Game Patch

  • Random effect base occurance rates increased
    • Users who have been inactive for several hours also have a significantly elevated chance to get a random effect
  • Item requirements for Tool upgrades have been decreased
  • Lucky Charm crafting recipe has been changed
  • Lucky Charm now provides 60min of effect on use (from 20m)
  • Ascension PP cost scaling has been changed
  • Global Event Boost frequency has been increased
  • Global Event Boost multiplier now always ranges between 5x-20x
  • Numerous bug fixes and improvements
    • Including a fix for the infamous Web Client rendering bug, finally (!!)

The Fearsome Factions Update

A game update for Bconomy has been released.

Additions

  • Significant changes to Faction functionality
    • Deposited Bcoins are now converted to Faction Points (“FP” in-game)
    • Faction Level has been removed from the game
      • “Total FP Deposited” and “Monthly FP Deposited” are the metric for measuring a faction’s power and activity level
      • Existing factions have had BC spent on leveling added to their Total FP Deposited counter
    • Boosts: FP can be consumed to trigger faction-wide loot action boost multipliers
      • Faction Boosts increment by steps of 0.25x, up to a total of 5x
      • Increasing the Faction Boost level also increases FP consumption per second
      • Faction Boosts can be active forever, depending solely on whether there is FP available to consume
      • Changing any Faction Boost will incur a 20 minute cooldown on further changes to that action’s Faction Boost
    • Faction Customization: Factions can set tags, which are identifiers that display in front of members’ names (like “[EPIC] Wewert”)
      • Faction owners can set a “Message of the Day” (shown to members) and an “About” description (shown to the public)
    • Ability to transfer faction ownership re-enabled
    • Number of pending join requests are shown to faction members with adequate permissions directly on faction info page
    • Faction changes (Receiving a join request, promotions/demotions, changing a boost) are now logged to the Faction’s chat channel
  • Random Effects: Buffs can randomly trigger whenever an Action is performed
    • Effects provide multipliers to a random loot-bearing action
    • Rarer effects last longer and provide more significant multipliers
    • Random Effects have an equal chance of occurring when an action is run, regardless of charge %
  • Rare Items: A new class of Item that may very rarely drop from loot-bearing actions
    • Standard multipliers don’t affect Rare Item drop rates
    • Each Ascendant Tier increases Rare Item base drop rate by 25%
    • Existing Rare Items have been renamed, their base worth modified, and/or had their use in crafting recipes changed depending on historical difficulty to obtain
    • Rare Items with higher base worth are more elusive and drop less frequently compared to those with relatively lower base worth
  • Stats: FP Contributed (Lifetime, All Factions) and Rare Items Found now tracked
    • Display Stat: Track a live-updating statistic on your Balance card (visible to both you and all others)
  • Leaderboards: All Stats, Factions and Items are now tracked on leaderboards
    • Stat and Item leaderboards are available both globally and per Discord server
  • Pin Sorting: Control the order which pins appear in your Inventory
    • Due to platform limitations pin management is only available on Web Client at the moment, but changes will instantly sync to Discord client as well

Changes

  • Grand Hall crafting recipe difficulty increased (to ~300k base worth)
    • Each Hall now grants +1M vault capacity (from +100k)
      • This increase applies retroactively to already used Halls
  • Crafting recipes for some items were slightly modified for balance reasons
  • Exotic Bean, Soybean, Wheat, Potato are now harvestable from farm
    • Big Log & Clover grow time and base worth have been changed
  • Highest tier of action boost items now require at least one Rare Item to craft
  • Faction Ranks now grant different sets of permissions
    • This is visible through an in-game reference menu
  • Number of Grand Halls applied to Faction is now uncapped
  • Watering changes: Watering your plots will yield both Weeds and Red Mushrooms each time
    • Number of Weeds/Mushrooms increases by number of active plots
    • Watering cooldown increased to 30m (from 20m)
    • Watering now decreases crop grow time by 10m-30m
  • Ascension Cost scaling has been changed to move in tandem with rank costs
  • “Instant Replay” Prestige Perk removed due to unexpected behavior
  • “Hype Train” Prestige Perk temporarily removed while game balance is evaluated
    • This Perk is likely to return in a later update
  • Some faction changes by other members now immediately live update for all users logged into the Web Client (instead of requiring an app reload)
  • Market logs now show price per item at time of purchase
  • Base work earning increased by ~2x
  • Fancy Crate loot table has been modified to drop immediately usable action items rather than their crafting ingredients
  • Random Action Boosts (global) frequency significantly reduced
  • Major backend changes to data storage & structure

Developer Notes

Hey folks! This update introduces a lot of significant changes that will most definitely shift the game balance in an unexpected direction. The introduction of Faction Boosts and Random Effects aims to reward players for doing beneficial actions in-game and reduce the reliance on the Random Action Boosts which are entirely out of anyone’s control. Multipliers that are comparable to the previous meta should still be achievable, but will require collaboration and more planning. I will be monitoring the game balance very closely over the next week and making rapid adjustments, so don’t expect the actual numbers for boosts/costs/etc to stay the same for an extended period.

As always, thanks for playing!
-Wewert

Game Patch

  • Fancy new graphics for added and renamed items from previous update
  • Renamed some items changed in previous update
  • Fixed a critical bug with Discord UI display

Game Update – Laying the Groundwork

A game update for Bconomy has been released.

Additions

  • Item Overhaul: Significant changes have been made to Bconomy’s items
    • Many unused items have been given new names and crafting recipes and uses
      • Players who owned these old items before the update will still have the same amount of these items, just under the new name
    • Some existing crafting recipes have been tweaked to account for changes/new items
  • Boost Items: Several items have been added or changed to grant action boosts on use
    • These items grant temporary boosts to a specific type of loot-bearing action (Fish, Hunt, Explore, Mine)
    • Boost items exist in different “tiers” by crafting difficulty – those that are more difficult to craft grant a longer lasting boost
    • Only one of each item may be active at once, but boosts stack multiplicatively with Tools, Events, Perks and other active boost items
  • Trophies: Special memorials given to those with exceptional achievements!
    • A player’s earned trophies are now viewable
    • Trophies that are earned more than once will stack (for ex: a user who achieves top Burn for five days will see a 5x next to the respective trophy)
    • Legacy Trophies have been migrated to the new Trophy system and are viewable
  • Triumphs: View a user’s crowning achievements on their Profile card
    • Highest leaderboard standing for Rank, Balance, Burn and Coinflip are displayed for players who are ranked within the top 1,000
    • Users can also select a favorite Trophy to display on their Triumphs section
  • UI Improvements: Pins, sorting and more
    • Pinning (favoriting) items for fast access is now available on Discord and syncs with Web
    • New sorting and display options for Web inventory
  • Farm: Clover and Big Log are now growable in plots

Changes

  • Work: Earning rate changes
    • Slightly lowered maximum bonus (base earn is unchanged)
    • Each Faction level now grants 0.5% earning bonus (down from 1%)
  • Misc: Bug fixes, UX improvements, and more
  • Backend changes and optimizations

Bconomy is Back (2024 Relaunch)

After 10 months of development, I’m so proud to announce that the Bconomy 2024 (Soft) Relaunch is online! I wrote a lengthy post detailing my personal journey in our Discord’s Alerts channel. In short, I’ve reignited my passion after overcoming some personal circumstances. I spent the last year taking on the insane task of rewriting every line of the Bconomy codebase and reorganizing the project to be far more maintainable, bug-free and performant. After pouring literally hundreds of hours into this rewrite, it’s finally at a point where I feel like the game is fun to play again. I’d like to invite players both new and old to give Bconomy another shot. Here’s a brief rundown of what’s changed:

  • Rebalanced & distilled core gameplay for a return to “classic” era of the game
  • Streamlined Generator, Farm and Action Tools game mechanic updates
  • Discord Bot & Web Client UI redesign with focus on polished visuals and ease of use
  • Proper Faction recruitment and invite system

Bconomy veterans will recognize a lot of returning features, but keep in mind that the initial Relaunch state is far from my eventual vision for this project. Stocks, Pets, Minigames, Giveaways and Faction Expeditions are coming back in the next updates with entirely revamped mechanics. And there’s plenty more that I hope to add that you’ll just have to wait to see. I hope for the relaunch to serve as a solid foundation for the future of the game and that it is able to recapture some of that classic Bcoins magic.

TL;DR Bconomy is fun to play again. Give it a shot and let me know what you think!

As always, thanks for reading, and thanks for playing 🙂
-Wewert