Bconomy v8.2.0

A major update for Bconomy has been released.

Gameplay Updates

Action Tools Amount of items earned from performing an action are now determined by Action Tools, instead of being Rank dependent. Tools are upgradeable with specific inventory items, and each new level adds a permanent multiplier to an Action.

Action Tools replace the old “Equip” system, and although are more expensive to upgrade, they allow players to reach multipliers higher than ever before. Rather than focusing on temporary equips, Action Tools allow players to build up lasting power in a tangible manner. Tool boosts multiplicatively stack with Event boosts.

Current Action Tool upgrade costs are temporary, and will likely change to require more cost/complexity/crafting in future updates. Additional Action Tool levels will also be added for higher Ascension tiers to keep up with rank and tier costs.

Prestige Perks The perks system has been improved and reimplemented, and is now fully accessible for users who have Ascended. Although only a limited selection of Prestige Perks are currently enabled, more will be added in future updates.

Users who used “Dormant Runes” in previous iterations of the Prestige Perks system have had the Runes automatically returned to their inventory. Dormant Runes are no longer usable for purchasing extra Prestige Perks.

Bank Space Bank space has been significantly increased to reach 25M at max Rank (in contrast to 10M) to keep up with the shifting game balance. This is further upgradeable to 125M with Prestige Perks. Interest rate remains the same at 15%.
Item Changes Bconomy’s item storage and crafting logic have been completely reimplemented in the backend. The old system had chronic issues, limiting what we could do with items and their interaction with in-game mechanics. This change should be mostly invisible to users aside from some items temporarily losing their crafting recipes, renaming certain loot items, and slight base worth adjustments. Some items have received new icons on the Web Client.

PP Changes PP is once again used first (instead of BC) whenever ranking up or ascending.

Market Changes Placement of bid orders on the Market has been disabled.

Platform Updates

Web Client Overhaul This update represents the largest overhaul to the Bconomy Web Client since its release. Nearly all major aspects of the Web Client have received a massive facelift, which includes consistent styling changes, functionality improvements, and new fancy animated UI elements.

Inventory Management A long-awaited feature, the Web Client now includes drastic improvements to game item management. Items are now sorted by category (Craftable, Material, Loot, etc) and include clear at-a-glance indications to current usage and status. Items are now multi-selectable by tapping on the item’s icon, and can be bulk managed. Keyboard shortcuts like shift-clicking and Ctrl-A are functional.

Misc Changes Optimizations have been made to client-server reconnect logic, greatly lowering latency in re-establishing server connection with game data caching. Bank balance live update now smoothly increases. Default text command prefix is now “/” instead of “b”. Farm and Gen status now dynamically update. Improvements to Discord client downtime reporting (Discord client may be offline for a few days before stabilizing). Various misc. improvements and bug fixes.

Dev Notes

Hey folks! This update to Bconomy is one of the most significant we’ve had in a while. Although there isn’t much in strictly new content, the aim of this update is to allow the game to better exist as a standalone experience with improvements (both gameplay and otherwise).

Although Bconomy has featured 100+ items and a robust crafting system for much of its lifespan, there hasn’t been much of a reason to do anything with most of those items for the longest time. I’m hoping to nudge the game in a direction where items are ingrained in the main game loop, and players are rewarded for intelligently managing them rather than instantly converting to cash. Not much of this design philosophy is currently present, but the Action Tools system is a small peek at what can be expected in the future (goals that have lasting effects and require a diversity of actions to achieve).

Like the previous update, the majority of this update’s work was put into backend changes. Although these are usually invisible from a gameplay standpoint, they will make adding new content in a sustainable manner significantly easier in future updates.

As always, thanks for playing!

-Wewert

Bconomy v8.1.0

A major update for Bconomy has been released.

Changelog

  • Web Client Improvements have been made to the web client.
  • Optimizations Significant performance improvements (especially on mobile and low-power devices) and reduced visual lag.
  • Layout Changes Chat window, tab navigation, and console layout have been changed for improved access and visibility.
  • Particle FX Fancy HD particle effects for completing certain actions have been added! This can be disabled in settings.
  • Command Improvements Fixed issues with text commands and enabled custom command prefix in settings. Upgraded “bhelp” menu with improved formatting.
  • Faction Browser Browse factions directly from the web client. Searching by name and sending join requests will be added in a later update.
  • Market Improvements Market view now has a dedicated tab with Ask, Bid and Base price available at a glance. Market logs are now visible as well. Listings popup has been improved with a capacity usage bar.
  • Searchable Items Items on the Inventory and Market view can be looked up with a search bar.
  • PWA You can now add Bconomy to your mobile device’s home screen and let it behave like a native app. Notifications will be added at a later date.
  • Misc Other general web client improvements. Improved functionality for Burning/RPS and added ability to look up users by BCID.
  • Chat Events Chat events have returned, with changes to prevent clogging up message history.
  • Open Trade Restrictions on “Legendary Item” transfers have been removed, and all items are now freely tradeable on the Market. Moving items between users outside of the market has been temporarily disabled.
  • Bank Changes Ability to draw specific amounts from the bank has been removed (as a balance change and preparation for new Prestige Perks).
  •  Local Accounts Ability to play on the web client without registering has been re-enabled.
  • Backend Improvements Significant changes have been made to the Bconomy backend including optimizations, data storage changes, code modernization, etc. These changes should be invisible to most users.
  • Bug Fixes Large amount of miscellaneous bug fixes on web client, Discord client, and backend.

Developer Note

Hey folks! This update is mostly improvements to Bconomy’s “foundation” rather than new additions. Many of the major changes aren’t visible to players since they involved significant alterations to the Bconomy backend codebase. Although I know we’ve all been eagerly anticipating new features, this update was sorely needed to make developing new content sustainable.

Coming updates can be expected to restore core functionality (ex. faction invites, prestige perks, stocks) and add further QoL improvements (tutorial, graphics upgrade, UI improvements) before I will return to adding new content. Hopefully I can sneak a minor Winter/Holiday seasonal event in there as well. I know it’s not as exciting as a full-fledged Pets update, but good things come to those who wait!

As always, thanks for playing!

Bconomy v8.0.1

Bconomy v8.0.1 has been released.

Changelog

  • Temporarily disabled chat events.
  • Backend updates, uptime reporting, and stability improvements.

Pets Update Sneak Peek

Please forgive the radio silence! I’ve been chipping away at a real Pets Update/Overhaul over the last few weeks. Here are a some planned features (many of which are already added to the dev build):

    • Special Abilities Based on its species, each Pet has a special Ability that grants it powerful buffs to either you, or itself, actively and/or passively. Although these Abilities do not directly increase in power with level, they can provide stackable boosts to items discovered or stats (which DO increase by level).
  • Revamped Leveling Pets now reach Level 100 max, and are able to Ascend. Each Ascension resets the Pet’s level, but unlocks an additional Ability for it.
  • Pet Adventures Send your Pets on Adventures to gain items. Based on its species, each Pet will be able to target specific items on an Adventure. Pets will interact with other Pets users have dispatched on their own journeys, so look out for new friends… or pack a weapon for defense!
  • You’ll be able to view items collected by a pet mid-adventure, and recall them back to you without penalty to maximize efficiency.
  • Shinies! Pets will have a small chance of having a special coloration (<5%), and a VERY VERY small chance of being Shiny (<<<1%). These visual upgrades will apply retroactively to already existing Pets!
  • And more???
    Unfortunately I can’t provide an ETA for this update but I am really having fun making it, despite somewhat slowed progress, and can’t wait to drop it. Stay tuned for further updates, and thanks for playing!

Bconomy “Zero”

-Renamed Fertilizer to "Manure" and it is no longer craftable, instead it's Hunt loot. Re-enabled for use on crops (-30M for all).

-Fixed Hard Drives not being able to be used multiple times in one command, and not updating Web UI when used.

-Fixed Tractor autoharvest added # being inaccurate on send message.