Game Update

Hello everyone! A fairly significant game update has been released. A number of new features have been added, as well as several changes to continue improving the gameplay experience. These lay some of the groundwork for the upcoming Summer Season update, which I can’t wait to drop! Enjoy, and thanks for playing.

Upcoming Changes

In 1 week from the time this update releases (on 5/17/2025), Pets will no longer be transferable between users. Eggs will still be transferable as they currently are. This is in preparation for changes to Pet breeding balance. Please take advantage of this 1-week grace period to transfer your Pets before the functionality is removed.

Changelog

Pets

  • Introducing new Pet base skins: Delta, Epsilon, Zeta and Eta (least to most rare)
    • These new skins have extremely striking colors and are now some of the most difficult to obtain in-game!
    • Gamma base chance has been slightly increased to account for these additions
      • Eta skin base chance is equal to that of Gamma pre-update
  • All existing Pet skins have been retouched to appear more vibrant

Equip

  • A new mechanic allowing certain Items can be Equipped, where they can then be consumed by certain game actions (see below)
    • Number of Equip slots available can be increased by the Hammerspace Perk

Farm

  • Watering variance has been removed
    • Instead of 10-50 minutes, a flat 30 minute reduction is now applied each time
    • Same applies for farm watering byproducts
  • Plant Menu: An improved interface for managing Farm Plots
  • Last used Boost item is now remembered between individual plot menus
  • More uproot options (All of same type, All plots) added on planted plot menus

Specials

  • Genesis Egg: A new special that, upon use, creates a Generation I pet
    • Genesis Eggs have an elevated base skin probability (5x)
    • These Specials are now findable from Actions, and are also a Weekly Burn Reward
    • More methods to obtain these will be released in the future (e.g. KR Store)
  • Forged Banknote has been removed
    • Any players who owned one have received a Genesis Egg as a replacement
  • Specials that share common properties now stack on the interface
    • You can still view individual Specials owned by clicking on the stack
  • Specials can now be pinned like Items for quick access
    • This does not currently sync between clients due to technical limitations

Items

  • Reaper’s Scythe has been renamed to Sialogogue
    • On use, this item will massively increase the amount of a Pet’s current craving (by 1b)
  • Rainmaking Amulet: Is now equippable
    • If this item is equipped, and an additional water could have occurred since the Farm was last tended to, it is consumed, and water’s time reduction will be increased
    • This effect stacks if multiple are equipped at once
  • Auspicious Coin: Is now equippable
    • If this item is equipped and a Coinflip is lost, the loss is nullified, and any amount that would have been deducted is saved
    • There’s a 10% chance this item is consumed each time its effect is triggered
  • Atlantic Obol, Hunter’s Blind, Daoic Seal, Subterran Crest: New rare items that apply a 2x Boost (8h) for their respective action on use
  • Pluperfect Gemerald, Mystical Balls: New Rare items (no current use)
  • Weeds, Clover are no longer classified as Food items
    • All Pet cravings have been reset to account for this change
  • Spiny Shell has been renamed to Clamshell
  • Farm Plot and Pet Adventure Boosts can now be overridden at any time
    • Must confirm before this can be performed

Prestige Perks

  • Overgrowth (New Perk): Increase byproducts gained from farm watering (Weeds, Mushrooms)
  • Arbory Perk max level increased to 22 (from 17)

Daily

  • Maximum crates gained from streak is now uncapped (from 75)

Other

  • Calculator: Evaluate advanced math expressions (ex. 1+1, 2k2, 5^3) with commands /calc or /c
    • Most in-game commands and input boxes now also accept math expressions
  • A personal notification is now always shown when a Rare Item or Special is found
  • Misc. other bugfixes, optimizations and improvements

Spring Fling (Spring 2025)

A new Season has arrived in Bconomy: Spring Fling, the Spring 2025 Event! The snow’s melting, plants are peeking out of the soil, quests have been reset and progression for the new Season has been enabled. With this update comes a slew of new Items and game balance adjustments.

Revamps to the Farm, additional functionality for both new and old Items, a UI refresh, and more exciting features will be arriving over the next couple weeks. I’d hoped that these would have been ready for release by today, but they’re not polished to a level I’m satisfied with yet. Some Items added in this update don’t have uses as a result, but their place in the game will make more sense soon. In the meantime, enjoy the new Season and, as always, thanks for playing!

Changelog

Quests

  • The Spring 2025 Season has begun! Quests have been unlocked, progression has been reset for all players, and new Rewards are available to earn.
    • Trophies have been distributed to the top 10 players of last Season by Quest Level (Congrats to the #1 player, REDRUM#21267)

Pets

  • Active buddy loot action multiplier increase per level decreased to 0.001x (from ~0.002x)

Faction

  • Maximum FP drain per second increased to 1,500,000 FP/s (from 1,200,000)

Items

  • New Items:
    • Exquisite Trunk: On use, yields very rare items including Diamonds, Oysters, Platinum and Lucky Charms
    • Magic Conch, Untamed Spirit, Seraphic Clasp and Condemned Skull: Rare items that provide 2x boosts to their respective Loot Actions for 4 hours
    • Fragrant Dogrose, Mystical Rowan, Legendary Aguaje: Items that provide temporary boosts to a Pet’s Adventure Speed and Energy Capacity
      • These Items will be rarely yielded from harvested crops in a future update
    • Reaper’s Scythe, Green/Amber/Purple/Red Gemerald: Rare items that will have uses in coming updates
    • Rainmaking Amulet, Gilded Manure, Industrial Fertilizer, Experimental Fertilizer: Standard items that will have uses in coming updates

Giveaways

  • Karmic Reputation (KR): A new currency gained by hosting Giveaways
    • One KR is gained for every 1,000,000 BC worth of Items given away
      • Rare Items given away have a 10x KR Bonus on top of their base worth
    • Loosely inspired by the community’s Reputation system, KR is a way to incentivize high-level players to “give back” to the playerbase by running Giveaways
    • KR will be usable to buy permanent cosmetics like exclusive Pet modifiers, UI/Profile themes, special Trophies, and more
      • Cosmetics available to purchase will be time-limited and rotate based on the current Season but, once bought, will be owned permanently

Supporter Perks

Hey folks! This update introduces ways for players to support Bconomy financially. We’ve seen an increase in new players recently, and, along with that, server issues! That’s great! (sarcasm) Adding monetization features isn’t my favorite use of dev time, but it’s clearly necessary now for the long-term growth and survival of the game.

I’ve introduced some minor perks for those who generously support Bconomy with a few dollars each month. I will add more and more benefits to the subscription over time, and promise to keep them non-P2W for as long as possible. If Bconomy has brought you any enjoyment, I hope you’ll consider sparing a few bucks each month to keep the game alive.

This update is a bit sparse in terms of actual content. A ton of exciting features are planned for the next one, dropping March 1st! A huge expansion to the Farm, a new Season (with new Items, Global Events, and Quest Rewards to earn), and naturally dropping Specials are just on the horizon. Good things are worth waiting for!

Changelog

Ball Pit

  • Ball Pit is now drawn more often, every 15 minutes (from 1 hour)

Specials

  • Noetic Pulsator global cooldown reduced to 2 minutes (from 5 minutes)

Other

  • Potential fixes for lag issues caused by Faction recruitment system

The Quests Update: A Cold Start

A major game update for Bconomy has been released.

Changelog

Quests

  • Another long-awaited Bconomy feature revamp has arrived with the Quests rework and (re-) introduction of Seasons!
    • Seasons are in-game events that persist for several months, accompanied by themed limited-time loot, event-related gameplay changes and UI decor
    • The Winter 2024 Season – “A Cold Start” – has begun as soon as this update changelog is published! Log in and check it out!
  • Quests now come in sets – each Quest in a set must be fully completed before rewards can be claimed
    • Quests no longer require a cooldown for rerolling, and more quests are available to complete immediately once you claim rewards for a set
    • Progress through each Season by successfully completing Quests to increase your Quest Level!
    • Higher Quest Levels improve the Item, Special and Trophy rewards you receive for submitting each set of quests, but Quest difficulty will increase with Quest Level as well
    • Quest Level is now displayed on your Profile and is tracked on the Quest leaderboard
    • Quest rewards for each Level are displayed on the in-game interface
  • Veteran players will remember Campaigns, a similar, previous gameplay element that Seasons aims to serve as the spiritual successor to. I hope Seasons brings back the excitement of a limited time in-game event while building on that system with improvements!

Titles

  • Each player can now set a fixed Title independent of their current Rank
    • Players can use any Rank Title they have previously achieved
  • Trophies have been reworked so that each in-game Trophy now has a Title associated with it
    • Once a Trophy has been achieved, you can use that Trophy as your in-game Title for bragging rights!
    • Trophies can no longer be displayed on the “Triumphs” section of your profile
    • Some Legacy trophies were not migrated to the new system and have been removed
  • Several Rank Title names have been changed to be more gender-neutral
    • “Prefer Feminine Title” setting has been removed in favor of unified, gender-neutral Rank titles

Pets

  • Buddy contribution to current Action multiplier decreased to +0.01x per 5 levels (from 4 levels)
  • Significant improvements to Pets overview on Web Client

Items

  • New: Eternal Snowflake
    • A seasonal Item that, on use, resets all Action cooldowns fully! 10 minutes must pass before this item can be used again
  • New: DX Coolant
    • A seasonal Item that prevents Generator overheat when applied! As Generator overclocking is still in development, this item can’t actually be used for now
  • Removed: Hearty Loaf, Seasoned Potato

Actions

  • Each Tool level now grants +0.10x multiplier (from +0.15x)
  • Random Personal Boost durations are now 5min for low, 15min for high boosts
  • Random Personal Boost hit rates have been increased significantly

Specials

  • New: Forbidden Modifier
    • A cursed Special that allow you to permanently add a Level to a Tool of your choice, even if it would surpass that Tool’s normal leveling limit
  • All Global Action Boost-bearing Amplifiers now grant a 5x Action Boost on use (from 3x)
  • Only 1 Calibrated Amplifier or 2 Calibrated or Arbitrary Amplifiers can be active at once for an action
  • Removed: Mercurial Amplifier

Burn

  • Burn rewards have been adjusted for better gameplay pacing
  • Weekly Burn rewards have been implemented in addition to Daily rewards

Faction

  • Faction maximum Boost drain per second increased to 1,000,000 FP/s (from 800,000 FP/s)

Game Manual

  • The Game Manual is a new resource players can reference directly from within the Web Client (and coming soon to Discord Bot)
    • As a successor to the classic “bhelp” menu, it aims to provide detailed explanations for Bconomy game mechanics, straight from the developer’s mouth
      • This should serve as a helpful quick start guide for new players, while also including verified, more detailed information even veterans will appreciate
    • The actual content within the Game Manual is pretty sparse at the moment but I will be writing more entries between updates
      • Feedback and revision suggestions are appreciated!

Other

  • Ball Pit is now drawn at 00:30 of every hour to prevent issues with not being drawn due to database operation conflicts
    • Some leaderboard resets may be staggered to prevent similar issues as well

Bconomy is Back (2024 Relaunch)

After 10 months of development, I’m so proud to announce that the Bconomy 2024 (Soft) Relaunch is online! I wrote a lengthy post detailing my personal journey in our Discord’s Alerts channel. In short, I’ve reignited my passion after overcoming some personal circumstances. I spent the last year taking on the insane task of rewriting every line of the Bconomy codebase and reorganizing the project to be far more maintainable, bug-free and performant. After pouring literally hundreds of hours into this rewrite, it’s finally at a point where I feel like the game is fun to play again. I’d like to invite players both new and old to give Bconomy another shot. Here’s a brief rundown of what’s changed:

  • Rebalanced & distilled core gameplay for a return to “classic” era of the game
  • Streamlined Generator, Farm and Action Tools game mechanic updates
  • Discord Bot & Web Client UI redesign with focus on polished visuals and ease of use
  • Proper Faction recruitment and invite system

Bconomy veterans will recognize a lot of returning features, but keep in mind that the initial Relaunch state is far from my eventual vision for this project. Stocks, Pets, Minigames, Giveaways and Faction Expeditions are coming back in the next updates with entirely revamped mechanics. And there’s plenty more that I hope to add that you’ll just have to wait to see. I hope for the relaunch to serve as a solid foundation for the future of the game and that it is able to recapture some of that classic Bcoins magic.

TL;DR Bconomy is fun to play again. Give it a shot and let me know what you think!

As always, thanks for reading, and thanks for playing 🙂
-Wewert