Game Update

A game update for Bconomy has been released.

Changelog

Bosses

  • “Overkill” period: Bosses now cannot be slain within 5 minutes of being initially spawned
  • Weakpoints are now time-based instead of damage-based
    • Every 5 minutes the Boss is alive, a new Weakpoint is added (max 10)
  • Weakpoint damage multiplier increased to 1.75x (from 1.5x)
  • Personal Boosts applied as a result of the Boss’s defeat no longer override existing boost durations
  • The minimum Personal Boost applied from defeating a Boss is now 15 minutes (from 30 minutes)
  • A limit of 10,000,000 Bounties are now in place per attacker per boss
  • Arbitrary Amplifier has been removed from the Special reward pool
  • Genesis Egg, Auralyzer has been added to the Special reward pool
  • Lunar Shards are no longer distributed to attackers
  • A cooldown of 5 minutes for Boss spawns is now incurred after each Boss is defeated
  • Potential race condition fix to resolve inconsistencies between damage output and reward results has been implemented
  • These changes will be continually evaluated and tweaked for balance and gameplay quality

Interface

  • Pet Sidebar Pins interface setting has been removed due to performance issues