Relay Network

A new update for Bconomy has been released.

New Features

  • Relay Network. (TheDepartedOne)
    • The Relay Network replaces Generators with a full system of bays, modules, heat, Salvage, and an account-wide research tree. Read the full launch post for the deep dive.
  • Relay Network Prep season results:
    • 1. straightpipes55 (Lv. 6231)
    • 2. Gottlieb (Lv. 2259)
    • 3. risty (Lv. 1722)
    • 4. kpiefan (Lv. 1629)
    • 5. hanzoxx (Lv. 1544)
    • 6. JustConquest (Lv. 1260)
    • 7. Ravenleft (Lv. 1211)
    • 8. .bepolite (Lv. 1182)
    • 9. KryptCeeper (Lv. 1085)
    • 10. Camf (Lv. 1077)

Improvements

  • Museum broadcast updates. (TheDepartedOne)
    • Repeated completions of the same museum collection now update the existing global chat and Discord broadcast instead of spamming duplicate rows.
  • Command flags now save with hotkeys and recent commands. (TheDepartedOne)
    • Hotkeys and recent commands now preserve boolean command options such as recursive crafting, auto crafting, max-level upgrades, auto-upgrade purchases, and stop-on-incomplete pet leveling.
    • You can now type command flags directly using bare boolean opt-ins like recursive and craftAuto.

Credits

Welcome to the Relay Network

Generators are gone. The Relay Network is here.

For years, Generators were a passive BC faucet you bought, leveled, and forgot about. The Relay Network keeps that BC flowing, but now it also burns surplus inventory into a new material, runs hot under load, and gives you real decisions about how to push it.

Here is what changed, what is new, and what to do first.

TL;DR

  • Your old generators are decommissioned at launch and migrate one-for-one into Mint modules at the same level. You get a final BC payout.
  • Two bay families ship at launch: Mint (produces BC, same baseline as legacy generators) and Refinery (burns surplus inventory into Salvage).
  • Salvage is the new relay-only material. It funds research, bay upgrades, and new module crafting. Leftovers can be used as Mint fuel for a bonus.
  • Heat is the new throttle. Bays generate heat while they run. You manage it with bay modes and DX Coolant.
  • An account-wide research tree unlocks Salvage-paid upgrades that apply everywhere.
  • Per-bay bay upgrades add local capacity, heat resistance, and quality-of-life perks.
  • A new quest season, a new pet (raccoon), 6 new trophies, 3 new skins, and 6 new leaderboards arrive alongside the launch.
Continue reading Welcome to the Relay Network

v2026.05.08

A new update for Bconomy has been released.

New Features

  • Faction co-attacker count & boss damage multiplier. (Shadox97)
    • Left side shows your faction support and boost, for example: 👥 4 faction attackers — 3.00x.
    • Right side keeps a live countdown to the overkill window ending or the next weakpoint reveal – it’s now shown together with the attacker info.
  • Pets: new sort options, direction toggle, and per-pet sort badge. (TheDepartedOne)
    • On the Pets page you can now sort by Aura, Generation, or Breed Count.
    • When a non-default sort is active, a small badge appears in the top-right of each pet’s image showing that pet’s sort value so you can quickly see why pets are ordered that way.

Credits

v2026.05.07

A new update for Bconomy has been released.

New Features

  • Pets filter & sort bar. (TheDepartedOne)
    • There’s a new Sort dropdown and a Filters panel above your pet list on the Pets page – you can change how your pets are ordered and narrow the list by species, skin, aura, or whether a pet is on an adventure.
    • Filter and search behavior is consistent between the Pets page and the Manage Pets modal, and filter state stays per session.

Bug Fixes

  • Chat channel names no longer act like channel toggles. (Shadybliss)
    • Clicking a channel name in the chat dropdown now simply switches you to that channel like normal.
    • Adding or removing a second (split) chat panel only happens when you click the switch next to a channel.

Credits

v2026.05.06

A new update for Bconomy has been released.

New Features

  • Split chat. (TheDepartedOne)
    • Chat can now show multiple channels at once in stacked, vertical panels – each panel has its own header, scrollable history, and its own input box (only one input for an active chat – click anywhere on another chat to reveal the input for it).
    • Turn channels on or off from the channel selector dropdown (hover the channel header to open it) – each channel gets its own panel when enabled.
    • Drag the divider between panels to resize them. Sizes will reset if you toggle panels on/off or refresh the page.
    • Use the ▲/▼ buttons on a panel header to reorder panels.
  • Optional message timestamps. (TheDepartedOne)
    • Toggle message times on or off with the 🕐 Timestamps option in the channel dropdown or in Settings. When on, each chat message shows message time at the start. Timestamps are intentionally hidden in the Console channel.

    Credits