration
    • Ex. Using 4 Fossils will activate the boost for 1 hour (15min X 4)
  • Drop rate for Wild Eggs from loot-bearing actions increased

Web UI/UX

  • Latest major update changelog is now displayed when starting up the web client
  • New font configuration to ensure that text and emojis display consistently across most different browsers/platforms
  • Fixed an issue where disabling animations would cause popup notifications to get stuck and stack infinitely
  • Attempting to send a chat message during cooldown no longer clears your input
  • Emoji picker now displays animated emojis properly (if animations are enabled)