Game Update

A fairly heavy update for Bconomy has been released, with a focus on improvements to existing features. These changes aim to resolve some long-standing issues with certain systems (Pets), and make gameplay overall more enjoyable. Please let me know what you think, and if there are any further improvements that can be made. Thanks, and enjoy!

Changelog

Pets

  • Auto-Leveling: Pets now automatically increase their level as they gain XP
  • Feeding: The Feed command has been reworked, and now does an immense amount of behind-the-scenes processing to simplify pet management
    • Feed operations now attempt to fulfill the Pet’s craving first. If it’s successful, the next craving(s) are generated and fulfilled repeatedly until no longer possible
    • The command will otherwise try to feed your pet in the most efficient way
  • Bulk Feeding: Mass-feed your Pets with a single click
    • Options to feed “Adventuring”, “Pinned” or “All” Pets are available
    • The same optimized behavior of the Feed command is applied to every eligible Pet
    • Because bulk feeding can be a heavy command, it can only be performed once per minute, and is capped at 100 Pets per operation
  • Pins: Set specific Pets to always be sorted at the top of your list
    • Pet pin order can be customized to your liking, much like Item pins
    • Pin ordering applies to backend game operations as well. Commands like bulk feed will always prioritize pinned pets in the order specified
  • Craving adjustments: Pets at higher levels now have a chance to crave any Food item. Pets at lower levels will still crave a limited pool of items
    • Cravings are no longer reset upon reincarnation. Once a pet has reached Tier I+, it will continue to have a chance to crave any Food item
  • Sorting adjustments: Tier now takes precedence over Level/XP in default Pet sort order
  • Reincarnation now resets a Pet’s active Adventure Boost
  • Manage Pets menu now has proper pagination, and is navigable with keyboard controls (Left/Right Arrow)
  • Pets are now searchable by name, in addition to their other attributes (species, adventure type, preferred adventure, skin, aura, ID#)

Items

  • New Food Items: Hearty Burger (replaces Woven Basket), Seafood Salad (replaces Activewear), Stone Soup (replaces Big Backpack), Warm Broth (replaces Toilet Plunger)
    • Survival Kit, Massive Driftnet have had crafting recipes altered to account for the aforementioned item replacements
    • Manure has replaced Woven Basket for buying and upgrading Farm plots
  • Weeds, Clover are now classified as Food Items
  • Eternal Snowflake is now classified as a Rare Item
  • Pinned Items are now displayed below your Actions for quick access
  • Item Info card no longer forces a loading screen when first viewing an Item
  • Item Info card now displays drop rate for each source an Item can be obtained from
  • Items and Specials with cooldowns now show time until they can be used again, and use is prevented until cooldown elapses
  • Items are now searchable by attribute in addition to name (for ex. searching “rare”, “food”, “weapon” will return relevant Items)

Prestige

  • Virility (New Perk): Skip wait time before a Pet can be bred again
    • Cooldown reduction is per-user: it does NOT apply to the pet itself
  • Nepotism, Anointment
    • Perk benefit decreased to 2.5% per level (from 5%)
    • Maximum perk level increased to 20 (from 10)
  • Hypervisor, Vitality
    • Perk benefit decreased to 4hr per level (from 6hr)
    • Maximum perk level increased to 21 (from 10)

Interface

  • Hotkeys can now be bound to game menus, including Profile, Stats, Trophies, Logs, Leaderboards, etc.
  • Keyboard controls (Left/Right Arrow) can now be used to move through pages in menus (for Leaderboards, Logs, etc)
  • Fixed a bug where the Amnesia perk would not update interface button progress
  • New setting to disable Global Broadcasts (purple messages) from showing up in chat
  • New setting to hide Minigames (Coinflip, Ball Pit, Burn) from navigation menu

Other

  • Rare Item finds are now only broadcasted if the Item’s worth exceeds 50,000,000 BC
  • Coinflip results screen now provides an option to repeat the last flip
  • Ball Pit results message has been shortened to reduce chat history clutter

Prestige Perks Revamp

Hey folks. Today’s the day: the Prestige Perks revamp has been released! This update seeks to revitalize Bconomy’s longterm progression by reintroducing meaningful upgrades to the Ascension system. 17 Prestige Perks now exist in total, each having a strong impact on the gameplay aspect it affects. Improvements to the interface have been released as well. Enjoy!

Changelog

Prestige

  • 17 Prestige Perks are now in the game:
    • Nepotism: Decreases the cost of ranking up
    • Anointment: Decreases the cost of ascension
    • Fortuity: Increases your base Rare Item discovery multiplier
    • Favoritism: Increases the chance for a Work Bonus to occur
    • Asterism: Increases the maximum Tier a Pet can reincarnate into
    • Deluge: Lower cooldown between watering your farm
    • Arbory: Increases max number of one type of crop that can be planted at once
    • Menager: Increases Pet and Egg space (does NOT increase adventure slots)
    • Playboy: Lower cooldown between swapping your Buddy
    • Numismatist: Increases your BC per Coinflip limit
    • Hammerspace: Increases number of items that can be equipped at once
    • Hypervisor: Increases time Generators can run for before they idle
    • Vitality: Increases time Farm can survive between watering
    • Gourmand: Increases XP multiplier from satisfying a Pet’s craving
    • Amnesiac: Increases chance of an action’s cooldown being ignored when run
    • Fecality: Increases Manure output from feeding a Pet
    • Fecundity: Increases rare crop output from Farm
  • 5 Runes are now earned per Ascension
    • Although each Tier now grants the same # of Runes, each buyable Perk has been rebalanced to be far more impactful in comparison to the previous system
  • Each Ascension Tier no longer provides an innate Rare Item multiplier
    • This has been functionally replaced by the “Fortuity” perk
  • Some existing mechanics have been adjusted to account for new Perks:
    • Base buddy swap cooldown is now 1 hour (from 2)
    • Base pet craving multiplier is now 5x (from 8)
    • Base pet max tier is now 5 (from 10)
    • Pet item find speed scaling per tier has been adjusted
    • Base farm survival time between waters is now 12 hours (from 30)
    • Base maximum same type crop planted in farm is now 3 (from 5)
    • Base maximum coinflip wager is now 1b (from 100m)
    • Note: Decreases are not intended as nerfs – rather, they’re slight adjustments for gameplay pacing; the new Perks allow those previous values to be exceeded by quite a bit

Other

  • Maximum list price for the market is now 100b (from 10b)
  • Work earnings have been massively increased across the board
  • Eternal Snowflake is no longer classified as a Rare Item
  • UI scaling for larger screen dimensions has been improved
  • Title typeface in header now changes as you rise through the ranks
  • Menus should feel more responsive on mobile devices
  • Coinflip results popup now include an input box to flip again

A Farm Update

Hey folks! An update for Bconomy has been released with new features focusing on both the Farm and your Pets. These gameplay systems now have greater depth in how they complement and interact with each other. General improvements have been made to both as well.

Changelog

Pets

  • Manure is now potentially gained when any item is fed to a Pet
    • This item can be used to craft Fertilizers, which grant a multiplier boost to Farm Plots (see below)
  • Adventure Speed boosting items can now be directly used on any Pet from its info card (no longer restricted to just your Buddy)

Farm

  • Plots are no longer reset when crops perish, and any that grew before the expiry can be collected
  • Fragrant Dogrose, Mystical Rowan, and Legendary Aguaje (Pet Adventure Speed boosting items) are all now potentially gained when any crop is harvested from your Farm
    • These Items have had their effect duration doubled
    • The base worth of each of these Items have been changed to account for these balance changes
  • Fertilizer items can now be used to boost a Farm Plot, applying a temporary multiplier to any items harvested in that period (see below)

Items

  • Enriching Fertilizer and Experimental Fertilizer are now craftable, and each provides a multiplier boost to a Farm Plot when used
  • Gilded Manure is now classified as a Rare Item, has had its base worth increased to 1,000,000,000 BC, and applies a 1,250x boost to a Farm Plot for 24h when used
  • Eternal Snowflake is now classified as a Rare Item, and its base worth has been increased to 10,000,000 BC (from 5,000,000)
  • Basic Fertilizer has been renamed to Toilet Plunger (currently no use)
  • New graphics added for Green/Amber/Purple/Red Gemerald, Rainmaking Amulet and Gilded Manure
  • Auspicious Coin: a new Rare Item with a base worth of 1,000,000,000 BC (currently no use)

Misc

  • Blocking functionality: Block a player to hide their chat messages & giveaways, and prevent them from directly interacting with you
    • Blocked players can be managed from your Settings page
  • Maximum winners for a giveaway has been increased to 10 (from 5)

Spring Fling (Spring 2025)

A new Season has arrived in Bconomy: Spring Fling, the Spring 2025 Event! The snow’s melting, plants are peeking out of the soil, quests have been reset and progression for the new Season has been enabled. With this update comes a slew of new Items and game balance adjustments.

Revamps to the Farm, additional functionality for both new and old Items, a UI refresh, and more exciting features will be arriving over the next couple weeks. I’d hoped that these would have been ready for release by today, but they’re not polished to a level I’m satisfied with yet. Some Items added in this update don’t have uses as a result, but their place in the game will make more sense soon. In the meantime, enjoy the new Season and, as always, thanks for playing!

Changelog

Quests

  • The Spring 2025 Season has begun! Quests have been unlocked, progression has been reset for all players, and new Rewards are available to earn.
    • Trophies have been distributed to the top 10 players of last Season by Quest Level (Congrats to the #1 player, REDRUM#21267)

Pets

  • Active buddy loot action multiplier increase per level decreased to 0.001x (from ~0.002x)

Faction

  • Maximum FP drain per second increased to 1,500,000 FP/s (from 1,200,000)

Items

  • New Items:
    • Exquisite Trunk: On use, yields very rare items including Diamonds, Oysters, Platinum and Lucky Charms
    • Magic Conch, Untamed Spirit, Seraphic Clasp and Condemned Skull: Rare items that provide 2x boosts to their respective Loot Actions for 4 hours
    • Fragrant Dogrose, Mystical Rowan, Legendary Aguaje: Items that provide temporary boosts to a Pet’s Adventure Speed and Energy Capacity
      • These Items will be rarely yielded from harvested crops in a future update
    • Reaper’s Scythe, Green/Amber/Purple/Red Gemerald: Rare items that will have uses in coming updates
    • Rainmaking Amulet, Gilded Manure, Industrial Fertilizer, Experimental Fertilizer: Standard items that will have uses in coming updates

Giveaways

  • Karmic Reputation (KR): A new currency gained by hosting Giveaways
    • One KR is gained for every 1,000,000 BC worth of Items given away
      • Rare Items given away have a 10x KR Bonus on top of their base worth
    • Loosely inspired by the community’s Reputation system, KR is a way to incentivize high-level players to “give back” to the playerbase by running Giveaways
    • KR will be usable to buy permanent cosmetics like exclusive Pet modifiers, UI/Profile themes, special Trophies, and more
      • Cosmetics available to purchase will be time-limited and rotate based on the current Season but, once bought, will be owned permanently

Supporter Perks

Hey folks! This update introduces ways for players to support Bconomy financially. We’ve seen an increase in new players recently, and, along with that, server issues! That’s great! (sarcasm) Adding monetization features isn’t my favorite use of dev time, but it’s clearly necessary now for the long-term growth and survival of the game.

I’ve introduced some minor perks for those who generously support Bconomy with a few dollars each month. I will add more and more benefits to the subscription over time, and promise to keep them non-P2W for as long as possible. If Bconomy has brought you any enjoyment, I hope you’ll consider sparing a few bucks each month to keep the game alive.

This update is a bit sparse in terms of actual content. A ton of exciting features are planned for the next one, dropping March 1st! A huge expansion to the Farm, a new Season (with new Items, Global Events, and Quest Rewards to earn), and naturally dropping Specials are just on the horizon. Good things are worth waiting for!

Changelog

Ball Pit

  • Ball Pit is now drawn more often, every 15 minutes (from 1 hour)

Specials

  • Noetic Pulsator global cooldown reduced to 2 minutes (from 5 minutes)

Other

  • Potential fixes for lag issues caused by Faction recruitment system