v2026.07.29.2

A new update for Bconomy has been released.

Improvements

  • Mode-specific leaderboards and rewards. (TheCarriedOne)
    • Ironman and Hardcore now get their own daily and weekly leaderboard rewards and their own top-<stat> trophies, ranked only against other players in the same mode.
    • Every stat leaderboard is now split into Main / Ironman / Hardcore. The old mixed “everyone” board has been removed.
    • A one-time backfill grants the most recent day’s missed Ironman/Hardcore rewards so eligible players don’t lose out.

Credits

v2026.07.29

A new update for Bconomy has been released.

Bug Fixes

  • Quest rewards and milestone compensation. (TheCarriedOne)
    • Quest rewards now grant the full number of Specials shown. For example, levels 1000 and up that list two XenoServers will now actually give two XenoServers.
    • If you already claimed milestones that were missing XenoServers, those missing XenoServers have been granted to your account automatically.
    • Capped quest reward lists (the continuation summary) no longer repeat an earlier level, the list now shows the next levels correctly.

Credits

v2026.07.28.2

A new update for Bconomy has been released.

Improvements

  • Minigame menu controls. (TheCarriedOne)
    • You can show or hide Coinflip, Ballpit, and Burn individually in the navigation menu.
  • Pet energy timer. (TheCarriedOne)
    • Pet energy bars now show how long your stored pet energy will last while adventuring.
  • Faction eligibility and browser. (TheCarriedOne)
    • Ironman profiles can only join, create, or receive ownership of factions run by other ironman players; main profiles stay in main-run factions.
    • The faction browser now only shows factions you’re eligible to join.
    • Players currently in a faction of a different profile type have been removed as a one-time cleanup.
    • Hardcore and Seasonal profiles no longer see the Faction tab at all.

Bug Fixes

  • Demigod rank display. (TheCarriedOne)
    • Demigods now see God listed as their next rank instead of being told they’re already at max rank.

Credits

Go it alone: Ironman mode is here

Ever wanted to prove you could build it all yourself, with no market, no handouts, and no shortcuts? Ironman mode is here. Your account can now hold extra profiles, each playing under its own mode that decides what it is allowed to use, all sharing a single login.

In short, you can now:

  • create Ironman and Hardcore profiles alongside your Main,
  • compete on their own solo leaderboards,
  • spend BC at the brand new Supply Depot,
  • and wear each mode’s own flair and colours.

For the full rundown, continue to the full post.

Continue reading Go it alone: Ironman mode is here

v2026.07.28

A new update for Bconomy has been released.

New Features

  • Finish line for Recovery bay. (TheCarriedOne)
    • New research: Cross-System Recovery. Once unlocked, looting occasionally shaves time off your Farm watering and Buddy-swap cooldowns.
    • At highest Recovery Bay module investment, stacked cooldown cuts on the same loot action are stronger, the top of the bay is now worth pushing toward.
    • Both of these effects finish the previously empty gap from levels 300 to 375. As with other levels in this bay, each level starting from 300 and ending at 375 increase the chance/power of the effect.
  • Inline GIF previews, link support and GIF picker. (TheCarriedOne)
    • Klipy/Giphy/Tenor GIFs finally work correctly in web client.
    • GIFs and images you send in chat can now unfurl automatically on Discord.
    • Links in chat are now clickable.
    • There is a GIF button that opens a searchable GIF picker. This picker is off currently since we have to deal with Klipy API keys, but it will be enabled the moment we have eligible access. So… There is no such button/picker yet (it was a lie at the start of the bullet point), but should soon be, as it works on my machine™ already!

Improvements

  • Miniboss spawn, loot, and announcements. (TheCarriedOne)
    • Miniboss spawns now ping the @Boss Fights role just like regular bosses.
    • Every player who damages a miniboss on a kill now receives a bag (Small or Tiny) so nobody leaves empty-handed.
    • Minibosses have a 50% chance to also drop a bonus Gem Bag. That bonus bag is awarded to one player who qualified for a Small Gem Bag (weighted toward the top damager, but any qualifier can win).
  • Bulk boosting idle pets. (TheCarriedOne)
    • You can now bulk-boost pets that are idle, they no longer have to be adventuring to be selected and boosted.

Bug Fixes

  • Pet Familiarity display issue. (TheCarriedOne)
    • Pet Familiarity (and an in-progress prospecting dig) no longer reset to 0% in the pets list after unrelated pet actions (rename, changing held items, buddy swap, attacking a boss). It never really did reset, it was only a UI issue, but now that issue is gone.
  • Amount shortcuts and presets. (TheCarriedOne)
    • Amount preset buttons now accept quantity shortcuts like 10k, 1.5M, 2b, 500t when saving custom presets.

Credits