- Mercantilist now only applies to listing on Item Markets, not buying
Category: Updates
Game Update
A game update for Bconomy has been released.
Changelog
Market
- By default, the Market is now restricted to all players, and must be gradually unlocked through the Mercantilist Prestige Perk (see below)
- Market minimum listing price is now at least 5x the original Item’s base worth
- /marketbuy now accepts a third argument for max buy price, where, if specified, will only allow listings priced at or below that value to be purchased
- This argument is internally included in confirmation prompts, resolving a design flaw where confirming market purchases could allow them to execute on higher-priced listings if the original listing was purchased by another player before the original action was confirmed
Prestige
- Mercantilist: Unlock buying and listing for additional Item Markets, ordered by base Item worth ascending
- Each Level unlocks an additional three Item Markets
Interface
- Specific Item Markets can now be pinned and rearranged, much like Items
- Confirmation prompts for actions of a certain type can now be suppressed
- Some elements with Roman Numerals now show standard numbers when hovered over
Other
- Fixed a bug causing exceptionally high values for the “Boss Damage” statistic to error when parsed
Game Update
A game update for Bconomy has been released.
Changelog
Items
- Chestnut: New Food Item
- Big Log, Chestnut added to Hunt loot pool
- Rainmaking Amulet added to Rare Item (& Lunar Shard) loot pool
- Rainmaking Amulet base worth increased to 10M (from 7.5M)
- Eternal Snowflake cooldown decreased to 5 minutes (from 15)
Bosses
- Boss active action multiplier increased to 0.9x (from 0.75x)
- Boss total HP increased to 125T (from 50T)
- Weakpoint damage multiplier increased to 2x (from 1.75x)
- Boss defeat personal boost minimum duration increased to 30m (from 15m)
Game Update
A game update for Bconomy has been released.
Changelog
Bosses
- “Overkill” period: Bosses now cannot be slain within 5 minutes of being initially spawned
- Weakpoints are now time-based instead of damage-based
- Every 5 minutes the Boss is alive, a new Weakpoint is added (max 10)
- Weakpoint damage multiplier increased to 1.75x (from 1.5x)
- Personal Boosts applied as a result of the Boss’s defeat no longer override existing boost durations
- The minimum Personal Boost applied from defeating a Boss is now 15 minutes (from 30 minutes)
- A limit of 10,000,000 Bounties are now in place per attacker per boss
- Arbitrary Amplifier has been removed from the Special reward pool
- Genesis Egg, Auralyzer has been added to the Special reward pool
- Lunar Shards are no longer distributed to attackers
- A cooldown of 5 minutes for Boss spawns is now incurred after each Boss is defeated
- Potential race condition fix to resolve inconsistencies between damage output and reward results has been implemented
- These changes will be continually evaluated and tweaked for balance and gameplay quality
Interface
- Pet Sidebar Pins interface setting has been removed due to performance issues
Game Update
A game update for Bconomy has been released. This release is light on gameplay changes, but upgrades have been made to the game’s infrastructure in preparation for future updates.
Changelog
- Mystical Balls can now be used to enter the active Ball Pit with 5x the normal limit if no other balls have been purchased yet
- Black Ball Pit limit has been decreased to 2.5M Balls (from Infinity)
- Significant infrastructure changes
- Game input and API request processing speed has been improved
- Web Client loading has been optimized, especially for mobile devices
- You may be occasionally prompted to complete verification during gameplay
- 1x Lunar Shard is granted upon successful verification
- This feature will be refined over time to maintain a good user experience
Up Next
Both Space Exploration and Generators Overhaul tied in the poll for Bconomy’s next major gameplay update! So, why not both? Maybe these systems can interact with each other in interesting ways…
Today’s update a lot of the groundwork for future updates, and also works to maintain the game’s health and longevity. I’m hoping to release another update soon with much-needed balance changes and QoL improvements, and then we can look towards adding some new major features.
As always, thanks for playing, and have a good night everyone!
Wewert