Bconomy v6.2.2

-Summer Campaign Ended – Thanks for playing!
Due to the Fishing Boost ending earlier than intended it has been extended for a week. Enjoy the end of Summer!
️ Sigils have been distributed to all eligible users and Campaign Rewards can be claimed before the next Campaign kicks off. You can no longer earn Quest XP but quests are still available.
‍☠️ Treasure Chests are now openable! Unlock them to find pirate's booty, as well as the elusive Lunar Shard…
-Large number of bug fixes
-Fixed equipped items being infinite
-Fixed lottery not triggering
-Fixed some timers not counting accurately
-Misc bug fixes and tweaks
Known Issues
-Levels being "lost" for perks that were heavily changed
-Certain listings are not purchaseable

I am aware of the many bugs currently in the bot and am trying my best to get them resolved ASAP. If you have opened a ticket I am working through the ticket queue – unfortunately it is well over 100 tickets, and I am trying to resolve a good amount per day. If you are still awaiting an answer I appreciate the patience and apologies for the slow response.

Additionally there will be some drastic balance changes coming to the bot. These will be announced at least 2 weeks in advance so that all users can prepare as needed before they are finalized, as well as to collect feedback and suggestions.

Best,
-Wewert

Bconomy v6.2.1

-Weekly burn events have begun
At the end of each week, the users with the most amount burned will earn shards and more! Check the /burn command for more info.
-Resolve bugs with ranking up and bank
If you lost any items or currency as a result of this glitch please open a ticket in the Support Server.

Bconomy v6.2.0

-Complete migration to new database system
‍ Although this update does not bring as many drastic front end changes, the backend handling system has been near-completely rewritten. This was a change long overdue, and allows us to support:
‼️ Quest reset and userdata no longer resets on bot restart
‼️ Stock updates and events now trigger on the hour
*Support for real-time gameplay. One step closer to faction wars, pet battles, and hopefully less rate-locking
*Additional security against item duplication glitches
*Higher data operation rates and allowing new features like the overhauled item market
-Real-time item market
/sell has been overhauled! All item sells (except for autosells) go through the Market now, meaning users can place buy orders and outbid the bot for desired items. This allows for better item price discovery and opens up new opportunities for advanced features to come.
-/burn command
/burn is a new command that allows you to… burn money. You aren't guaranteed to gain anything by burning money. Weekly burn events will allow you to earn prizes by competing for most money burned. More uses are planned for this feature.
-Prestige perk changes
☁️ Cloud Storage – unlock up to 6 additional generator slots!
Nepotism, Holy Discount, and Green Thumb have been changed to allow for higher max upgrades at the cost of items.
-Weekly stats and stat leaderboards for Burn and Gamble
-New trophies for item collection, pets, etc
-Various bug fixes and improvements
-More undocumented changes I probably forgot

Summer Campaign Update

Hi folks! The Summer Campaign has been extended to August 30th since I am performing a total rewrite of the bot's data storage backend which has been planned for a while, but the recent errors made it a higher priority. After this the campaign ends, Treasure Chests will become useable and unobtainable for a long time, so take advantage of this extension while you still can!
After the Summer Campaign ends you will no longer earn Quest XP until the next Campaign begins. Instead of a Fall campaign we are setting sights on a Winter campaign which will allow players to take advantage of the longer seasonal availability and more dev time for better quests and new features. There will still be seasonal bonuses for the Fall, and Quests will still be able to be completed as normal while there is no active Campaign.

Thanks for reading!
-Wewert

Hotfix Update

The hotfix was successfully implemented and the bot appears to be running stable but will continue to be monitored. Unfortunately, due to how widespread the issue was and the sheer number of players affected, we were forced to rollback to the most recent snapshot of the data store (10h ago). All player data has been reset to the last snapshot – I understand this is not at all an optimal solution, but unfortunately it is the only one that is fair for all players due to the nature of this data loss.
I will be taking steps and implementing failsafes so that these kinds of issues will not happen again. If you have any questions or concerns please open a ticket in the Support Server.

Best,
Wewert