Game Update

A game update for Bconomy has been released.

Changelog

Market

  • By default, the Market is now restricted to all players, and must be gradually unlocked through the Mercantilist Prestige Perk (see below)
  • Market minimum listing price is now at least 5x the original Item’s base worth
  • /marketbuy now accepts a third argument for max buy price, where, if specified, will only allow listings priced at or below that value to be purchased
    • This argument is internally included in confirmation prompts, resolving a design flaw where confirming market purchases could allow them to execute on higher-priced listings if the original listing was purchased by another player before the original action was confirmed

Prestige

  • Mercantilist: Unlock buying and listing for additional Item Markets, ordered by base Item worth ascending
    • Each Level unlocks an additional three Item Markets

Interface

  • Specific Item Markets can now be pinned and rearranged, much like Items
  • Confirmation prompts for actions of a certain type can now be suppressed
  • Some elements with Roman Numerals now show standard numbers when hovered over

Other

  • Fixed a bug causing exceptionally high values for the “Boss Damage” statistic to error when parsed

Game Update

A game update for Bconomy has been released.

Changelog

Items

  • Chestnut: New Food Item
  • Big Log, Chestnut added to Hunt loot pool
  • Rainmaking Amulet added to Rare Item (& Lunar Shard) loot pool
  • Rainmaking Amulet base worth increased to 10M (from 7.5M)
  • Eternal Snowflake cooldown decreased to 5 minutes (from 15)

Bosses

  • Boss active action multiplier increased to 0.9x (from 0.75x)
  • Boss total HP increased to 125T (from 50T)
  • Weakpoint damage multiplier increased to 2x (from 1.75x)
  • Boss defeat personal boost minimum duration increased to 30m (from 15m)

Game Update

A game update for Bconomy has been released.

Changelog

Bosses

  • “Overkill” period: Bosses now cannot be slain within 5 minutes of being initially spawned
  • Weakpoints are now time-based instead of damage-based
    • Every 5 minutes the Boss is alive, a new Weakpoint is added (max 10)
  • Weakpoint damage multiplier increased to 1.75x (from 1.5x)
  • Personal Boosts applied as a result of the Boss’s defeat no longer override existing boost durations
  • The minimum Personal Boost applied from defeating a Boss is now 15 minutes (from 30 minutes)
  • A limit of 10,000,000 Bounties are now in place per attacker per boss
  • Arbitrary Amplifier has been removed from the Special reward pool
  • Genesis Egg, Auralyzer has been added to the Special reward pool
  • Lunar Shards are no longer distributed to attackers
  • A cooldown of 5 minutes for Boss spawns is now incurred after each Boss is defeated
  • Potential race condition fix to resolve inconsistencies between damage output and reward results has been implemented
  • These changes will be continually evaluated and tweaked for balance and gameplay quality

Interface

  • Pet Sidebar Pins interface setting has been removed due to performance issues