A game update for Bconomy has been released.
Changelog
Bosses
- “Overkill” period: Bosses now cannot be slain within 5 minutes of being initially spawned
- Weakpoints are now time-based instead of damage-based
- Every 5 minutes the Boss is alive, a new Weakpoint is added (max 10)
- Weakpoint damage multiplier increased to 1.75x (from 1.5x)
- Personal Boosts applied as a result of the Boss’s defeat no longer override existing boost durations
- The minimum Personal Boost applied from defeating a Boss is now 15 minutes (from 30 minutes)
- A limit of 10,000,000 Bounties are now in place per attacker per boss
- Arbitrary Amplifier has been removed from the Special reward pool
- Genesis Egg, Auralyzer has been added to the Special reward pool
- Lunar Shards are no longer distributed to attackers
- A cooldown of 5 minutes for Boss spawns is now incurred after each Boss is defeated
- Potential race condition fix to resolve inconsistencies between damage output and reward results has been implemented
- These changes will be continually evaluated and tweaked for balance and gameplay quality
Interface
- Pet Sidebar Pins interface setting has been removed due to performance issues