Bconomy v8.2.0

A major update for Bconomy has been released.

Gameplay Updates

Action Tools Amount of items earned from performing an action are now determined by Action Tools, instead of being Rank dependent. Tools are upgradeable with specific inventory items, and each new level adds a permanent multiplier to an Action.

Action Tools replace the old “Equip” system, and although are more expensive to upgrade, they allow players to reach multipliers higher than ever before. Rather than focusing on temporary equips, Action Tools allow players to build up lasting power in a tangible manner. Tool boosts multiplicatively stack with Event boosts.

Current Action Tool upgrade costs are temporary, and will likely change to require more cost/complexity/crafting in future updates. Additional Action Tool levels will also be added for higher Ascension tiers to keep up with rank and tier costs.

Prestige Perks The perks system has been improved and reimplemented, and is now fully accessible for users who have Ascended. Although only a limited selection of Prestige Perks are currently enabled, more will be added in future updates.

Users who used “Dormant Runes” in previous iterations of the Prestige Perks system have had the Runes automatically returned to their inventory. Dormant Runes are no longer usable for purchasing extra Prestige Perks.

Bank Space Bank space has been significantly increased to reach 25M at max Rank (in contrast to 10M) to keep up with the shifting game balance. This is further upgradeable to 125M with Prestige Perks. Interest rate remains the same at 15%.
Item Changes Bconomy’s item storage and crafting logic have been completely reimplemented in the backend. The old system had chronic issues, limiting what we could do with items and their interaction with in-game mechanics. This change should be mostly invisible to users aside from some items temporarily losing their crafting recipes, renaming certain loot items, and slight base worth adjustments. Some items have received new icons on the Web Client.

PP Changes PP is once again used first (instead of BC) whenever ranking up or ascending.

Market Changes Placement of bid orders on the Market has been disabled.

Platform Updates

Web Client Overhaul This update represents the largest overhaul to the Bconomy Web Client since its release. Nearly all major aspects of the Web Client have received a massive facelift, which includes consistent styling changes, functionality improvements, and new fancy animated UI elements.

Inventory Management A long-awaited feature, the Web Client now includes drastic improvements to game item management. Items are now sorted by category (Craftable, Material, Loot, etc) and include clear at-a-glance indications to current usage and status. Items are now multi-selectable by tapping on the item’s icon, and can be bulk managed. Keyboard shortcuts like shift-clicking and Ctrl-A are functional.

Misc Changes Optimizations have been made to client-server reconnect logic, greatly lowering latency in re-establishing server connection with game data caching. Bank balance live update now smoothly increases. Default text command prefix is now “/” instead of “b”. Farm and Gen status now dynamically update. Improvements to Discord client downtime reporting (Discord client may be offline for a few days before stabilizing). Various misc. improvements and bug fixes.

Dev Notes

Hey folks! This update to Bconomy is one of the most significant we’ve had in a while. Although there isn’t much in strictly new content, the aim of this update is to allow the game to better exist as a standalone experience with improvements (both gameplay and otherwise).

Although Bconomy has featured 100+ items and a robust crafting system for much of its lifespan, there hasn’t been much of a reason to do anything with most of those items for the longest time. I’m hoping to nudge the game in a direction where items are ingrained in the main game loop, and players are rewarded for intelligently managing them rather than instantly converting to cash. Not much of this design philosophy is currently present, but the Action Tools system is a small peek at what can be expected in the future (goals that have lasting effects and require a diversity of actions to achieve).

Like the previous update, the majority of this update’s work was put into backend changes. Although these are usually invisible from a gameplay standpoint, they will make adding new content in a sustainable manner significantly easier in future updates.

As always, thanks for playing!

-Wewert