The Boss Fight Update

A major game update for Bconomy has been released.

Changelog

Bosses

  • Introducing BOSS FIGHTS! A global event that spawns semi-rarely, Boss Fights allow every online player to participate in taking down a Boss that drops epic loot when someone delivers the killing blow.
    • Read all about what Boss Fights have to offer in the newly added Bosses section of the Game Manual! I’m going to avoid repeating myself in this changelog because I’ve already documented everything there in detail…
  • New Stat tracked for lifetime Boss Damage dealt

Items

  • Introducing Weapons, a new class of item!
    • Like Bosses, this new feature is documented in the updated Game Manual and you can go ahead and read about it in there
  • Bounties, rewards from killing a Boss, have also been added
    • These items will drop rare loot for their associated Loot Action on use (this hasn’t been implemented yet. Soon…)
  • Removed Items: Sprinkler, Anvil, Bacon Snack, Dark Chocolate, Chocolate Pastry, Meaty Nuggets, White Rice, Sushi, Cheddar Cheese, Hamburger, Fishwich, Butter, Buttered Waffle, Magic Hoe

Game Manual

  • Game Manual is now viewable on Discord Bot using /gamemanual (or /manual, /bhelp, /help, /gm)
  • New Game Manual organization method: Categories have been replaced with parent pages and sub-pages
  • Added more Game Manual pages about new and existing content

Specials

  • New Specials: Fairy Ring, XenoServer, Golden Lariat, Forged Banknote
    • These are currently only obtainable as a Boss drop
    • These Specials are earnable in-game, but can’t be used yet…

UI/UX

  • Several display and QoL improvements to both Web Client and Discord Bot
  • Web Client Items view now segregates Boosts and Weapons for easy organization

Other

  • Backend update to handle Bulk Inputs, a QoL feature for Pets and Bosses
    • Multi-select Items to use them in bulk for an action, or select “Use Everything”, and Bconomy will attempt to intelligently use your Items in the most beneficial way
  • Finding a Rare Item will now broadcast a message to Global chat and grant you the “Lucky” Trophy.
  • Internal code improvements
  • Removed /about command

Game Patch

A game patch for Bconomy has been released.

Changelog

Quests

  • Quest Levels now increment automatically once you complete a set
  • Quest Rewards are now claimed independently of Quest Level
  • Reduced amount of Misc. Quests generated per set

Actions

  • Low Personal Boost now ranges from 2-3x (from 2-4x)
  • High Personal Boost now ranges from 4-7x (from 5-10x)
  • Readjusted Personal Boost hit rates for game pacing
  • Amplifiers now initiate a 3x Global Action Boost (from 5x)
  • Calibrated Amplifier use now incurs a global 1 hour cooldown before another Calibrated Amplifier of that Action type can be used

Items

  • Eternal Snowflake cooldown increased to 15min (from 10min)

Factions

  • Max FP/s drain for Boost increased to 1.2M/s (from 1M/s)

Burn

  • Tweaks to Burn reward distribution

Game Manual

  • New “Actions” section of Game Manual explaining Action mechanics has been added

The Quests Update: A Cold Start

A major game update for Bconomy has been released.

Changelog

Quests

  • Another long-awaited Bconomy feature revamp has arrived with the Quests rework and (re-) introduction of Seasons!
    • Seasons are in-game events that persist for several months, accompanied by themed limited-time loot, event-related gameplay changes and UI decor
    • The Winter 2024 Season – “A Cold Start” – has begun as soon as this update changelog is published! Log in and check it out!
  • Quests now come in sets – each Quest in a set must be fully completed before rewards can be claimed
    • Quests no longer require a cooldown for rerolling, and more quests are available to complete immediately once you claim rewards for a set
    • Progress through each Season by successfully completing Quests to increase your Quest Level!
    • Higher Quest Levels improve the Item, Special and Trophy rewards you receive for submitting each set of quests, but Quest difficulty will increase with Quest Level as well
    • Quest Level is now displayed on your Profile and is tracked on the Quest leaderboard
    • Quest rewards for each Level are displayed on the in-game interface
  • Veteran players will remember Campaigns, a similar, previous gameplay element that Seasons aims to serve as the spiritual successor to. I hope Seasons brings back the excitement of a limited time in-game event while building on that system with improvements!

Titles

  • Each player can now set a fixed Title independent of their current Rank
    • Players can use any Rank Title they have previously achieved
  • Trophies have been reworked so that each in-game Trophy now has a Title associated with it
    • Once a Trophy has been achieved, you can use that Trophy as your in-game Title for bragging rights!
    • Trophies can no longer be displayed on the “Triumphs” section of your profile
    • Some Legacy trophies were not migrated to the new system and have been removed
  • Several Rank Title names have been changed to be more gender-neutral
    • “Prefer Feminine Title” setting has been removed in favor of unified, gender-neutral Rank titles

Pets

  • Buddy contribution to current Action multiplier decreased to +0.01x per 5 levels (from 4 levels)
  • Significant improvements to Pets overview on Web Client

Items

  • New: Eternal Snowflake
    • A seasonal Item that, on use, resets all Action cooldowns fully! 10 minutes must pass before this item can be used again
  • New: DX Coolant
    • A seasonal Item that prevents Generator overheat when applied! As Generator overclocking is still in development, this item can’t actually be used for now
  • Removed: Hearty Loaf, Seasoned Potato

Actions

  • Each Tool level now grants +0.10x multiplier (from +0.15x)
  • Random Personal Boost durations are now 5min for low, 15min for high boosts
  • Random Personal Boost hit rates have been increased significantly

Specials

  • New: Forbidden Modifier
    • A cursed Special that allow you to permanently add a Level to a Tool of your choice, even if it would surpass that Tool’s normal leveling limit
  • All Global Action Boost-bearing Amplifiers now grant a 5x Action Boost on use (from 3x)
  • Only 1 Calibrated Amplifier or 2 Calibrated or Arbitrary Amplifiers can be active at once for an action
  • Removed: Mercurial Amplifier

Burn

  • Burn rewards have been adjusted for better gameplay pacing
  • Weekly Burn rewards have been implemented in addition to Daily rewards

Faction

  • Faction maximum Boost drain per second increased to 1,000,000 FP/s (from 800,000 FP/s)

Game Manual

  • The Game Manual is a new resource players can reference directly from within the Web Client (and coming soon to Discord Bot)
    • As a successor to the classic “bhelp” menu, it aims to provide detailed explanations for Bconomy game mechanics, straight from the developer’s mouth
      • This should serve as a helpful quick start guide for new players, while also including verified, more detailed information even veterans will appreciate
    • The actual content within the Game Manual is pretty sparse at the moment but I will be writing more entries between updates
      • Feedback and revision suggestions are appreciated!

Other

  • Ball Pit is now drawn at 00:30 of every hour to prevent issues with not being drawn due to database operation conflicts
    • Some leaderboard resets may be staggered to prevent similar issues as well

Game Update

A game update for Bconomy has been released.

Changelog

Specials

  • Specials are a brand new asset class in the world of Bconomy!
    • Unlike Items, each Special is represented as an individual entity internally
    • As a result, Specials are unstackable, as each can contain unique attributes
    • The introduction of the Specials system will play a big role in the uniqueness of Bconomy gameplay in future updates – for ex. being able to add enchants to gear & weapons, finding truly unique loot, and getting seasonal Special rewards that can’t be obtained once an event ends
    • Specials currently can’t be sold or transferred to other users
  • Calibrated, Arbitrary, and Mercurial Amplifiers
    • These Specials broadcast a global Action Boost for all online players!
    • Each Amplifier type has specific properties that affect the way it functions in-game
    • Amplifier multipliers can stack if more than one is active at once for a certain Action
    • Can be obtained from daily Burn leaderboard rewards (see below)
  • Noetic Pulsator
    • A Special that resets all Action cooldowns fully for all players when activated!
    • A global cooldown of 5 minutes is incurred before another Pulsator can be used
    • Can be obtained from daily Burn leaderboard rewards (see below)

Items

  • Lunar Shard can now be used to unlock a Rare Item, consuming the Shard in the process
    • Rare Item roll probabilities are weighted by the rare item’s base cost

Burn

  • Burn Rewards: Earn Rare Loot and Specials by burning the most BC per day!
    • Eligibility for who wins each Burn reward is displayed on both Web Client and Discord Bot
      • Some rewards are guaranteed for those in certain leaderboard positions, while some are distributed randomly!
    • Specials earned through daily Burn rewards have an expiration time of 7 days

Actions

  • Action Boosts (Global Random Events) have been removed
    • Functionally replaced by Amplifier specials
  • High Personal Boost activation probability has been decreased

Prestige Perks

  • Total Recall prestige perk has been removed
    • Functionally replaced by Noetic Pulsator special

Pets

  • Each Pet now tracks items found over its entire lifetime

Web Client

  • Active Boosts are now organized on the Home page, color coded by origin and sorted by multiplier for easier comprehension
  • Link to view your Profile is now included on Misc page
  • Use button next to eligible Items in Inventory now directly trigger relevant command
  • Game Log popup modal is now larger (if screen size allows) for easier readability
  • Redesigned mini status display elements to be more concise and readable
  • Possible fix for rendering error occurring on some devices (namely older devices and “non-traditional” browsers like TVs and smart fridges)

Other

  • Game Log now tracks Burn Reward distribution, Egg create/abandon/transfer/locate/hatch, Pet transfer/release, and Special use
  • Faction Members view sorts deposits by ascending, not descending
  • Leaderboards on Web Client and Discord Bot now use monospace fonts when applicable for readability

Game Update

A game update for Bconomy has been released.

Changelog

Pets

  • Introducing Pet Reincarnation – Increase your Pet’s Tier if it reaches Lv. 100
    • Reincarnated Pets find items faster for each Level based on their Tier, but also require more XP to level up as well
    • Reincarnated Pets also increase their Buddy action multiplier based on Tier
    • Reincarnation resets a Pet to Lv. 1 and causes it to lose all XP gained
  • Energy consumed per item found reduced to 100 (from 175)
  • XP Bonus for satisfying a Craving raised to 12x (from 8x)
  • Species item find speed bonus reduced to 1.5x (from 2x)
  • Time taken for Pet to find an item slashed across the board
    • New scaling function introduced for time reduction based on Tier
  • Pet Set Buddy cooldown reduced to 2 hours (from 4h)
  • Leveling up a Pet now has a small chance of resetting its Craving
  • Pets can now be transferred between different users
    • Transferring a Pet will cause its Level, Tier, XP, Energy and Adventure to be reset

Prestige Perks

  • “Playboy” Perk implemented: Lower the cooldown required before your Buddy can be set to a different pet
    • Each level reduces swap time by 15 minutes
  • “Total Recall” Perk cooldown scaling changes
    • Base perk benefit allows activation every 1 hour (from 2.5h)
    • Each level now reduces activation cooldown by 10 minutes
      • Minimum cooldown for perk is now 10 minutes (from 30m)
  • “Raiding Party” Perk maximum level is now 9 (10 Pets on adventure)
  • “Bcoin Specialist” Perk levels now increase Coinflip max wager by 50M (from 25M)

Ball Pit & Coinflip

  • Ball Pit is now drawn every 2 hours (from 4h)
  • Coinflip base max wager raised to 100M (from 5M)

Web UI/UX

  • Chat and messaging features have been overhauled!
    • Attachments, linked images, stickers and GIFs sent from Discord are now embedded in Web chat view
      • Click on embedded media to expand view while staying in-app
    • User pings: Mention a user across platforms when sending messages from the Web Client by prefixing their Username, BcID# or Discord ID# with @
      • Pings will be highlighted to the recipient
      • Pings are autopopulated when replying to a message on Discord
      • Pings are clickable to view a user’s Profile
    • Additional improvements to message formatting
    • Chat improvements in this update are a stepping stone in expanding cross-platform rich chat features to additional channels (New global channels, Faction channels, etc)