Bconomy “Zero” – Update 1

-Server migration has finished and both web and Discord client are stable. Thanks for your patience!

-Major facelift and redesign was applied to https://bcono.my/ to show registered user count, showcase of Bconomy on web and Discord, provide links to Community server.

-Web Client received multiple changes to improve gameplay and user experience (these were coded months ago, but never made it to Live until today)

-Addressed multiple crippling bugs preventing proper gameplay in the Discord and Web Client. Both should be fully functional once again.

-Re-enabled chat relay between Web Client and Community Server with fixes to prevent ping abuse.

-Misc. performance improvements, fixes, etc…

Bconomy Announcement

-I will be migrating the main server the Bconomy services are hosted on over the next few days. Expect some downtime for the web interface and Discord app.

-In the coming month, I hope to iron out any remaining bugs in the base game that are present on the Discord and Web client, as well as finish up any missing features that were dropped in the core game rewrite (faction invites, etc).

-Classic features (giving items and money, Community server GW, Faction warchest) will be returning in their original state, with no caps, restrictions, etc in place.

-"Automated" seasonal content will be added (custom Web themes, special boxes, etc) to keep the game fresh, even in long periods of decreased development.

It's fairly obvious that Bconomy has been left in a state of disrepair over the last few months. It would be an absolute shame for this project to fade away – the least I can do is patch up core functionality and apply a fresh coat of paint so that it's still enjoyable. These fixes won't happen overnight but I'll be doing my best to shore up the core gameplay in my free time or if I need a break from other endeavors. Many of these fixes may be implemented in small increments and won't be publicly announced to prevent spam.

Thanks as always.

-Wewert