Game Update

A game update for Bconomy has been released.

Changelog

Leaderboard

  • Trophy: Leaderboards are now tracked for all Trophies in-game, and can be accessed through a user’s Trophies on their Profile
    • Trophy Leaderboards are ordered first by # of Trophy owned (descending), then date first achieved (ascending)
  • Daily Streak: Leaderboard added, tracking players by highest active Daily Streak
  • Leaderboards now show compact number representations on small screens for visual clarity

Daily Rewards

  • Base daily reward amounts have been increased

Interface

  • “Verification Available” must now be enabled as an Interface Setting (default off)
  • Latest game update changelog is now accessible on mobile devices through sidebar menu
  • Trophies are now ordered on Profile display first by # of Trophy owned (descending), then date first achieved (ascending)
  • Quests are now sorted in ascending completion order
  • Misc. usability improvements and bug fixes

Game Update

A game update for Bconomy has been released.

Changelog

Daily Rewards

  • Voting has been removed from the game, and a Discord account is no longer required to maximize Daily Rewards
  • Daily Rewards now distribute Fancy Crates, Exquisite Trunks and Lunar Shards on every claim
  • Each Streak now increases each earned Item by one, capped at a certain maximum value
    • This value can be increased by up to 25 with a new Prestige Perk (see below)

Market

  • Base market transaction fee increased to 25% (from 5%)
    • This value can be decreased to 0% with a new Prestige Perk (see below)

Prestige Perks

  • Loyalist: Increases maximum of each Item earned from Daily Rewards (+1/Lv, Max Lv. 25)
  • Insider: Decreases Market transaction fees (-0.05%/Lv, Max Lv. 50)
  • Prestige Perk Reset cooldown has been cleared for all players
    • This will occur during all updates that significantly change Prestige Perks going forward

Bosses

  • Genesis Egg and Auralyzer have been replaced by Arbitrary Amplifier and Noetic Pulsator in the Boss Special reward pool

Trophies

  • Pet Collector Trophies: A trophy is now earned on egg hatch if you own at least one Pet of each Base Skin variant for that Species
  • A notification is now sent to the game client whenever a Trophy is earned
  • Fixed data inconsistency where some players’ Trophies were apparently earned 50+ years ago
  • Added the first of many “hidden” trophies. These probably won’t be announced in the future…

Verification

  • Users are now presented with the opportunity to optionally “pre-verify” if they’d like to earn rewards or prevent unexpected interruptions
    • A notification is displayed on the bottom left corner of the user interface when this becomes available

Interface

  • Added a setting to reset ignored confirm prompts, restoring original behavior for game inputs where confirmation prompts were suppressed via “Don’t ask again” checkbox
  • Item sale buttons are now colored red instead of green for visual clarity

Game Update

A game update for Bconomy has been released.

Changelog

Market

  • By default, the Market is now restricted to all players, and must be gradually unlocked through the Mercantilist Prestige Perk (see below)
  • Market minimum listing price is now at least 5x the original Item’s base worth
  • /marketbuy now accepts a third argument for max buy price, where, if specified, will only allow listings priced at or below that value to be purchased
    • This argument is internally included in confirmation prompts, resolving a design flaw where confirming market purchases could allow them to execute on higher-priced listings if the original listing was purchased by another player before the original action was confirmed

Prestige

  • Mercantilist: Unlock buying and listing for additional Item Markets, ordered by base Item worth ascending
    • Each Level unlocks an additional three Item Markets

Interface

  • Specific Item Markets can now be pinned and rearranged, much like Items
  • Confirmation prompts for actions of a certain type can now be suppressed
  • Some elements with Roman Numerals now show standard numbers when hovered over

Other

  • Fixed a bug causing exceptionally high values for the “Boss Damage” statistic to error when parsed