Game Update

Hey folks, a game update for Bconomy has been released. This update aims to address some of the game balance issues with the previous update. Some backend code refactoring and UI optimizations have been made as well to improve the user experience.

Thanks to community members for providing feedback on our Discord community’s Suggestions channel. I always read those, even if it takes me a while when I’m having a busy week. I tried to resolve issues with the cravings system that have been raised with this update… but please continue to provide feedback if there could be further improvements 🙂

Changelog

Pets

  • All pets now have a craving assigned at all times
  • Existing cravings for all pets have been reset
  • Cravings now reset upon reincarnation, and are once always level dependent regardless of tier
  • Item sets for cravings dependent on pet level have been rearranged (ex. harder to obtain items are now only craved at higher levels)
  • Amount of item craved per set has been reduced significantly, and now scales roughly linearly with pet’s level
  • Fixed issue with craving generation not scaling with pet level within a feed operation
  • Cravings are no longer prioritized by feed operations if the pet is at max level
  • Pets now remember their active adventure type post-reincarnation (but still, no energy or items are retained from prior)
  • Transferring a Pet now resets its active Adventure Boost as well
  • Manage Pets menu is now infinite scrolling instead of paginated
    • Reincarnate button now replaces Feed Craving button if pet is at max level

Prestige

  • Gourmand Perk: Max level increased to 25 (from 15)
  • Gluttony Perk (New): Increase all pet’s base energy capacity

Other

  • Significant optimizations have been applied to Farm Page, hopefully reducing lag for some users

Game Update

A fairly heavy update for Bconomy has been released, with a focus on improvements to existing features. These changes aim to resolve some long-standing issues with certain systems (Pets), and make gameplay overall more enjoyable. Please let me know what you think, and if there are any further improvements that can be made. Thanks, and enjoy!

Changelog

Pets

  • Auto-Leveling: Pets now automatically increase their level as they gain XP
  • Feeding: The Feed command has been reworked, and now does an immense amount of behind-the-scenes processing to simplify pet management
    • Feed operations now attempt to fulfill the Pet’s craving first. If it’s successful, the next craving(s) are generated and fulfilled repeatedly until no longer possible
    • The command will otherwise try to feed your pet in the most efficient way
  • Bulk Feeding: Mass-feed your Pets with a single click
    • Options to feed “Adventuring”, “Pinned” or “All” Pets are available
    • The same optimized behavior of the Feed command is applied to every eligible Pet
    • Because bulk feeding can be a heavy command, it can only be performed once per minute, and is capped at 100 Pets per operation
  • Pins: Set specific Pets to always be sorted at the top of your list
    • Pet pin order can be customized to your liking, much like Item pins
    • Pin ordering applies to backend game operations as well. Commands like bulk feed will always prioritize pinned pets in the order specified
  • Craving adjustments: Pets at higher levels now have a chance to crave any Food item. Pets at lower levels will still crave a limited pool of items
    • Cravings are no longer reset upon reincarnation. Once a pet has reached Tier I+, it will continue to have a chance to crave any Food item
  • Sorting adjustments: Tier now takes precedence over Level/XP in default Pet sort order
  • Reincarnation now resets a Pet’s active Adventure Boost
  • Manage Pets menu now has proper pagination, and is navigable with keyboard controls (Left/Right Arrow)
  • Pets are now searchable by name, in addition to their other attributes (species, adventure type, preferred adventure, skin, aura, ID#)

Items

  • New Food Items: Hearty Burger (replaces Woven Basket), Seafood Salad (replaces Activewear), Stone Soup (replaces Big Backpack), Warm Broth (replaces Toilet Plunger)
    • Survival Kit, Massive Driftnet have had crafting recipes altered to account for the aforementioned item replacements
    • Manure has replaced Woven Basket for buying and upgrading Farm plots
  • Weeds, Clover are now classified as Food Items
  • Eternal Snowflake is now classified as a Rare Item
  • Pinned Items are now displayed below your Actions for quick access
  • Item Info card no longer forces a loading screen when first viewing an Item
  • Item Info card now displays drop rate for each source an Item can be obtained from
  • Items and Specials with cooldowns now show time until they can be used again, and use is prevented until cooldown elapses
  • Items are now searchable by attribute in addition to name (for ex. searching “rare”, “food”, “weapon” will return relevant Items)

Prestige

  • Virility (New Perk): Skip wait time before a Pet can be bred again
    • Cooldown reduction is per-user: it does NOT apply to the pet itself
  • Nepotism, Anointment
    • Perk benefit decreased to 2.5% per level (from 5%)
    • Maximum perk level increased to 20 (from 10)
  • Hypervisor, Vitality
    • Perk benefit decreased to 4hr per level (from 6hr)
    • Maximum perk level increased to 21 (from 10)

Interface

  • Hotkeys can now be bound to game menus, including Profile, Stats, Trophies, Logs, Leaderboards, etc.
  • Keyboard controls (Left/Right Arrow) can now be used to move through pages in menus (for Leaderboards, Logs, etc)
  • Fixed a bug where the Amnesia perk would not update interface button progress
  • New setting to disable Global Broadcasts (purple messages) from showing up in chat
  • New setting to hide Minigames (Coinflip, Ball Pit, Burn) from navigation menu

Other

  • Rare Item finds are now only broadcasted if the Item’s worth exceeds 50,000,000 BC
  • Coinflip results screen now provides an option to repeat the last flip
  • Ball Pit results message has been shortened to reduce chat history clutter

Prestige Perks Revamp

Hey folks. Today’s the day: the Prestige Perks revamp has been released! This update seeks to revitalize Bconomy’s longterm progression by reintroducing meaningful upgrades to the Ascension system. 17 Prestige Perks now exist in total, each having a strong impact on the gameplay aspect it affects. Improvements to the interface have been released as well. Enjoy!

Changelog

Prestige

  • 17 Prestige Perks are now in the game:
    • Nepotism: Decreases the cost of ranking up
    • Anointment: Decreases the cost of ascension
    • Fortuity: Increases your base Rare Item discovery multiplier
    • Favoritism: Increases the chance for a Work Bonus to occur
    • Asterism: Increases the maximum Tier a Pet can reincarnate into
    • Deluge: Lower cooldown between watering your farm
    • Arbory: Increases max number of one type of crop that can be planted at once
    • Menager: Increases Pet and Egg space (does NOT increase adventure slots)
    • Playboy: Lower cooldown between swapping your Buddy
    • Numismatist: Increases your BC per Coinflip limit
    • Hammerspace: Increases number of items that can be equipped at once
    • Hypervisor: Increases time Generators can run for before they idle
    • Vitality: Increases time Farm can survive between watering
    • Gourmand: Increases XP multiplier from satisfying a Pet’s craving
    • Amnesiac: Increases chance of an action’s cooldown being ignored when run
    • Fecality: Increases Manure output from feeding a Pet
    • Fecundity: Increases rare crop output from Farm
  • 5 Runes are now earned per Ascension
    • Although each Tier now grants the same # of Runes, each buyable Perk has been rebalanced to be far more impactful in comparison to the previous system
  • Each Ascension Tier no longer provides an innate Rare Item multiplier
    • This has been functionally replaced by the “Fortuity” perk
  • Some existing mechanics have been adjusted to account for new Perks:
    • Base buddy swap cooldown is now 1 hour (from 2)
    • Base pet craving multiplier is now 5x (from 8)
    • Base pet max tier is now 5 (from 10)
    • Pet item find speed scaling per tier has been adjusted
    • Base farm survival time between waters is now 12 hours (from 30)
    • Base maximum same type crop planted in farm is now 3 (from 5)
    • Base maximum coinflip wager is now 1b (from 100m)
    • Note: Decreases are not intended as nerfs – rather, they’re slight adjustments for gameplay pacing; the new Perks allow those previous values to be exceeded by quite a bit

Other

  • Maximum list price for the market is now 100b (from 10b)
  • Work earnings have been massively increased across the board
  • Eternal Snowflake is no longer classified as a Rare Item
  • UI scaling for larger screen dimensions has been improved
  • Title typeface in header now changes as you rise through the ranks
  • Menus should feel more responsive on mobile devices
  • Coinflip results popup now include an input box to flip again

Game Patch

A game patch for Bconomy has been released, introducing gesture-based menu navigation for mobile devices.

Changelog

  • Gesture-based navigation: Quickly access game menus on mobile devices
    • Swipe left to reveal the navigation menu
    • Swipe right to reveal available game actions & tools
    • Thanks kelllll#30675 for suggesting this!
  • “Start Giveaway” has been added to navigation menu
  • Additional bugfixes and improvements to game interface

Game Update

A game update for Bconomy has been released, with a major refresh to the game’s interface! This UI upgrade serves to address longstanding issues with accessibility and navigation on different devices, as well as improve organization and communication of in-game elements. Please give it a try and let me know what you think! Some changes to streamline game mechanics in preparation of future major updates have been pushed as well.

Special thanks to never#128407 for providing an initial mockup that inspired this redesign.

Changelog

  • Prestige Points (PP) and associated Perks have been removed from the game
    • First added ~4 years ago, PP was introduced as an “endgame currency” in a vastly different iteration of Bconomy. Over time, BC has taken over what PP initially served to accomplish. PP now serves very little use, and, to streamline the gameplay experience, it’s been removed.
    • This is also in preparation for the next major update (Prestige Perks overhaul) as several perks were directly dependent on this system. More impactful perks will replace those that were removed. Runes spent to buy PP perks have been refunded, and can be reallocated.
    • Any users with a PP balance prior to the removal have had it rolled into their BC balance.
  • The Bank and associated Perks have been removed from the game
    • Like PP, the Bank is a legacy feature, and its existence makes very little sense in the current version of the game. As I’d like to invest into other, more interesting passive earning methods (Generator, etc), it’s been removed.
    • Any users with a Bank balance prior to the remove has had it rolled into their BC balance.
  • Game tutorial has been removed due to interface bugs