v2026.06.05.2

A new update for Bconomy has been released.

New Features

  • Sidebar settings — configurable action & menu sidebars. (TheDepartedOne)
    • You’ll find a new Sidebar Settings area split into Action Sidebar and Menu Sidebar.
    • Show, hide and reorder the sections on your action sidebar (Actions, Items, Buddies, Boss, Tools) using the new reorder modal. Make the sidebar look the way you want.
    • Mark pets as buddies from the pet modal and pin one buddy per adventure type. Buddies get an orange tint, a quick-swap button on the sidebar, and are protected from accidental release.
    • Action quest badges can now show percentage completion (toggle Show Percentage in settings) instead of a raw count.
    • New compact boss card for the sidebar: small HP bar, boss icon and a minimal co-attacker/weakpoint row so you can keep boss info visible without the full panel.
    • Menu tab badges are configurable – enable/disable badges per tab and (when allowed) make them clickable. A new Home nav badge shows a countdown to your next daily reward.
    • Settings now let you keep animations but disable confetti (Play Animations → Show Confetti), and split audio into separate Sound Effects and Music toggles so you can mute music while keeping SFX.
  • Pet collector trophy broadcasts. (Shadox977, TheDepartedOne)
    • When you complete a pet species collection (collect all base skins), a message appears in global chat announcing it – e.g. “Alyra completed the 🐕 Dog pet collection!” — each species uses the correct emoji and name.

Improvements

  • Action button tooltips reworked. (TheDepartedOne)
    • The quest tooltip is richer: it lists each active item’s icon, name, remaining count and a thin progress bar in the same order as the Quests page.

Bug Fixes

  • Discord action command aliases now work again. (TheDepartedOne)
    • Slash shortcuts like /fish, /f, /hunt, /h, /explore, /e, /mine, /m and /work now execute actions from Discord as expected. Previously those aliases would silently do nothing and only the embed buttons worked.
  • Pets: pin and release bugs fixed. (TheDepartedOne)
    • Pinning a very large pet collection no longer throws an error – pins are now capped to your actual pet capacity so setpins won’t break when you have extra pet space.
    • Releasing a pet now removes it from your pinned list automatically.

Credits

v2026.06.05

A new update for Bconomy has been released.

New Features

  • Research effect toggles. (TheDepartedOne)
    • You can now turn a purchased research node’s passive effect off and back on without losing the node or its prerequisites.

Improvements

  • Clearer, tighter effect previews. (TheDepartedOne)
    • Effects of research is now easier to read.
    • Research cost is visible before unlocking prerequisites and after purchasing.

    Credits

    v2026.06.04

    A new update for Bconomy has been released.

    Changelog

    • Nav menu badges (Pets / Farm / Ball Pit). (TheDepartedOne)
      • If you have the Bay Telemetry research, small badges now appear on the main nav entries for Pets, Farm, and Ball Pit.
      • Pets badge shows time until the soonest adventuring pet runs out of energy.
      • Farm badge shows watering status (countdown or “Ready”).
      • Ball Pit badge shows the current ball type at a glance.
    • Mystical Balls shortcut in Ball Pit menu. (TheDepartedOne)
      • The Ball Pit menu now shows how many Mystical Balls you own and a compact “Use” button so you can spend one without leaving the menu.
    • Equip shortcuts for Auspicious Coin and Rainmaking Amulet. (TheDepartedOne)
      • The Coinflip menu now shows your Auspicious Coin count and an Equip max button so you can equip as many coins as your slots allow in one click.
      • The Farm view now displays a Rainmaking Amulet bar (equipped / cap + owned count) below the status bars; click it to equip up to your cap.
      • If your equip slots are full, equipping via the shortcut now automatically unequips enough other equipped items (they return to inventory) to make room instead of failing.
    • Relay bay state feedback: badges, bars, and per-bay coolant. (TheDepartedOne)
      • Relay bay cards now show clear timing and state info: remaining overclock time, cooldown end, and how long active DX Coolant will last on that bay.
      • A single clear Stalled badge replaces the older mix (hover it to see the reason), and new bars show mint fuel remaining and refinery deposit remaining.
      • DX Coolant can be active per bay (you can run coolant on mint and refinery at the same time), and the heat readout is now next to the bay name consistently on desktop and mobile.
    • Ball Pit draw no longer blocks post-win buys. (TheDepartedOne)
      • After a Ball Pit draw finishes and the winner is broadcast, players can now buy balls immediately. Previously some players saw the error "Pit was drawn recently!" for a few seconds after the announcement; that no longer happens.

    Credits

    v2026.06.01

    A new update for Bconomy has been released.

    Bug Fixes

    • Cooling Bay only burns Cryo Gel when cooling is in demand. (TheCarriedOne)
      • The Cooling Bay no longer wastes Cryo Gel when nothing actually needs cooling. If every Mint/Refinery is cool or idle, the bay will stop consuming coolant.

    Credits

    v2026.05.31

    A new update for Bconomy has been released.

    New Features

    • Cooling Bay. (TheCarriedOne)
      • Once you own a Mint and a Refinery bay, you can build a Cooling Bay as your 3rd bay.
      • Cooling Bays don’t produce BC or Salvage – their job is to provide cooling for your hot bays so they can hold full speed when covered.
      • The network panel shows total cooling output and how much is in use; each hot bay shows what it needs vs what it’s getting and a throughput effectiveness %.
      • Cooling is consumed from a per-bay coolant store. Use the Cooling Bay’s Coolant popover to Deposit Cryo Gel. If the store runs dry, cooling falls to a 10% cap and covered bays slowly heat up.
      • New items: Frostsac (Hunt loot) and Cryo Gel (crafted from 50 Frostsac + 30 Insulating Resin).
    • Thermal Routing & per-bay allocation. (TheCarriedOne)
      • New research node Thermal Routing unlocks a per-bay cooling allocation control. When unlocked, the Cooling Bay card shows an Allocation split-bar popover so you can route more cooling to specific heat bays instead of splitting evenly.
      • Thermal Master now requires Thermal Routing first (so you may need the new node before you can re-unlock the node/title).
    • Cooling Output Efficiency & Surge Capacitor. (TheCarriedOne)
      • Cooling Output Efficiency upgrade: +3% cooling output per tier (up to +30%). You will see the real +X.XX% effect text in the upgrade rows and purchase views.
      • Surge Capacitor upgrade: banks spare cooling into a reserve and spends it to cool bays faster right after an overclock burst. The reserve bar shows the live projected reserve and a subtitle with the net throughput rate.
      • Coolant Buffer Expansion and Module Capacity Expansion now apply to Cooling Bays as well.
    • Module list grouping & module-count bar on bay cards. (TheCarriedOne)
      • The “Modules N / Y” line is now a toggle: collapse/expand the module list. There’s also a new ⚙️ module-count bar that switches the list between per-module rows and a grouped-by-level view.
      • Grouped view shows one row per level (e.g. “3 x Level 5”) with an aggregate stat tooltip and group actions (bulk level, bulk Pause/Run).
    • SysOp trophy/title. (Wewert)
      • New trophy/title added: 🧑‍🔧 Bconomy System Operator.

    Credits