- Fancy new graphics for added and renamed items from previous update
- Renamed some items changed in previous update
- Fixed a critical bug with Discord UI display
Author: Wewert
Game Update – Laying the Groundwork
A game update for Bconomy has been released.
Additions
- Item Overhaul: Significant changes have been made to Bconomy’s items
- Many unused items have been given new names and crafting recipes and uses
- Players who owned these old items before the update will still have the same amount of these items, just under the new name
- Some existing crafting recipes have been tweaked to account for changes/new items
- Many unused items have been given new names and crafting recipes and uses
- Boost Items: Several items have been added or changed to grant action boosts on use
- These items grant temporary boosts to a specific type of loot-bearing action (Fish, Hunt, Explore, Mine)
- Boost items exist in different “tiers” by crafting difficulty – those that are more difficult to craft grant a longer lasting boost
- Only one of each item may be active at once, but boosts stack multiplicatively with Tools, Events, Perks and other active boost items
- Trophies: Special memorials given to those with exceptional achievements!
- A player’s earned trophies are now viewable
- Trophies that are earned more than once will stack (for ex: a user who achieves top Burn for five days will see a 5x next to the respective trophy)
- Legacy Trophies have been migrated to the new Trophy system and are viewable
- Triumphs: View a user’s crowning achievements on their Profile card
- Highest leaderboard standing for Rank, Balance, Burn and Coinflip are displayed for players who are ranked within the top 1,000
- Users can also select a favorite Trophy to display on their Triumphs section
- UI Improvements: Pins, sorting and more
- Pinning (favoriting) items for fast access is now available on Discord and syncs with Web
- New sorting and display options for Web inventory
- Farm: Clover and Big Log are now growable in plots
Changes
- Work: Earning rate changes
- Slightly lowered maximum bonus (base earn is unchanged)
- Each Faction level now grants 0.5% earning bonus (down from 1%)
- Misc: Bug fixes, UX improvements, and more
- Backend changes and optimizations
Bconomy is Back (2024 Relaunch)
After 10 months of development, I’m so proud to announce that the Bconomy 2024 (Soft) Relaunch is online! I wrote a lengthy post detailing my personal journey in our Discord’s Alerts channel. In short, I’ve reignited my passion after overcoming some personal circumstances. I spent the last year taking on the insane task of rewriting every line of the Bconomy codebase and reorganizing the project to be far more maintainable, bug-free and performant. After pouring literally hundreds of hours into this rewrite, it’s finally at a point where I feel like the game is fun to play again. I’d like to invite players both new and old to give Bconomy another shot. Here’s a brief rundown of what’s changed:
- Rebalanced & distilled core gameplay for a return to “classic” era of the game
- Streamlined Generator, Farm and Action Tools game mechanic updates
- Discord Bot & Web Client UI redesign with focus on polished visuals and ease of use
- Proper Faction recruitment and invite system
Bconomy veterans will recognize a lot of returning features, but keep in mind that the initial Relaunch state is far from my eventual vision for this project. Stocks, Pets, Minigames, Giveaways and Faction Expeditions are coming back in the next updates with entirely revamped mechanics. And there’s plenty more that I hope to add that you’ll just have to wait to see. I hope for the relaunch to serve as a solid foundation for the future of the game and that it is able to recapture some of that classic Bcoins magic.
TL;DR Bconomy is fun to play again. Give it a shot and let me know what you think!
As always, thanks for reading, and thanks for playing 🙂
-Wewert
Bconomy v8.2.0
A major update for Bconomy has been released.
Gameplay Updates
Action Tools Amount of items earned from performing an action are now determined by Action Tools, instead of being Rank dependent. Tools are upgradeable with specific inventory items, and each new level adds a permanent multiplier to an Action.
Action Tools replace the old “Equip” system, and although are more expensive to upgrade, they allow players to reach multipliers higher than ever before. Rather than focusing on temporary equips, Action Tools allow players to build up lasting power in a tangible manner. Tool boosts multiplicatively stack with Event boosts.
Current Action Tool upgrade costs are temporary, and will likely change to require more cost/complexity/crafting in future updates. Additional Action Tool levels will also be added for higher Ascension tiers to keep up with rank and tier costs.
Prestige Perks The perks system has been improved and reimplemented, and is now fully accessible for users who have Ascended. Although only a limited selection of Prestige Perks are currently enabled, more will be added in future updates.
Users who used “Dormant Runes” in previous iterations of the Prestige Perks system have had the Runes automatically returned to their inventory. Dormant Runes are no longer usable for purchasing extra Prestige Perks.
Bank Space Bank space has been significantly increased to reach 25M at max Rank (in contrast to 10M) to keep up with the shifting game balance. This is further upgradeable to 125M with Prestige Perks. Interest rate remains the same at 15%.
Item Changes Bconomy’s item storage and crafting logic have been completely reimplemented in the backend. The old system had chronic issues, limiting what we could do with items and their interaction with in-game mechanics. This change should be mostly invisible to users aside from some items temporarily losing their crafting recipes, renaming certain loot items, and slight base worth adjustments. Some items have received new icons on the Web Client.
PP Changes PP is once again used first (instead of BC) whenever ranking up or ascending.
Market Changes Placement of bid orders on the Market has been disabled.
Platform Updates
Web Client Overhaul This update represents the largest overhaul to the Bconomy Web Client since its release. Nearly all major aspects of the Web Client have received a massive facelift, which includes consistent styling changes, functionality improvements, and new fancy animated UI elements.
Inventory Management A long-awaited feature, the Web Client now includes drastic improvements to game item management. Items are now sorted by category (Craftable, Material, Loot, etc) and include clear at-a-glance indications to current usage and status. Items are now multi-selectable by tapping on the item’s icon, and can be bulk managed. Keyboard shortcuts like shift-clicking and Ctrl-A are functional.
Misc Changes Optimizations have been made to client-server reconnect logic, greatly lowering latency in re-establishing server connection with game data caching. Bank balance live update now smoothly increases. Default text command prefix is now “/” instead of “b”. Farm and Gen status now dynamically update. Improvements to Discord client downtime reporting (Discord client may be offline for a few days before stabilizing). Various misc. improvements and bug fixes.
Dev Notes
Hey folks! This update to Bconomy is one of the most significant we’ve had in a while. Although there isn’t much in strictly new content, the aim of this update is to allow the game to better exist as a standalone experience with improvements (both gameplay and otherwise).
Although Bconomy has featured 100+ items and a robust crafting system for much of its lifespan, there hasn’t been much of a reason to do anything with most of those items for the longest time. I’m hoping to nudge the game in a direction where items are ingrained in the main game loop, and players are rewarded for intelligently managing them rather than instantly converting to cash. Not much of this design philosophy is currently present, but the Action Tools system is a small peek at what can be expected in the future (goals that have lasting effects and require a diversity of actions to achieve).
Like the previous update, the majority of this update’s work was put into backend changes. Although these are usually invisible from a gameplay standpoint, they will make adding new content in a sustainable manner significantly easier in future updates.
As always, thanks for playing!
-Wewert
Minor Update (10/16/23)
-Leftover bug fixes and improvements to Discord client
-Slight adjustment to farm crop harvest rewards