- Prestige Perks can now be reset (with Runes refunded) every 7 days
Author: Wewert
Game Patch
- Mercantilist now only applies to listing on Item Markets, not buying
Game Update
A game update for Bconomy has been released.
Changelog
Market
- By default, the Market is now restricted to all players, and must be gradually unlocked through the Mercantilist Prestige Perk (see below)
- Market minimum listing price is now at least 5x the original Item’s base worth
- /marketbuy now accepts a third argument for max buy price, where, if specified, will only allow listings priced at or below that value to be purchased
- This argument is internally included in confirmation prompts, resolving a design flaw where confirming market purchases could allow them to execute on higher-priced listings if the original listing was purchased by another player before the original action was confirmed
Prestige
- Mercantilist: Unlock buying and listing for additional Item Markets, ordered by base Item worth ascending
- Each Level unlocks an additional three Item Markets
Interface
- Specific Item Markets can now be pinned and rearranged, much like Items
- Confirmation prompts for actions of a certain type can now be suppressed
- Some elements with Roman Numerals now show standard numbers when hovered over
Other
- Fixed a bug causing exceptionally high values for the “Boss Damage” statistic to error when parsed
Game Update
A game update for Bconomy has been released.
Changelog
Items
- Chestnut: New Food Item
- Big Log, Chestnut added to Hunt loot pool
- Rainmaking Amulet added to Rare Item (& Lunar Shard) loot pool
- Rainmaking Amulet base worth increased to 10M (from 7.5M)
- Eternal Snowflake cooldown decreased to 5 minutes (from 15)
Bosses
- Boss active action multiplier increased to 0.9x (from 0.75x)
- Boss total HP increased to 125T (from 50T)
- Weakpoint damage multiplier increased to 2x (from 1.75x)
- Boss defeat personal boost minimum duration increased to 30m (from 15m)
Game Update
A game update for Bconomy has been released.
Changelog
Bosses
- “Overkill” period: Bosses now cannot be slain within 5 minutes of being initially spawned
- Weakpoints are now time-based instead of damage-based
- Every 5 minutes the Boss is alive, a new Weakpoint is added (max 10)
- Weakpoint damage multiplier increased to 1.75x (from 1.5x)
- Personal Boosts applied as a result of the Boss’s defeat no longer override existing boost durations
- The minimum Personal Boost applied from defeating a Boss is now 15 minutes (from 30 minutes)
- A limit of 10,000,000 Bounties are now in place per attacker per boss
- Arbitrary Amplifier has been removed from the Special reward pool
- Genesis Egg, Auralyzer has been added to the Special reward pool
- Lunar Shards are no longer distributed to attackers
- A cooldown of 5 minutes for Boss spawns is now incurred after each Boss is defeated
- Potential race condition fix to resolve inconsistencies between damage output and reward results has been implemented
- These changes will be continually evaluated and tweaked for balance and gameplay quality
Interface
- Pet Sidebar Pins interface setting has been removed due to performance issues