v2026.03.27

A new update for Bconomy has been released.

New Features

  • Mass pet & farm boosting. (TheDepartedOne)
    • You can now boost all your pets or farm plots in a single operation instead of boosting each one individually.
    • In the pet management modal, click Bulk Boost to open the boosting UI. Same for farming – click Manage Farm and use the Bulk Boost button there.
    • You can filter targets by: all active, unboosted only, or expiring within a custom duration. A preview panel shows how many items you’ll spend and what existing boosts would be replaced.
    • There’s also a Replace existing boosts toggle if you want to overwrite lower-tier boosts with better ones.
  • Aggregate bulk output. (TheDepartedOne)
    • Tired of walls of text when feeding or claiming all your pets? There’s now a setting to collapse that into a single compact summary.
    • Toggle it in Settings -> Notification Settings -> 📦 Aggregate Bulk Output (on by default). Single-pet operations always show the full detail regardless.

Improvements

  • Updated game manual. (TheDepartedOne)
    • The prestige perks page now lists all perks in full, with expandable sections for each one. Ever wondered which Mercantilist level you need to sell your stack of floppy disks? Now you can see exactly that – item tier requirements are broken down per perk level.
    • New pages added: RanksDaily Rewards, and Giveaways.
    • All boost-related pages are now grouped under a dedicated Boosts section, including a new Mass Boosting page explaining the new bulk boost features above.
  • Granular confirmation management. (TheDepartedOne)
    • Confirmation rules are no longer all-or-nothing. You can now set per-item rules with amount thresholds – for example, “auto-confirm selling this item only when selling 10 or fewer.”
    • When a confirmation dialog appears, you can set the rule right there inline: choose All items or Only [this item], then pick an amount condition using <<==>=, or >.
    • Inputs like max and all work too – the server resolves the actual number and checks it against your threshold before deciding whether to prompt.
    • To manage all your rules at once, go to Settings -> Manage Confirmations. You can edit, remove, or reset everything there.
    • If you had any confirmations set previously, they will need to be manually converted in the Manage Confirmations dialog.
  • Breeding modal overhaul. (ShadyBliss)
    • The old two-dropdown parent selector is gone. There’s now a single unified parent picker that stays open while you select both parents.
    • You can search by pet name and filter with a Prioritize charm/sludge holders toggle to bring pets carrying breeding modifiers to the top.
    • Selected parents are shown as numbered slots (1. / 2.) and highlighted in the list with their Parent A / Parent B labels. Click a selected pet again to deselect it.
    • Held breeding items (Mutagenic Sludge, Cursed Charm) are now shown directly in the picker as bracketed labels so you can see them without digging through inventory.
  • Profile modal: copy BcID & share your profile. (Wewert)
    • Click your BcID# row in the Profile modal to copy your raw numeric BcID to clipboard.
    • Click the link icon next to it to copy a direct profile URL you can share with others.
  • Bulk pet feed & claim are dramatically faster. (TheDepartedOne)
    • If you’ve got a lot of pets, you may have noticed feed all or claim all locking up for a very long time. That’s been fixed – operations that previously took 10-30 seconds now complete in under a second.

Bug Fixes

  • Pet collector trophy not awarded when using a genesis egg. (Wewert)
    • If hatching a genesis egg completed your base skin collection for a species, the collector trophy was never granted. It will now correctly award when the egg completes your collection.
  • Boss weakpoints now automatically reveal when the timer runs out. (ShadyBliss)
    • Previously, once a weakpoint timer expired, no new weakpoint would be revealed until a player attacked the boss. This meant the weakpoint could stay in limbo indefinitely if nobody was actively hitting it. Now the new weakpoint reveals itself automatically when the timer ends, regardless of whether anyone is attacking.

Credits