A new update for Bconomy has been released.
New Features
- Transmutation Queue. (TheCarriedOne)
- Refinery transmutations can now be queued: while one recipe is running you can line up more to run automatically, and they continue while you’re offline.
- Unlock the queue with the new Transmutation Queue research, then buy the Transmutation Queue upgrade (5 tiers) to increase how many recipes you can queue from 2 to 10.
- When you queue a step its required items are reserved from your inventory (and refunded if you cancel). A queued step’s “max” assumes earlier queued steps finish, so you can chain conversions (e.g. green→amber then amber→purple) even if you don’t yet have the intermediate item.
- You can cancel a single queued step (any steps that depended on it are dropped and refunded).
Improvements
- Mint Bay income and costs. (TheCarriedOne)
- Mint Bays now generate BC in proportion to what they cost to build, each module and level-up pays for itself in a predictable number of days. Early modules repay fastest; very deep module counts repay more slowly.
- Overall Mint income is much higher (FOR REAL this time) across the board (example: a 100-module max-level bay goes from ~18B to ~300B per day).
- Heat in overclocked mode increased from 2.5× to 3.5×.
- Mint modules beyond #100 no longer get ever more expensive: craft cost levels off instead of climbing indefinitely. Overpayment was refunded automatically.
- Mint modules beyond #350 have the Salvage cost capped at 25M.
- Module tooltips now show each mint module’s actual BC/min contribution.
- Pending (unclaimed) mint BC that accrued before this update is preserved at the old rate; the new rates apply from this update onward.